Nirol, neutral female fenek Midget -------------- |.....*......| |..*.........| |............| -.------.----- #,# #,,# #,###,#,## #,,,,,,,# #####,## #,,, #,,## ----- #),,## ##|...| -----|-,,# ##,....| --...dI--,#### #,,,|...| |.)..))[|,,,,# #,##|.`.| |...))f.|##-.-%---- #,# |..<. |.)).).)| |......|###,# ----- -).....%- |......-,,,,# ------- --------##### [Nirol the Little Midget] St13 Dx16 Co13 In5 Wi7 Ch5 MidFenFemNeu S260 Dlvl:2 $126 HP-4(28) Pw5(7) AC-2 Xp2/21 Wt534/1450 T427 Latest messages You see here an uncursed -1 dwarvish mattock {48}. "For you, honored creature; only 100 for this dwarvish mattock." a - an uncursed -1 dwarvish mattock (unpaid, 100 zorkmids) {48}. You see here a flail {7}. There appears to be no shopkeeper here to receive your payment. Unknown command ' '. Pick an object. I a flying fish or a remembered, unseen, creature (unexplored area) # a flail {7}, price 8 zorkmids, finest quality. There appears to be no shopkeeper here to receive your payment. Unknown command ' '. You miss it. It gets angry! It hits you! [-10 -> 18] It hits you! [-10 -> 8] It hits you! You die... Your inventory Weapons a - an uncursed -1 dwarvish mattock {48} o - a blessed +1 elven spear {12} r - an uncursed +0 spetum {20} u - an uncursed +2 orcish dagger {4} v - an uncursed +0 novice hammer {100} w - 14 uncursed -1 gas grenades {7} x - a blessed +1 silver mace {12} y - a cursed -2 spirit thrower {8} z - an uncursed +0 spear {12} B - 42 blessed +2 bullets {21} C - an uncursed +0 knout {7} D - an uncursed +0 knife {2} E - an uncursed +0 short sword {12} F - an uncursed +0 silver saber {12} G - a cursed +0 stiletto {2} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} j - an uncursed +0 banded mail (being worn) {160} s - a blessed +2 dark elven mithril-coat {60} Comestibles i - an uncursed cheese {1} l - an uncursed lembas wafer {1} n - an uncursed tin of mega goblin meat {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Potions t - an uncursed potion of see invisible {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 12 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: free action You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 120 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 219 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 75% Musable item generation frequency was reduced by 67% Monster death drops spawned with only 92% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: enchantment spells (turn 90) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 81402 Monster spawn increase reached its maximum at turn 106738 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 920418 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: onanocter 6f (freq bonus 6) The monster species that spawned more often: evil patch idea implementator (freq bonus 5) The monster species that spawned more often: invincible superman (freq bonus 5) The monster species that spawned more often: white harpy (freq bonus 24) The monster species that spawned more often: decayed stalk (freq bonus 10) The monster species that spawned more often: pink draconian (freq bonus 6) The monster species that spawned more often: red storm (freq bonus 20) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 10) The monster species that spawned more often: revenant (freq bonus 12) The monster species that spawned more often: large permamimic (freq bonus 10) The monster species that spawned more often: huntress (freq bonus 26) The monster species that spawned more often: shrieker mushroom patch (freq bonus 12) The monster species that spawned more often: darkwood elder (freq bonus 7) The monster species that spawned more often: bright blue stalk (freq bonus 16) The monster species that spawned more often: giant (freq bonus 12) The monster species that spawned more often: opal warp fungus (freq bonus 14) The monster species that spawned more often: Yumi Saotome (freq bonus 6) The monster species that spawned more often: cadaver (freq bonus 9) The monster species that spawned more often: glare fungus (freq bonus 6) The monster species that spawned more often: rapidash (freq bonus 9) The monster species that never randomly spawned: shoo turret The monster species that never randomly spawned: blue-red growth The monster species that never randomly spawned: big mountain ogre The monster species that never randomly spawned: wrinkled force fungus The monster species that never randomly spawned: korsair The monster species that never randomly spawned: fire beetle The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: white butterfly The monster species that never randomly spawned: crap teacher The monster species that never randomly spawned: Bralani The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 122) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 23) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 48) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 102) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 18) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 11) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 68) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 16) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 27) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 4) Next attribute increase check would have come at turn 1051 Strength training was 6 Dexterity training was 0 Wisdom training was 13 Constitution training was 18 You were prevented from having double attacks (0) You were prevented from having free action (0) You had automatic searching You had 1059 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 2X LIMIT(1354) eviscerate 2 R LIMIT(0) appraisal 2 R LIMIT(0) disarm 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) elven spear (runed spear) spetum (forked polearm) orcish dagger (crude dagger) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of mana (YIKES) scroll of phase door (KSIAZKA DZWONEK I SWIECA) scroll of standard id (MORAL IS RISED WITH PRAS) scroll of cure (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) Potions potion of see invisible (hallowed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal (2 created) 0 xoves (1 created) 0 ego gas spores (1 created) 0 kittens (1 created) a normal jelly 0 kobolts (1 created) 2 sewer rats 2 evasive sewer rats 0 field voles (1 created) 2 grid bugs a sparrow a spore lichen (2 created) a small snake 0 shopkeepers (1 created) 0 twens (1 created) a shrieker mushroom patch 21 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (3 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (25 of 160) petkeeping [Unskilled] (max Expert) (5 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (29 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Midget... You died in The Dungeons of Doom on dungeon level 2 with 134 points, and 0 pieces of gold, after 427 moves. Killer: a monster (invisible Ms. Vergt, the shopkeeper) You were level 2 with a maximum of 28 hit points when you died. You reached the 108th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 106 146 jiik-Bin-Alb-Fem-Cha quit in The Dungeons of Doom on level 2. 18 [19] 107 145 Lorskel-Wil-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blue mewlip). - [18] *108 134 Nirol-Mid-Fen-Fem-Neu died in The Dungeons of Doom on * level 2. Killed by a monster (invisible Ms. Vergt, the shopkeeper). - [28] 109 131 Nirol-Jes-Nav-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a river moccasin. - [26] 110 118 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (super trapdoor spider). - [20]