Nirol, chaotic female dolgsman Ladiesman ------------ |..........| |..........| |..........|## ###----- |..........-,# ----- #,,....|## |..........|,# -----...----- ###|...-,# -.-------+--,# +.{..."hk$... #,-...|,# #,,# #,# |.....kkk.$.| #,-----,`# ##,# #,# ............. #,,,# ##,# ##,, #,# |..F........| ####,# #,# #,,, #,# -/---...----- #,##,# #,,#---.--.--- ,,, ----- --.--,# ##,#|........| #,#--.-- |....,# #,,|........| #,--...-- |...|## #,|....<.... #,..---.| |...| #,....|....| ##|.| |.| ----- ##---------- +.-$-.| --..^-- ----- [Nirol the Wiseguy] St7 Dx7 Co4 In15 Wi4 Ch12 LadDolFemCha S30 Dlvl:1 $306 HP0(13) Pw12(12) AC11 Xp1/6 Wt95/650 T232 Latest messages [-5 -> 7] The pack kobold hits you! [-1 -> 6] You kill the pack kobold! The pack kobold hits you! [-2 -> 4] The pack kobold wields a crude short sword {12}! The pack kobold picks up 19 darts {10}. What do you want to read? [efk-o or ?*,] As you read the scroll, it disappears. You feel healthier! You just miss the pack kobold. The pack kobold hits you! [-2 -> 11] The pack kobold hits you! [-4 -> 7] The pack kobold picks up a crude short sword {12}. The pack kobold thrusts his crude short sword. The pack kobold hits you! You die... Your inventory Weapons a - 2 uncursed +0 knives (wielded) {4} r - an uncursed +2 morning star {48} Armor g - a cursed +0 ruffled shirt (being worn) {5} h - an uncursed +0 fedora (being worn) {2} Comestibles q - an uncursed cram ration {1} Scrolls k - 4 uncursed scrolls of healing {2} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Rings e - an uncursed -2 ring of adornment {1} f - an uncursed +1 ring of adornment (on right hand) {1} Tools i - an uncursed sack {5} j - an uncursed pair of lenses (being worn) {1} Gems b - 8 uncursed +2 diamonds {8} c - 6 uncursed +1 diamonds {6} d - a blessed +0 diamond {1} The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: corrosivity You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 24 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 83% chance Musable item generation frequency was reduced by 26% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 29% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49085 Monster spawn increase reached its maximum at turn 98275 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 288900 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: invisible fungus (freq bonus 3) The monster species that spawned more often: vanship (freq bonus 12) The monster species that spawned more often: rancid jelly (freq bonus 12) The monster species that spawned more often: Amelje (freq bonus 5) The monster species that spawned more often: alien (freq bonus 8) The monster species that spawned more often: chaffinch (freq bonus 18) The monster species that spawned more often: young yellow dragon (freq bonus 5) The monster species that spawned more often: urdar on crack (freq bonus 4) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 5) The monster species that spawned more often: gruesome naga hatchling (freq bonus 7) The monster species that spawned more often: nothing checker who is confused (freq bonus 6) The monster species that spawned more often: spider grue (freq bonus 8) The monster species that spawned more often: giant termite (freq bonus 3) The monster species that spawned more often: suxxor mimic (freq bonus 8) The monster species that spawned more often: Miss Mud/Dirt (freq bonus 8) The monster species that spawned more often: dark troll (freq bonus 7) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 10) The monster species that spawned more often: squirt gargoyle (freq bonus 4) The monster species that spawned more often: blister warp patch (freq bonus 6) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 3) The monster species that never randomly spawned: hitter goblin The monster species that never randomly spawned: volt mushroom The monster species that never randomly spawned: dwarf zombie The monster species that never randomly spawned: agent black force fungus The monster species that never randomly spawned: uncertain vortex The monster species that never randomly spawned: giant brown mouse The monster species that never randomly spawned: hell witch The monster species that never randomly spawned: fucking hell I don't recognize this monster The monster species that never randomly spawned: tangleweed The monster species that never randomly spawned: best teacher ever The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 22) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 20) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 38) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 32) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 13) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 10) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 63) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: hole (freq bonus 2) Next attribute increase check would have come at turn 1097 Strength training was 4 Dexterity training was 3 Wisdom training was 4 Constitution training was 20 You were sleep resistant You were level-drain resistant You were prevented from having double attacks (0) You were prevented from having corrosivity (0) You had infravision You had 1244 points of nutrition remaining You were adorned You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was Arsene Lupin You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of change (agate) Scrolls scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (AQUE BRAGH) scroll of phase door (MAKE ENEMY BAD THEN SNORING NEXT) scroll of standard id (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of cure (GENIE STUNT IS MORE POWER) scroll of root password detection (THRU THE FLOOR) Rings ring of adornment (fluorite) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a pack kobold (7 created) a sewer rat 0 lichens (1 created) 0 garter snakes (2 created) a goblin zombie 0 redguard girls (1 created) 0 twens (2 created) 16 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (21 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (22 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Nirol the Ladiesman... You died in The Dungeons of Doom on dungeon level 1 with 30 points, and 306 pieces of gold, after 232 moves. Killer: a monster (pack kobold) You were level 1 with a maximum of 13 hit points when you died. You reached the 78th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 76 39 jiik-Top-Sok-Fem-Neu quit in The Dungeons of Doom on level 1. 13 [13] 77 37 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a shower of rocks. - [11] *78 30 Nirol-Lad-Dol-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack kobold). - [13] 79 29 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a cowardly attack on her breasts. - [20] 80 24 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a hidden gas spore's explosion. - [9]