Nirol, neutral female segfaulting Failed Existence ---- --------- |..$ |.....^.|## ->..|## |...<...-,### |...-,# |.......|,,,# ....|,# |{......|##,#### ----#@# ----|---- #,,,,# #.,# #,,,# ####,# #,## ###,# ##,###--------- #,---------.------,,,,,-.......| #,-...............,#,,,|.......| ##|..............|####,|.......| |..............| #,|.......| |..............| #,........| ----...........| ##|^......| ------------- --------- [Nirol the Looser] St8 Dx12 Co10 In14 Wi8 Ch18 FaiSegFemNeu S121 Dlvl:1 $9 HP0(23) Pw16(16) AC-11 Xp2/28 Wt26/1050 T721 Cnf Latest messages You are prevented from having poison resistance! You miss the sewer rat. The sewer rat misses. You miss the sewer rat by a league. The sewer rat misses. (2x) You miss the sewer rat by a league. The sewer rat misses. Unknown command ' '. You miss the sewer rat by a league. The sewer rat misses. (2x) You kill the sewer rat! You miss Jasajeen by a league. You inhale a cloud of spores! The spores were poisoned! [-15 -> 8] You inhale a cloud of spores! The spores were poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets {4} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls d - 4 uncursed scrolls of healing {2} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: sickopathy You could nothave this property extrinsically: keen memory You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 68% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: divination spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9706 Monster spawn increase reached its maximum at turn 50135 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 247912 The monster class that cannot be genocided was ogre The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: amorphous colony (freq bonus 9) The monster species that spawned more often: young cyan dragon (freq bonus 4) The monster species that spawned more often: Baffomet (freq bonus 16) The monster species that spawned more often: magma vortex (freq bonus 16) The monster species that spawned more often: silver naga (freq bonus 16) The monster species that spawned more often: akkadian (freq bonus 3) The monster species that spawned more often: storeclerk (freq bonus 10) The monster species that spawned more often: big flying baby (freq bonus 16) The monster species that spawned more often: troll (freq bonus 6) The monster species that spawned more often: teal spore (freq bonus 10) The monster species that spawned more often: gazer horror (freq bonus 24) The monster species that spawned more often: Kop Katcher (freq bonus 4) The monster species that spawned more often: tree growth (freq bonus 16) The monster species that spawned more often: bearded gargoyle (freq bonus 8) The monster species that spawned more often: fire girl (freq bonus 5) The monster species that spawned more often: skeleton fish (freq bonus 7) The monster species that spawned more often: time elemental (freq bonus 8) The monster species that spawned more often: bad patch (freq bonus 16) The monster species that spawned more often: steel beetle (freq bonus 16) The monster species that spawned more often: kirikiri mai (freq bonus 4) The monster species that never randomly spawned: a-type The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: heavy troopa The monster species that never randomly spawned: werecow The monster species that never randomly spawned: young adult yellow dragon The monster species that never randomly spawned: shimmering mold The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: black dragon The monster species that never randomly spawned: dagashi The monster species that never randomly spawned: brown firebird The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 56) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 15) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 4) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 5) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 2) Next attribute increase check would have come at turn 736 Strength training was 50 Dexterity training was 11 Wisdom training was 30 Constitution training was 7 You were confused (25) You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having poison resistance (351) You were prevented from having keen memory (0) You were prevented from having freezopathy (159) You were prevented from having sickopathy (0) You had 1333 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mirella, Mailie and Denise Your deity was Mailie You could have safely prayed (48) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor sentient high-heeled shoes (persian boots) Scrolls scroll of healing (6 TIME) scroll of mana (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (VO AMMITAM SA) scroll of cure (GENTLE PEEPTOE HIGH HEELS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 weasels (1 created) a scrawny cat a petit mimic a sewer rat (2 created) a giant rat 2 crawling worm masses (1 created) 0 lichens (1 created) 0 red growths (1 created) a grid xorn a human thief 0 singing happy drunks (1 created) 0 karate scrubs (1 created) 0 albaes (1 created) 0 redguard girls (1 created) 0 normal frogs (1 created) a null 17 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 31 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (16 of 20) petkeeping [Basic] (max Grand Master) (25 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Failed Existence... You died in The Dungeons of Doom on dungeon level 1 with 121 points, and 9 pieces of gold, after 721 moves. Killer: spore cloud You were level 2 with a maximum of 23 hit points when you died. You reached the 182nd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 180 123 deadwater-Ass-Dro-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [23] 181 122 deadwater-Mar-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 26 [26] *182 121 Nirol-Fai-Seg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a spore cloud. - [23] 183 119 jiik-Brd-Win-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (small kobold). - [13] 184 118 deadwater-Che-Nor-Mal-Law died in The Dungeons of Doom on level 2. Killed by overexertion. 18 [24]