Nirol, neutral male fenek Bleeder #,,,,, #,-#-#-----#- #,|.........| -----#----- -----####,|.........| ##|.........| |....,,,#,|.........| #,.......%..| |...|##,#,|.........|##,|........#| |...|##,#,|..........,,,|.....<...| #,|....,,,,,..........|###--.---##--- #,....|####,|.........| #,|...| #,|.........| . #,----- #,|.........| | #,, #,----------- #,,# #,,# ##,,, ,,## ##,,, ,## -------,,# .Z.....,,,, |.'@%.|,,,# |.Zdq>.,### -------## [Nirol the Wounded Guy] St8 Dx8 Co7 In11 Wi11 Ch13 BleFenMalNeu Dlvl:2 $6 HP-1(42) Pw25(27) AC-4 MC3 Sn2 Xp3/67 Wt1022/1060 T950 Cnf Latest messages The elf zombie claws you! [-8 -> 9] Your full plate mail blocks the wild pig's attack. Your full plate mail deflects the dumb human's attack. Your full plate mail blocks the paper golem's attack. You hit the squeak babe. The wild pig butts you! [-2 -> 7] Warning: HP low! The paper golem claws you! You hear the howling of the CwnAnnwn... [-4 -> 3] Warning: HP low! You kill the squeak babe! Your full plate mail deflects the elf zombie's attack. Your full plate mail blocks the wild pig's attack. The dumb human touches you! [-2 -> 1] Warning: HP low! You die... Your inventory Amulets f - an uncursed amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in foreclaw) {2} v - a cursed -1 orcish bow {12} z - an uncursed +0 eagle ball {2} Armor d - an uncursed +0 lab coat (being worn) {4} x - a blessed +0 full plate mail (being worn) {250} Comestibles j - 2 uncursed food rations {0} Scrolls k - a blessed scroll of root password detection {0} p - 4 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - an uncursed scroll of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks l - a blessed spellbook of protection (0:5) {0} m - a blessed spellbook of resist poison (0:3) {0} n - a blessed spellbook of botox resist (0:4) {0} w - an uncursed spellbook of summon undead (0:1) {0} B - an uncursed spellbook of detect treasure (0:2) {0} Potions b - an uncursed potion of vampire blood {0} c - an uncursed finalized potion of vampire blood {0} G - an uncursed potion of gain energy {0} Rings e - an uncursed -4 ring of timely backup {0} A - an uncursed ring of poison resistance {0} Tools g - an uncursed ice box {750} h - a * uncursed mirror {0} i - an uncursed can of grease (0:22) {0} Gems C - an uncursed +0 worthless piece of green glass {1} Venoms o - an uncursed faerie floss rhing {1} Contents of the ice box: an uncursed jackal corpse {300} a blessed shade jelly corpse {50} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 16 You carried 0 sins You could not have this property intrinsically: displacement You could not have the double effect of this property: energy regeneration Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 94% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 90% Armor drop chance was reduced to 95% Tool drop chance was reduced to 95% Food drop chance was reduced to 98% Shop item generation was reduced to 67% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: two-handed sword The following skill became untrainable if you tried to train it too early: javelin (turn 41) The following skill became harder to train at higher skill levels: elemental spells Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 47724 Monster spawn increase reached its maximum at turn 177964 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 711924 The monster class that cannot be genocided was arachnid or centipede The monster species that spawned more often: lush draconian (freq bonus 4) The monster species that spawned more often: boa varier honeysuckle (freq bonus 21) The monster species that spawned more often: lava fungus (freq bonus 1) The monster species that spawned more often: undead midget (freq bonus 2) The monster species that spawned more often: phaser spore (freq bonus 8) The monster species that spawned more often: baby gryphon (freq bonus 4) The monster species that spawned more often: stationary owlbear (freq bonus 3) The monster species that spawned more often: blink (freq bonus 16) The monster species that spawned more often: blink (freq bonus 16) The monster species that spawned more often: rhed mushroom (freq bonus 6) The monster species that spawned more often: leathery erosive expectorate (freq bonus 8) The monster species that spawned more often: martian walker (freq bonus 1) The monster species that spawned more often: spider (freq bonus 36) The monster species that spawned more often: handstinger (freq bonus 4) The monster species that spawned more often: rain cloud dragon (freq bonus 4) The monster species that spawned more often: fright (freq bonus 6) The monster species that spawned more often: leprechaun elder (freq bonus 4) The monster species that spawned more often: storeclerk (freq bonus 12) The monster species that spawned more often: yetzirah sephirah (freq bonus 22) The monster species that spawned more often: conner familiarly (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 8) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 12) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 8) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 12) The monster species that never randomly spawned: green hulk The monster species that never randomly spawned: topaz fungus The monster species that never randomly spawned: berbalang ghost The monster species that never randomly spawned: centaur zoomer The monster species that never randomly spawned: minor iceblock troll The monster species that never randomly spawned: isthmian lulling salivation The monster species that never randomly spawned: auxillary kitten kumquat unsubdued religion The monster species that never randomly spawned: animated roller blade The monster species that never randomly spawned: wallaroo The monster species that never randomly spawned: nidogoddess The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: bulky flesh ball ((null)) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy plastic ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 22) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: quicksand (UUM MAAMA MIA, freq bonus 7) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 7) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: Kristina platform sneakers (opankes, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: bubble bobble (ALLEGED HAPPY END) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: tunnels (WESTERN FRANKISH COURSE) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 3) The spell school whose books are more common was attack spells (freq bonus 5) Trap randomization happened for 1 in 508 traps Traps were spawned invisible 1 times in 86 Trap difficulty was increased by 3 Traps were extra hard to find 2% of the time Next attribute increase check would have come at turn 2070 Strength training was 18 Dexterity training was 7 Wisdom training was 2 Constitution training was 24 Your sanity was 2 You were poison resistant You were acid resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having diminished bleeding (0) You had automatic searching You had 1568 points of nutrition remaining You aggravated monsters You were aggravating monsters for 966 more turns You were unlucky (-2) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 35 spells Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen The version you were playing was: Unix SlashEMExtended Version 2.6.8 (98174af9) - last build Tue Feb 9 00:52:54 2021. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 + protect 22% 91% b - resist poison 1 + protect 22% 91% c - botox resist 6 + protect 98% 491% d - summon undead 5 + attack 95% 98% e - detect treasure 4 + divine 90% 99% Techniques known in the end Name Level Status surgery 3X Prepared(0) healing hands 3X Prepared(0) draw blood 3X Prepared(0) eviscerate 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) disarm 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of data storage (arasia) Weapons orcish bow (crude bow) Armor lab coat (white coat) Scrolls scroll of root password detection (BUEYUE BRIGITTE) scroll of healing (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of mana (THRESH EM EXTENDED FARMING) scroll of phase door (NONO STENTUM) scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER) scroll of cure (FIVE NIGHTS AT FIQS) scroll of heal other (BOMB OMBS BOMB MOUNTAIN) * scroll of extra healing (EYGOORTS TOGAAL JEZEHH) * scroll of greater mana restoration (SO WHAT FROM DEAD GONE) Spellbooks spellbook of protection (many-paged) spellbook of resist poison (peculiar) spellbook of botox resist (stick-patterned) spellbook of summon undead (agate-studded) spellbook of detect treasure (pure) Potions potion of vampire blood (blood-red) potion called sour (clover) potion called Boom (prickly ash) potion of gain energy (tangerine) Rings ring of timely backup (wooden) ring of poison resistance (peridot) Tools ice box (cooling box) mirror (looking glass) Gems worthless piece of green glass (green) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a fogs 0 thirv spores (1 created) a halloween children a mover jelly a baby leprechaun 0 inept nymphs (1 created) a teapot granny a wild pig (2 created) 2 little spiders a sain bug a lame angel 0 grounded parrots (1 created) a score fungus a gnome 0 sinorns (1 created) a covxorn 0 point stealers (1 created) 0 elf zombies (2 created) 0 kasa-obakes (1 created) 0 paper golems (1 created) 0 animated wedge sandals (1 created) 0 dumb humans (1 created) a hc beginner a squeak babe (2 created) 0 geggos (1 created) 29 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 12 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 3 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 2 potions You zapped wands 0 times You read scrolls 2 times You read spellbooks 2 times You successfully cast spells 0 times You failed to cast a spell 1 time You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 5 You had a maximum sanity of 2 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 2 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 1 time You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 2 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 1 critical hit You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 1 time You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new fenek 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 1 time You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (7 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) memorization [Unskilled] (max Expert) (9 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (43 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) claw [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills bare-handed combat [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) polymorphing [Restricted] (max Restricted) (0 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) sexy flats [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Wedi) [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) paddle [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) Goodbye Nirol the Bleeder... You died in The Dungeons of Doom on dungeon level 2 with 324 points, and 6 pieces of gold, after 950 moves. Killer: a monster (dumb human) You were level 3 with a maximum of 42 hit points when you died. You reached the 189th place on the top 10000 list. No Points Name Hp [max] 1 411437 ziratha-Poi-Dev-Fem-Cha died in Grund's Stronghold on level 13. Killed by a monster (rogue). - [159] 2 307101 Provinzkay-Kur-Cha-Fem-Cha died in The Dungeons of Doom on level 34. Killed by a blast of disintegration. - [117] 3 291869 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 13 [max 91]. Killed by a monster (gigantic wraith). - [194] 187 339 EColi-Bul-Mac-Fem-Law died in The Dungeons of Doom on level 1. Killed by molten lava. - [21] 188 329 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a spetum. - [54] *189 324 Nirol-Ble-Fen-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (dumb human). - [42] 190 293 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (terrent). - [28] 191 272 EColi-Drd-Hum-Mal-Neu quit in The Dungeons of Doom on level 2. 22 [22]