Nirol, chaotic male trainer DQ Slime ------ |....| #|...`| #`.....| --------#### #,|..<.| |......-,,,## #,-.---- |......|##,,,##########,,,,,# |......| ##,,,,,,,,,###,,#,# |......| #########,,,,,,,,#### |......|####--------------,,,,,# |.......,,,,.............|,###,#, --------####|............|,# #,r# |.............`----@- --------------#|....| |....| |....| |....| ------ [Nirol the Globule] St16 Dx13 Co11 In8 Wi11 Ch5 SliTrnMalCha S20 Dlvl:1 $10 HP0(2) Pw1(1) AC10 Xp1/0 Wt534/1450 T155 Latest messages You hear the footsteps of a guard on patrol. Aww, come on! ide by 0 The previous message command is currently unavailable! There is a wall in the way! You feel clumsy. es come to life! It is a weapon our adversaries in today's world do not have. There is a wall in the way! You displaced your little dog. You cannot diagonally move through a door! The drains rat misses. You hear some noises. The drains rat misses. You miss the drains rat. The drains rat bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Weapons g - an uncursed +0 long sword (weapon in hand) {16} Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} h - 2 uncursed scrolls of identify {2} Tools i - an uncursed large box {501} Contents of the large box: a cursed ring of aggravate monster {1} Final attributes You have transgressed Your alignment was -17 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 36% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 77% Ring drop chance was reduced to 91% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 70% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: dart (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14139 Monster spawn increase reached its maximum at turn 60907 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 903600 The monster class that cannot be genocided was (null) The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: Rosy's leather pump (freq bonus 8) The monster species that spawned more often: Malcanthet (freq bonus 9) The monster species that spawned more often: maud agent (freq bonus 3) The monster species that spawned more often: venom spore lichen (freq bonus 18) The monster species that spawned more often: eight of hearts (freq bonus 12) The monster species that spawned more often: eek ant (freq bonus 14) The monster species that spawned more often: raging ogre (freq bonus 4) The monster species that spawned more often: dream patch (freq bonus 10) The monster species that spawned more often: ball of gossamer sunlight (freq bonus 4) The monster species that spawned more often: lich lichen (freq bonus 6) The monster species that spawned more often: deadly eye (freq bonus 136) The monster species that spawned more often: enemy cube jelly (freq bonus 4) The monster species that spawned more often: Lucifer (freq bonus 10) The monster species that spawned more often: ugly bitch (freq bonus 4) The monster species that spawned more often: old granny (freq bonus 4) The monster species that spawned more often: nether fiend (freq bonus 4) The monster species that spawned more often: red worm mass (freq bonus 12) The monster species that spawned more often: rhaumbusun (freq bonus 6) The monster species that spawned more often: Kop Kriminologist (freq bonus 4) The monster species that spawned more often: null (freq bonus 4) The monster species that never randomly spawned: Runner The monster species that never randomly spawned: acidic patch The monster species that never randomly spawned: werelich The monster species that never randomly spawned: web mistress The monster species that never randomly spawned: petty boo The monster species that never randomly spawned: noxious mold The monster species that never randomly spawned: troll clan chief The monster species that never randomly spawned: triah sephirah The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: greater stun monster The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 18) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 3) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Next attribute increase check would have come at turn 1888 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were acid resistant You had the menu bug. (83886080) You were prevented from having fear resistance (0) You were prevented from having curse resistance (0) You had 1342 points of nutrition remaining You could train skills and attributes faster You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth You could not have safely prayed (366) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DEATH TO CLEANERS) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (NOM STYL STUNT IS FLY STYL) scroll of standard id (SERO GRIUS) scroll of cure (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of identify (ALIUS PRA) Rings ring of aggravate monster (agate) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 kobolds (1 created) 0 drains rats (1 created) 0 breeder mice (1 created) 0 normal frogs (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Nirol the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 19 points, and 10 pieces of gold, after 155 moves. Killer: a monster (drains rat) You were level 1 with a maximum of 2 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 2 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 3 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] 21 20 BSOD2-Wil-Chi-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [10] 22 19 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dog). - [14] *23 19 Nirol-Sli-Trn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [2] 24 17 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted xof). - [14] 25 4 QQQQQ-Dol-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [14]