Nirol, lawful male ogrotic Mystic ----------- |....>....| ...-----..| --------## |..| *..|#------##|..<....,# |..-----..|,-....$#,...0...|,# |.........-,|....--,|......|,# ---------.-,-.....|,--------,## #####,,,,%,|.....-,,,,,,,,,,,# ##,,,,,#,###|...`.|,#######,-|---- #,,#####,# |.....| #,|}.{.| -------.- #,,,# -.----- #,..}.}| |..(|%..|###,### ##|....| |.......|,,,,# |....| ..O.....|##### ------ --------- [Nirol the Insert rank title here] St8 Dx11 Co10 In12 Wi11 Ch7 MysOgrMalLaw S165 Dlvl:1 $1 HP25(25) Pw15(15) AC4 Xp2/26 Wt299/1050 T196 0:25 Latest messages You destroy the food trove! You see here an egg {1}. Touching an UH‰åH…Òt2HGÿ1É€x corpse is a fatal mistake. You are slowing down. What do you want to drink? [gx or ?*] You feel self-knowledgeable... The feeling subsides. You are feeling a dangerous process in your body. What do you want to read? [dhiq-uw or ?*] As you read the scroll, it disappears. You feel healthier! You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. There is nothing here to pick up. What do you want to drink? [g or ?*.] The cool draught refreshes you. The fountain dries up! You are a statue. Your inventory Amulets a - an uncursed amulet versus poison (being worn) {1} Weapons b - an uncursed +1 silver mace (weapon in hand) {12} p - an uncursed +0 club (alternate weapon; not wielded) {12} Armor c - an uncursed +1 scale mail (being worn) {100} Comestibles f - an uncursed food ration {1} Scrolls h - an uncursed scroll of teleportation {1} q - 4 uncursed scrolls of healing {2} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} w - a cursed scroll of reverse identify {1} Spellbooks i - an uncursed spellbook of rumor (0:2) {1} Potions g - an uncursed potion of object detection {1} Rings d - an uncursed ring of free action (on right hand) {1} Wands j - an uncursed wand of healing (0:0) {1} Tools e - an uncursed skeleton key {1} v - an uncursed skeleton key {1} Gems k - 2 uncursed +0 worthless pieces of radiant glass {2} Boulders/Statues l - an uncursed statue of a mould {30} Chains n - an uncursed +0 iron chain {120} Venoms o - an uncursed blinding venom {1} The statue of a mould is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: double attacks You could nothave this property extrinsically: fear factor You could not have this property intrinsically: warning Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 91% Monster death drops spawned with only 90% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58575 Monster spawn increase reached its maximum at turn 103705 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 320796 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: elder multi-hued jelly (freq bonus 8) The monster species that spawned more often: Birgit (freq bonus 3) The monster species that spawned more often: wild dog (freq bonus 6) The monster species that spawned more often: charcoal stalk (freq bonus 3) The monster species that spawned more often: sludge mushroom (freq bonus 6) The monster species that spawned more often: emperor lich (freq bonus 4) The monster species that spawned more often: scream archer (freq bonus 4) The monster species that spawned more often: dopplezon (freq bonus 3) The monster species that spawned more often: neekerbreeker (freq bonus 6) The monster species that spawned more often: Hannah (freq bonus 10) The monster species that spawned more often: hiding galltrit (freq bonus 5) The monster species that spawned more often: Mister Ancient Regime (freq bonus 3) The monster species that spawned more often: athena giant (freq bonus 8) The monster species that spawned more often: Sabine (freq bonus 6) The monster species that spawned more often: wallblast dragon (freq bonus 2) The monster species that spawned more often: umber pony (freq bonus 3) The monster species that spawned more often: giant silver jellyfish (freq bonus 4) The monster species that spawned more often: moldy force patch (freq bonus 2) The monster species that spawned more often: grandmaster twen (freq bonus 3) The monster species that spawned more often: enclave stormtrooper (freq bonus 16) The monster species that never randomly spawned: vexed vixen The monster species that never randomly spawned: aunt of Amy's brother The monster species that never randomly spawned: beaming ufo part The monster species that never randomly spawned: demon gazer The monster species that never randomly spawned: undead sage The monster species that never randomly spawned: bullywug shaman The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: Sasuke Uchiha The monster species that never randomly spawned: invisible growth The monster species that never randomly spawned: frozen obsid The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 16) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 24) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 14) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 19) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 9) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 2) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 67) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 4) Next attribute increase check would have come at turn 377 Strength training was 1 Dexterity training was 1 Wisdom training was 3 Constitution training was 8 You were shock resistant You were poison resistant You were level-drain resistant You were paralyzed (-3) You were prevented from having double attacks (0) You were prevented from having an increased fear factor (0) You had infravision You had 1415 points of nutrition remaining You aggravated monsters You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grizz, Panda and Ice Bear Your deity was Grizz You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 67% 99% Techniques known in the end Name Level Status missile flurry 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet versus poison (tusk) Scrolls scroll of teleportation (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of healing (ANDOVA BEGARIN) scroll of mana (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of cure (MOVE RISED SLOW) scroll of reverse identify (MAER GEM HON YN GWESTEIWR ALMAENEG) Spellbooks spellbook of rumor (decrepit) Potions potion of object detection (hallowed) potion of enlightenment (red) Rings ring of free action (bloodstone) Wands wand of healing (obscure) Tools skeleton key (key) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a canermine a hare 0 insect swarms (1 created) 2 yellow growths (1 created) 0 grimers (1 created) a kobold zombie 0 yakuza members (1 created) 0 hata-hatas (1 created) 0 rock lizards (1 created) a food trove 10 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (27 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Mystic... You turned to stone in The Dungeons of Doom on dungeon level 1 with 165 points, and 1 piece of gold, after 196 moves. Killer: coming into contact with a petrifying object You were level 2 with a maximum of 25 hit points when you turned to stone. You reached the 152nd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 150 168 demonzero-Jes-Clk-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a bad damage effect. - [15] 151 168 Elronnd-Gla-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (small turret), while pretending to be a pile of gold. - [33] *152 165 Nirol-Mys-Ogr-Mal-Law turned to stone in The Dungeons * of Doom on level 1 [max 2]. Petrified by a coming into contact with a petrifying object. 25 [25] 153 159 dolores-Cam-Sed-Fem-Law was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted human corpse. 12 [24] 154 154 Winter-Bos-Duf-Mal-Law quit in The Dungeons of Doom on level 2. 7 [22]