Nirol, neutral female levitating Elph --------- |.......| ------ --.......--########--....-- -#---#### |.........-,,,,,,,,-.----.| |....,,,# |.........|,##,####|`| |.| ----- |...|##,## --.......-- .^----.| |...| |...| #,,# |.......|, --....-- |...| |...| ##,# #---.-----, -.--|-####### |...|### -.-|- #,# ,,, ##,,#$,,,,,,,####### |....,,# #,,,# #,# #,# ,,,,,,######%,,,,,,# -----#,# ###,# #,## #,# #--.-.-- ######-|------ #,# #,# #,,# #,# |..{..| ---......| #,,# #,# ##,# #,# ####### |...>d|#, ......%..| ##,### #,# #,--------.-#---##,,,,,# |..e...,,#####|........| #,,,##------.-----,|........%...|#,,#######-------,,,,,,,.........| ##,,,-..........|,-.............,,,,,,,,,,,,,,,,,,######---......| ####|..........|#|.....<.{....|################### -------- ------------ -------------- [Nirol the Elleth] St16 Dx6 Co7 In5 Wi8 Ch6 ElpLevFemNeu S239 Dlvl:1 $15 HP-12(39) Pw37(37) AC9 Xp3/56 Wt144/3350 T580 Lev Latest messages In what direction? [hykulnjb><] You have nothing to brace yourself against. You crash to the floor! [-20 -> 19] Unknown command ' '. What do you want to drink? [* or .] You are floating high above the sink. In what direction? [hykulnjb><] You have nothing to brace yourself against. You crash to the floor! [-10 -> 9] What do you want to use or apply? [g-jrtu or ?*] You must wield this item first if you want to apply it! You now wield an uncursed +0 grappling hook {12}. What do you want to use or apply? [g-jrtu or ?*] Where do you want to hit? (For instructions type a ?) Nothing happens. You crash to the floor! You die... Your inventory Weapons a - an uncursed +1 dagger {4} b - a blessed +1 elven bow {12} c - 56 uncursed +2 elven arrows (in quiver) {29} d - 30 uncursed +0 elven arrows {15} g - an uncursed +0 bullwhip {8} h - an uncursed +0 bullwhip (alternate weapon; not wielded) {8} p - an uncursed +0 orcish short sword {12} Armor e - an uncursed +2 cloak of displacement (being worn) {4} s - a cursed -2 pair of fumble boots (being worn) {8} Comestibles f - 4 uncursed cram rations {4} v - an uncursed sprig of wolfsbane {1} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} q - an uncursed scroll of teleportation {1} Tools i - an uncursed +0 grappling hook (weapon in hand) {12} j - a cursed -5 unicorn horn {8} r - an uncursed tin opener {1} t - a blessed wax candle {1} u - an uncursed leather leash {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 23% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 56% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: occult spells (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8436 Monster spawn increase reached its maximum at turn 101785 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 220003 The monster class that cannot be genocided was (null) The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: spectre fiend (freq bonus 4) The monster species that spawned more often: undead feat master (freq bonus 6) The monster species that spawned more often: phaser patch (freq bonus 36) The monster species that spawned more often: ýÔ"˜×— (freq bonus 12) The monster species that spawned more often: Lupin the Third (freq bonus 8) The monster species that spawned more often: reloading turret (freq bonus 14) The monster species that spawned more often: semi-novice priest (freq bonus 4) The monster species that spawned more often: tree mushroom (freq bonus 8) The monster species that spawned more often: inertia turret (freq bonus 5) The monster species that spawned more often: confusion monster (freq bonus 4) The monster species that spawned more often: teal colony (freq bonus 4) The monster species that spawned more often: green devil (freq bonus 20) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 7) The monster species that spawned more often: red kite (freq bonus 5) The monster species that spawned more often: flying oyster (freq bonus 6) The monster species that spawned more often: karmic fly (freq bonus 12) The monster species that spawned more often: l33t hack0r (freq bonus 10) The monster species that spawned more often: baby emerald dragon (freq bonus 10) The monster species that spawned more often: Shudde Mell (freq bonus 6) The monster species that spawned more often: Green Envy (freq bonus 5) The monster species that never randomly spawned: criminal The monster species that never randomly spawned: white worm mass The monster species that never randomly spawned: chaos sister The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: nondescript mold The monster species that never randomly spawned: tear light The monster species that never randomly spawned: lady freeze The monster species that never randomly spawned: viper archer The monster species that never randomly spawned: moon borloth The monster species that never randomly spawned: garo master The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 6) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 18) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 3) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 3) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 2) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 4) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 18) Next attribute increase check would have come at turn 1111 Strength training was 3 Dexterity training was -38 Wisdom training was 5 Constitution training was 33 You were sleep resistant You were prevented from having quad attacks (0) You were prevented from having numbopathy (0) You fumbled You saw invisible You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had automatic searching You had infravision You had 886 points of nutrition remaining You were displaced You were levitating (0) You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya You could not have safely prayed (344) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 3X Prepared(0) dazzle 3 R Prepared(0) vanish 3 R Prepared(0) telekinesis 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) orcish short sword (crude short sword) Armor cloak of displacement (blinking cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (gentle boots) * elven cloak (faded pall) fumble boots (thick-soled boots) Scrolls scroll of healing (IRC CHANNEL SLASHEMEXTENDED) scroll of mana (SUOMI MAINITTU TORILLA TAVATAAN) scroll of phase door (EDEVESH HANAGASH) scroll of standard id (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of cure (TELL EN MOVE WHAT HAVE) scroll of teleportation (YKEN PACK) Tools grappling hook (iron hook) wax candle (candle) leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an acid blob 4 cocks a weasel 0 little dogs (1 created) a kobold a small kobold 0 visor sewer rats (1 created) 2 grid bugs a lichen (2 created) 2 deathmolds (1 created) a spore shrieker 0 item masters (5 created) a small turret 22 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (28 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (2 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Elph... You died in The Dungeons of Doom on dungeon level 1 with 238 points, and 15 pieces of gold, after 580 moves. Killer: fell onto a sink You were level 3 with a maximum of 39 hit points when you died. You reached the 51st place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 49 280 Nirol-Jed-Sen-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a crossbow bolt. - [31] 50 245 jiik-Use-Elf-Fem-Cha quit in The Dungeons of Doom on level 1. 16 [31] *51 238 Nirol-Elp-Lev-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [39] 52 213 Nirol-Scr-Dee-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (flup bat). - [26] 53 206 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Raini). - [32]