Nirol, lawful female specialist Rogue ###########--------- #,,,,,,,,,,........| #,#########|.......| #,# |.....<.| #,# |.......| ##,# |.......| ,,,,#########--.------ ,,###,,,,,,,,,,,## #,,,,,,,,,,,,,,,,## ########,#############,,# ##,,,,,,,,# #,## #,,######## #,,} -.---------------------------- |@.....G.k...................| -oo..........................| |............................| |..$.............` ........| |................... ..| --------------------- --- [Nirol the Footpad] St18 Dx16 Co11 In5 Wi11 Ch9 RogSpeFemLaw S2 Dlvl:1 $1960 HP0(16) Pw4(4) AC5 Xp1/0 Wt185/1550 T118 Latest messages There is a wall in the way! Pick an object. - a wall or an open door (wall) There is a wall in the way! You see here a gold piece {0}. 1 gold piece. You hear a chugging sound. You hit the man from mars! The man from mars wields a curved sword {16}! The man from mars hits you! [-2 -> 14] The sub-gnome shoots a crossbow bolt! You are hit by a crossbow bolt! [-12 -> 2] Warning: HP low! You miss the man from mars. You hit the man from mars! The man from mars swings her curved sword. The man from mars hits you! You die... Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 32 uncursed +0 bullets (in quiver) {16} o - an uncursed +0 mercurial athame {4} s - an uncursed +0 battle-axe {48} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} q - an uncursed scroll of enchant weapon {1} Potions e - an uncursed potion of sickness {1} Wands r - an uncursed wand of draining (0:3) {1} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} p - an uncursed sack {5} The oilskin sack is empty. The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 51% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 55% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: quarterstaff (turn 343) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26304 Monster spawn increase reached its maximum at turn 46952 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 346518 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: vortex (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: dark matter blob (freq bonus 3) The monster species that spawned more often: doda (freq bonus 4) The monster species that spawned more often: best high school teacher (freq bonus 2) The monster species that spawned more often: yellow growth (freq bonus 8) The monster species that spawned more often: pile of very angry coins (freq bonus 48) The monster species that spawned more often: really good guard (freq bonus 21) The monster species that spawned more often: bang gang girl (freq bonus 5) The monster species that spawned more often: disenchanter force patch (freq bonus 8) The monster species that spawned more often: dimensional access automaton (freq bonus 4) The monster species that spawned more often: scarlet spore (freq bonus 3) The monster species that spawned more often: wandkeeper (freq bonus 4) The monster species that spawned more often: Avatar of Roflth (freq bonus 3) The monster species that spawned more often: invisible badguy (freq bonus 3) The monster species that spawned more often: nasty troll (freq bonus 12) The monster species that spawned more often: petty large pile of killer coins (freq bonus 4) The monster species that spawned more often: copper snake (freq bonus 3) The monster species that spawned more often: erdrick (freq bonus 4) The monster species that spawned more often: energy mold (freq bonus 7) The monster species that spawned more often: dwarven elite guardian (freq bonus 6) The monster species that spawned more often: Janine (freq bonus 6) The monster species that never randomly spawned: hidden spore The monster species that never randomly spawned: burning fern The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: sleeprobber beetle The monster species that never randomly spawned: bramble mold The monster species that never randomly spawned: blank stalk The monster species that never randomly spawned: rusalka The monster species that never randomly spawned: cuntgun turret The monster species that never randomly spawned: smoke hound The monster species that never randomly spawned: alien The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 17) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 11) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 7) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 103) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 14) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 94) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 1) Next attribute increase check would have come at turn 954 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 6 You were prevented from having sickness resistance (0) You were prevented from having infravision (0) You had 1378 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons battle-axe (double-headed axe) Scrolls scroll of gold detection (LONG YU DE LILIANG) scroll of teleportation (THERE IS NO SPOON) scroll of healing (POKE MONGO) scroll of mana (ELF CHANGE FORME BY STUNT) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (PHD IN HIGH HEELING) scroll of cure (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of enchant weapon (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) Potions potion of sickness (turquoise) Wands wand of draining (fall) Tools * oilskin sack (bag) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 stoats (1 created) 0 little dogs (1 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 restons (1 created) 0 men from mars (2 created) 0 sewer rats (1 created) 0 drains rats (7 created) 0 lichens (1 created) 0 yellow stalks (1 created) 0 sub-gnomes (1 created) 19 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (22 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Rogue... You died in The Dungeons of Doom on dungeon level 1 with 2 points, and 1960 pieces of gold, after 118 moves. Killer: a monster (man from mars) You were level 1 with a maximum of 16 hit points when you died. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 2 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 3 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] 18 17 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted xof). - [14] 19 4 QQQQQ-Dol-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [14] *20 2 Nirol-Rog-Spe-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (man from mars). - [16] 21 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9]