Nirol, neutral male warping Thalmor ----- ....| -----.|.--- $ |.....|...| --- -%-------%| -------.| `.|.....|.| |....%%.| |`|----.|.----- |.---.|.| |`|...|.|.....| |.%.|.|.| |.|.|.|.-----.|.| ---.|.--| |.|.|.|.........| $?@.|.%.| |%|.|.---------.--- w-----%| |...|.....|.>.|...| |.....| |.-------.|.|.---.--- ----- |.|.--- |.|.......|.|...|...| |...| |.|.| --|.------|.|--.---.- |.|.|.---.|-- |.%.<`..|.|.|...|.. |.|......%| -------.|.|%---.---------.--------- |.....)`|..............| ------------------------ [Nirol the Heretic Hunter] St15 Dx8 Co13 In10 Wi9 Ch11 ThaWarMalNeu S2909 Dlvl:3 $51 HP-3(74) Pw65(65) AC-11 Xp7/662 Wt671/1800 T2261 Hun Latest messages Your plate mail deflects its attack. The petty giant error bites you! [-20 -> 26] Pick an object. w a worm (petty giant error) (base level 11) Accessing Pokedex entry for petty giant error... Base statistics of this monster type: Base level = 11, difficulty = 13, AC = -2, magic resistance = 0, alignment 0. Very slow (8). Normal generation, with frequency 1. Resists poison. Conveys poison resistance. Big, genocidable, herbivorous, poisonous, concealing. Can be tamed by throwing kelp frond or a poke ball. Is a valid polymorph form. Attacks: 7d6, bite - ordinary physical You miss the hole spider. Your orcish helm blocks the hole spider's attack. Your low boots deflect the petty giant error's attack. You miss the hole spider. Your plate mail deflects the hole spider's attack. You just miss the hole spider. Your plate mail blocks the hole spider's attack. The petty giant error bites you! [-6 -> 20] You kill the hole spider! Your orcish helm deflects the petty giant error's attack. You hit the petty giant error! You miss the petty giant error. The petty giant error bites you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +1 dark elven arrows (in quiver) {25} u - an uncursed +2 scimitar {16} z - 14 uncursed +0 droven arrows {7} C - an uncursed +0 bec de corbin {40} F - 112 uncursed +0 shuriken {57} G - an uncursed +0 droven crossbow {30} Armor b - a blessed +2 elven mithril-coat {60} j - an uncursed +0 ring mail {100} r - an uncursed +0 pair of low boots (being worn) {4} I - an uncursed +1 pair of leather gloves (being worn) {4} L - an uncursed +0 plate mail (being worn) {200} M - an uncursed +0 orcish helm (being worn) {12} N - an uncursed +0 orcish helm {12} T - an uncursed +3 elven cloak (being worn) {4} Comestibles l - an uncursed cream pie {1} o - an uncursed tin of kobold meat {1} q - 2 uncursed apples {1} s - an uncursed sprig of wolfsbane {1} w - 3 uncursed tripe rations {3} B - an uncursed pear {1} S - an uncursed lembas wafer {1} Scrolls e - 5 uncursed scrolls of healing {3} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - an uncursed scroll of blank paper {1} i - an uncursed scroll of cure {1} m - a cursed scroll of healing {1} p - a blessed scroll of healing {1} y - an uncursed scroll of gain mana {1} E - an uncursed scroll of gold detection {1} Z - an uncursed scroll of enchant weapon {1} Spellbooks D - an uncursed spellbook of forgotten spell (0:4) {1} U - an uncursed spellbook of detect monsters (2:3) {1} Potions t - a cursed potion of monster detection {1} v - a cursed potion of see invisible {1} V - an uncursed potion of monster detection {1} Rings H - an uncursed +2 ring of protection (on right hand) {1} Wands k - an uncursed wand of trap creation (0:9) {1} n - an uncursed wand of light (0:0) {1} Q - an uncursed wand of sleep (0:0) {1} X - an uncursed wand of create familiar (0:0) {1} Tools # - a blessed tin opener {1} x - an uncursed +0 unicorn horn {8} Y - a cursed -1 fishing pole {12} Gems A - a cursed -1 moonstone {1} Final attributes You have transgressed Your alignment was -24 Your max alignment was 21 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 83% chance Musable item generation frequency was reduced by 82% Wand drop chance was reduced to 93% Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 16558 Monster spawn increase reached its maximum at turn 33505 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 254556 The monster class that cannot be genocided was ghost The monster class that was spawned more often: apelike creature (freq bonus 8) The monster species that spawned more often: lower team starwolf member (freq bonus 11) The monster species that spawned more often: hell bull (freq bonus 10) The monster species that spawned more often: empire state building (freq bonus 10) The monster species that spawned more often: bleach ghost (freq bonus 15) The monster species that spawned more often: chaos shapechanger (freq bonus 12) The monster species that spawned more often: paralyzing sphere (freq bonus 9) The monster species that spawned more often: noduchi (freq bonus 12) The monster species that spawned more often: Dreaming Kop (freq bonus 36) The monster species that spawned more often: clock golem (freq bonus 40) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 13) The monster species that spawned more often: turbo chicken (freq bonus 20) The monster species that spawned more often: anthrazite force fungus (freq bonus 10) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 40) The monster species that spawned more often: dungeon fern sprout (freq bonus 14) The monster species that spawned more often: spike growth (freq bonus 48) The monster species that spawned more often: javelin chucker (freq bonus 10) The monster species that spawned more often: blank stalk (freq bonus 20) The monster species that spawned more often: ethereal drake (freq bonus 20) The monster species that spawned more often: angbander (freq bonus 12) The monster species that spawned more often: Larissa (freq bonus 20) The monster species that never randomly spawned: kite dragon The monster species that never randomly spawned: sea naga The monster species that never randomly spawned: aircraft carrier The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: clay fungus The monster species that never randomly spawned: bird lady The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: grey orc The monster species that never randomly spawned: porter bad egg The monster species that never randomly spawned: necroskeleton The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 14) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 20) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 18) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1) Next attribute increase check would have come at turn 3549 Strength training was 42 Dexterity training was 26 Wisdom training was 13 Constitution training was 34 The escalating chokhmah attack damage was 1 You were sleep resistant You were prevented from having magic resistance (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 400 points of nutrition remaining You were stealthy You could teleport You were protected You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Mandos You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 25% 98% b - detect monsters 4 divine 90% 98% Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) polyform 7 R LIMIT(0) dazzle 3X LIMIT(0) Discoveries Amulets amulet of strangulation (wide conical) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (guzzle helmet) * skullcap (wok-shaped helmet) * flack helmet (green bowel) * crystal helm (viking helmet) * mining helm (crazy helmet) * field helm (dark helmet) * helm of safeguard (RNG helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (light gloves) * commander gloves (orange gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (side gore boots) * boots of safeguard (clunky heels) elven cloak (faded pall) Scrolls scroll of healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of mana (DUAM XNAHT) scroll of phase door (I AM SO FUCKING TIRED) scroll of standard id (FASUN SEEEEP) scroll of cure (KATNISS SHOT PEETA IN THE HEAD) scroll of reverse identify (HIGH RATE LOWER VOLTAGE IS LOW) scroll of gain mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of inventory id (YOUR INSIDE IS MADE OF MUD) scroll of gold detection (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll called heard (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of blank paper (unlabeled) scroll of enchant weapon (REQUICO SIDES) Spellbooks spellbook of blank paper (plain) spellbook of forgotten spell (satisfied) spellbook of detect monsters (purple) Potions potion of object detection (coffee) potion of water (clear) potion of fruit juice (dangerous) potion called soft knees (distilled) potion of monster detection (flowing) potion of see invisible (incandescent) Rings ring of protection (clay) Wands wand of light (pine) wand of sleep (flesh) wand of create familiar (curved) wand of trap creation (petrified) Gems moonstone (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a normal ant 0 white blobs (1 created) 0 giant snails (1 created) 2 jackals a pack jackal a fox a mink 2 little dogs 2 rabid jackals a white jelly (0 created) a kobold 2 pack kobolds 9 aqua kobolds (13 created) 0 small kobolds (1 created) 0 fairy moogles (1 created) 3 goblins 5 marine goblins a goblin cop 0 mutated rothes (1 created) 4 sewer rats (6 created) 5 drains rats 2 evasive sewer rats 3 rabbits a black rat 19 hole spiders (30 created) a fog cloud a grid bug (4 created) 0 weak crows (1 created) a porter lichen 0 blue force patches (1 created) 0 yellow molds (1 created) 0 mean spores (1 created) 0 pale force patches (1 created) a shrieker (2 created) 2 gnomes (3 created) 2 Kop Sergeants a kobold mummy 0 cat mummies (1 created) 0 golden naga hatchlings (1 created) 0 copper naga hatchlings (1 created) a garter snake 0 human monkeys (1 created) 0 kobold zombies (1 created) an ossium animatum 0 orc zombies (1 created) 0 dwarf zombies (1 created) 0 human zombies (1 created) a dark female android a grey cyborg a wood golem a vicar 0 weary pilgrims (1 created) 3 filthy street urchins a redguard 0 asgardians (1 created) a thalmor 0 item masters (12 created) 0 good item masters (2 created) a tortoise 0 twens (2 created) a gray twen 2 normal frogs 0 geckos (1 created) 0 deminewts (1 created) a demitwen a glacier fern spore 0 piles of copper coins (1 created) 0 nulls (1 created) a food trove 155 creatures born. 93 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 10 times You eaten food with animal by-products 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 95 times You killed 75 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (29 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (31 of 160) polymorphing [Basic] (max Expert) (22 of 160) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (115 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 2904 points, and 51 pieces of gold, after 2261 moves. Killer: a monster (petty giant error) You were level 7 with a maximum of 74 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 2 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] * 3 2904 Nirol-Tha-War-Mal-Neu died in The Dungeons of Doom on * level 3 [max 4]. Killed by a monster (petty giant error). - [74] 4 1826 Nirol-Und-Moo-Fem-Law died in The Dungeons of Doom on level 3 [max 5]. Killed by a monster (invisible Ms. Yildizeli, the shopkeeper). - [77] 5 161 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 2. 13 [13]