Nirol, lawful male doppelganger Augurer ------ ------------ |..@.| ...........| |..@.|## |....%.....|## |....-,# |...........,# |....|,# |..........|,# ### --.---,# - --------.-,# #,,, ,,, ####,#,# #,# #,,,,#,# #,,# #,####,# ##,## ##,# #,# #,,# #,,# #,------ #,------------|-# #,.....| #,|............| ##|....| #,|............| |....| #,........(....| |<...| ##-------------- |....| ------ [Nirol the College Student] St5 Dx3 Co6 In18 Wi15 Ch6 AugDopMalLaw S67 Dlvl:1 $13 HP-2(9) Pw26(26) AC5 Exp1 Wt680/650 T155 Brd Latest messages What do you want to use or apply? [bdk or ?*] What do you want to rub on the stone? [- j or ?*] You make scratch marks on the stone. You hear bubbling water. You see here 13 gold pieces {0}. You have a little trouble lifting 13 gold pieces. Pick an object. @ a human or elf (mean-looking mercenary) (base level 0) (male) [seen: normal vision, infravision] Accessing Pokedex entry for mean-looking mercenary... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 5, magic resistance = 0, alignment -8. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d10, uses weapon - ordinary physical # Talk to whom? (in what direction) You miss the mean-looking mercenary. Your splint mail deflects the mean-looking mercenary's attack. You miss the mean-looking mercenary. (2x) The mean-looking mercenary hits you! [-1 -> 8] Your splint mail blocks the mean-looking mercenary's attack. You fall down the stairs. [-1 -> 7] The mean-looking mercenary hits you! You die... Your inventory Armor m - an uncursed +0 splint mail (being worn) {160} Comestibles l - a blessed tin of firefly meat {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of knock (5:4) {1} Tools b - a blessed blindfold {1} k - an uncursed large box {500} Gems d - an uncursed +0 touchstone j - an uncursed +0 worthless piece of yellow glass {1} The large box is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could nothave this property extrinsically: disintegration resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 87% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: body spells (turn 50) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53818 Monster spawn increase reached its maximum at turn 129147 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 115375 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: cockatrice (freq bonus 6) The monster species that spawned more often: gray colony (freq bonus 20) The monster species that spawned more often: blank warp fungus (freq bonus 16) The monster species that spawned more often: hail master (freq bonus 16) The monster species that spawned more often: large brain eater (freq bonus 18) The monster species that spawned more often: Mehrunes Dagon (freq bonus 14) The monster species that spawned more often: putrefier (freq bonus 16) The monster species that spawned more often: locust swarm (freq bonus 48) The monster species that spawned more often: static blob (freq bonus 32) The monster species that spawned more often: serrated lance carrier (freq bonus 22) The monster species that spawned more often: soft woman (freq bonus 14) The monster species that spawned more often: dwarven ranger (freq bonus 16) The monster species that spawned more often: dark gray warp patch (freq bonus 36) The monster species that spawned more often: lava spore (freq bonus 16) The monster species that spawned more often: gimple nymph (freq bonus 16) The monster species that spawned more often: giant spawn mimic (freq bonus 8) The monster species that spawned more often: red light (freq bonus 16) The monster species that spawned more often: ancient orange dragon (freq bonus 8) The monster species that spawned more often: maggoty moss (freq bonus 18) The monster species that spawned more often: earth devil (freq bonus 7) The monster species that spawned more often: water mold (freq bonus 64) The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: appearance The monster species that never randomly spawned: pleasing fungus The monster species that never randomly spawned: onanocter 6f The monster species that never randomly spawned: net sprow The monster species that never randomly spawned: merlion The monster species that never randomly spawned: night giant The monster species that never randomly spawned: Hannes The monster species that never randomly spawned: Stefan The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 16) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 4) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 58) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 4) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 49) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 9) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 22) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 6) Next attribute increase check would have come at turn 958 Strength training was 8 Dexterity training was 1 Wisdom training was 1 Constitution training was 7 You were prevented from having fire resistance (0) You were prevented from having disintegration resistance (0) You saw invisible You were telepathic You had infravision You had 1341 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain You could not have safely prayed (388) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 49% 99% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AITOFCD TINGAED NCELCD NFUSFCD) scroll of mana (HARATTAMA KIYOTTAMA) scroll of phase door (CONVICT PATCH) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (RAMBA ZAMBA) Spellbooks spellbook of knock (light green) Tools large box (wooden box) Gems touchstone (gray) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 white blobs (1 created) 0 turkey chicks (2 created) 0 thick jackals (1 created) 0 floating eyes (1 created) 0 jellies (1 created) 0 kobolds (1 created) 0 restons (1 created) 0 petit mimics (2 created) 0 mimics (1 created) 0 papier-mache cows (1 created) 0 lambs (1 created) 0 pack rabbits (1 created) 0 chipmunks (1 created) 0 giant rats (1 created) 0 cave spiders (1 created) 0 healthy cave spiders (1 created) 0 centipedes (1 created) 0 grid bugs (1 created) 0 weapon bugs (1 created) 0 stalking lichens (2 created) 0 brown molds (1 created) 0 cribos (1 created) 0 slow growths (1 created) 0 slimebesus (1 created) 0 grid xorns (2 created) 0 kobold zombies (1 created) 0 weary pilgrims (1 created) 0 blabbering otakus (2 created) 0 mean-looking mercenaries (1 created) 0 furries (1 created) 0 albaes (2 created) 0 cursers (1 created) 0 muggers (1 created) 0 geckos (1 created) 0 fire troves (1 created) a gem trove 42 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Nirol the Augurer... You died in The Dungeons of Doom on dungeon level 1 with 66 points, and 13 pieces of gold, after 155 moves. Killer: a monster (mean-looking mercenary) You were level 1 with a maximum of 9 hit points when you died. You reached the 203rd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 201 66 snake153-Mah-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [22] 202 66 demonzero-Gol-Kop-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (cave goblin). - [15] *203 66 Nirol-Aug-Dop-Mal-Law died in The Dungeons of Doom on * level 1 [max 2]. Killed by a monster (mean-looking mercenary). - [9] 204 63 snake153-Mah-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (evasive sewer rat). - [21] 205 61 deadwater-Psi-Uni-Mal-Law quit in The Dungeons of Doom on level 1. 6 [6]