Nirol, neutral female bretonian Mystic -#---- ------------ ---....---#############|..........|## |........-,,,,,,,,,,,,,-...........,###### -) |........|#############|..........|,,,,,,---------#|)) |.........,,,,,,,,,,,,,|..........|#####,.........,|)) | ---....---############,---.-------- ##,|.......|,|..))))) )| ##--.--- #,,##,,,##### #,,|.......|,#-..@@I...- ####,,,,# ##,,,,,,,,,,,#####,,|.......|,#----|----- #,,,,#### ######,####,,,,,,,,|.......|,##,,,,# #,### #,# #######,,---------,##,#### -.------ #,#### #,,,,,,,,##,,,,,# |......| #,,,,# #,######,,,,,,,## |......---$---- -----.------#,# ##,---.-- |........`....|######### |..........|,,# #,|....| . |..............,,,,,,,,######|..........|,# #,|...>. |...<.........|#######,,,,,,,............,# #,.....| --------------- ########------------## ##|....| ------ [Nirol the Insert clever name here] St12 Dx11 Co13 In6 Wi8 Ch6 MysBreFemNeu S352 Dlvl:2 $14 HP-12(38) Pw27(27) AC-5 Xp3/72 Wt252/1450 T962 Hun Latest messages There is a wall in the way! (3x) You are beginning to feel hungry. You hear someone cursing shoplifters. "Hello, Nirol! Welcome to Vergt's weapons outlet!" Pick an object. ) a weapon (darts embedded in a wall) Wait! There's something there you can't see! It gets angry! Your amethyst dragon scale mail deflects its attack. It hits you! [-12 -> 26] You miss it. You hear a flinging sound. You are almost hit by a shotgun shell. You are hit by a shotgun shell! You hear the howling of the CwnAnnwn... [-24 -> 2] Warning: HP low! It hits you! You die... Your inventory Amulets a - an uncursed amulet of magic resistance (being worn) {1} Weapons b - an uncursed +0 paper sword (weapon in hand) {10} G - an uncursed +0 quarterstaff {16} Armor c - an uncursed +1 leather armor {60} z - an uncursed +0 amethyst dragon scale mail (being worn) {20} A - a blessed +0 helm of steel (being worn) {20} C - an uncursed +0 pair of water walking boots {8} H - a blessed +0 pair of high boots (being worn) {8} Comestibles f - an uncursed tripe ration {1} B - an uncursed watermelon {1} F - an uncursed lichen corpse {20} I - an uncursed food ration {1} Scrolls h - 2 uncursed scrolls of identify {1} p - 5 uncursed scrolls of healing {5} q - 5 uncursed scrolls of mana {5} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} y - a blessed scroll of confuse monster {1} Spellbooks i - an uncursed spellbook of charm monster (0:4) {1} u - an uncursed spellbook of acid stream (0:4) {1} v - an uncursed spellbook of cone of cold (2:0) {1} x - an uncursed spellbook of sleep (0:1) {1} Potions g - an uncursed potion of gain energy {1} D - an uncursed potion of restore ability {1} E - an uncursed potion of full healing {1} Rings d - an uncursed +1 ring of gain dexterity (on right hand) {1} Wands j - an uncursed wand of solar beam (2:5) {1} w - an uncursed wand of light (0:12) {1} Tools e - an uncursed medical kit {42} Boulders/Statues l - an uncursed statue of a newt {15} Venoms o - an uncursed blinding venom {1} Contents of the medical kit: an uncursed bandage {1} a blessed bandage {1} a cursed bandage {1} 2 cursed bandages {2} an uncursed bandage {1} 8 uncursed phials {16} 14 uncursed bandages {14} 12 uncursed pills {12} The statue of a newt is empty. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 14 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 188 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 91% Musable item generation frequency was reduced by 30% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 90% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 17) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42835 Monster spawn increase reached its maximum at turn 167665 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2686296 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: petty dark shape (freq bonus 6) The monster species that spawned more often: heaven smasher (freq bonus 12) The monster species that spawned more often: guardian naga hatchling (freq bonus 16) The monster species that spawned more often: adventurer mushroom (freq bonus 24) The monster species that spawned more often: ultimate newt (freq bonus 22) The monster species that spawned more often: spotted mushroom patch (freq bonus 12) The monster species that spawned more often: warty force patch (freq bonus 6) The monster species that spawned more often: springy (freq bonus 10) The monster species that spawned more often: hellish lich (freq bonus 9) The monster species that spawned more often: baby sirrush (freq bonus 5) The monster species that spawned more often: fire toad (freq bonus 22) The monster species that spawned more often: troll priest (freq bonus 10) The monster species that spawned more often: drunk jet guy (freq bonus 10) The monster species that spawned more often: pile of platinum coins (freq bonus 14) The monster species that spawned more often: The Grand Lunar (freq bonus 28) The monster species that spawned more often: dread witch (freq bonus 10) The monster species that spawned more often: hunting hawk (freq bonus 18) The monster species that spawned more often: ugly stick (freq bonus 7) The monster species that spawned more often: vampiric force fungus (freq bonus 12) The monster species that spawned more often: lava lover (freq bonus 9) The monster species that never randomly spawned: dim warp patch The monster species that never randomly spawned: red eyes black dragon The monster species that never randomly spawned: legs of the unknown god The monster species that never randomly spawned: marid elemental The monster species that never randomly spawned: greedy prostitute The monster species that never randomly spawned: holiday contra The monster species that never randomly spawned: blank force fungus The monster species that never randomly spawned: fenris wolf The monster species that never randomly spawned: mud kobold The monster species that never randomly spawned: empty draconian The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 19) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 8) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 10) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 25) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 125) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 56) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 11) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 10) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 49) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 5) Next attribute increase check would have come at turn 3281 Strength training was 12 Dexterity training was 6 Wisdom training was 10 Constitution training was 31 You were fire resistant You were cold resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having sickness resistance (0) You were prevented from having freezopathy (0) You had 421 points of nutrition remaining You were stealthy You could fly You could survive without air You had spell resistance You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ishtar, Filaha and Asmodeus Your deity was Filaha You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 291% b - acid stream 4 matter 90% 92% c - cone of cold 5 matter 95% 93% d - sleep 2 enchant 42% 95% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) sigil of control 2 O LIMIT(0) poke ball 1 O LIMIT(3781) Discoveries Amulets amulet of magic resistance (buck tooth) Weapons quarterstaff (staff) Armor helm of steel (frequent helmet) water walking boots (wedge boots) high boots (jackboots) Scrolls scroll of identify (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of healing (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of standard id (DEATH TO CLEANERS) scroll of cure (CO APPESTUS) scroll of confuse monster (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) Spellbooks spellbook of charm monster (petrified) spellbook of acid stream (copied) spellbook of cone of cold (enveloped) spellbook of sleep (decrepit) Potions potion of gain energy (manky) potion of restore ability (blinding) potion of full healing (white) Rings ring of gain dexterity (finger-jamming) Wands wand of solar beam (redwood) wand of light (flesh) Tools medical kit (leather bag) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a cock a turkey chick a jackal a pack jackal a thick jackal 0 foxes (1 created) an evasive jermlaine a small kappa an eloi a lichen a red growth 0 grimers (1 created) 0 white snakes (1 created) 0 drunk jet guys (1 created) a dunadan 0 item masters (4 created) 0 shopkeepers (1 created) a newt a gray twen (2 created) a normal frog 24 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 14 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (37 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Mystic... You died in The Dungeons of Doom on dungeon level 2 with 338 points, and 0 pieces of gold, after 962 moves. Killer: a monster (invisible Ms. Vergt, the shopkeeper) You were level 3 with a maximum of 38 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 2 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 3 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] 7 2260 Crawlhydra-Rog-Kha-Mal-Neu died in The Gnomish Mines on level 5. Killed by a monster (whale). - [67] 8 1826 Nirol-Und-Moo-Fem-Law died in The Dungeons of Doom on level 3 [max 5]. Killed by a monster (invisible Ms. Yildizeli, the shopkeeper). - [77] * 9 338 Nirol-Mys-Bre-Fem-Neu died in The Dungeons of Doom on * level 2. Killed by a monster (invisible Ms. Vergt, the shopkeeper). - [38] 10 280 Nirol-Jed-Sen-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a crossbow bolt. - [31] 11 189 Crawlhydra-Elm-Oct-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (eastern moon rabbit). - [16]