Nirol, lawful male extravator Locksmith /-\ |@| \-/ [Nirol the Lock Breaker] St12 Dx15 Co9 In8 Wi8 Ch11 LocExtMalLaw Dlvl:4 $212 HP-3(64) Pw41(41) AC8 MC2 Sn9 Xp6/608 Wt117/1480 T1598 Latest messages What do you want to read? [f-hjkuD or ?*] As you read the scroll, it disappears. You feel healthier! You feel atrocious! Your sanity increases. [-9 -> 36] You feel ice cold! [-8 -> 28] You hit the astral elemental. Oh no, something really bad happens! Your score is drained! [-9 -> 19] You get expelled! You hit the astral elemental! The astral elemental touches you! [-12 -> 7] Warning: HP low! The astral elemental engulfs you! You feel less aligned! You die... Your inventory Weapons l - an uncursed +1 sand sword (weapon in hand) {12} m - an uncursed +0 scimitar {16} w - a cursed +0 scimitar {16} Armor v - an uncursed +0 orcish helm {12} x - a cursed rusty -1 orcish helm (being worn) {12} E - a cursed +0 elven leather helm {2} F - a cursed +0 dwarvish cloak (being worn) {4} L - an uncursed fireproof +0 elven cloak {4} Comestibles p - 2 uncursed pears {0} M - a cursed holy wafer {0} Scrolls f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 4 uncursed scrolls of phase door {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Potions K - an uncursed finalized potion of acid {0} Rings u - an uncursed ring of sustain ability (on right hand) {0} Wands a - an uncursed wand of opening (0:6) {0} b - an uncursed wand of locking (0:19) {0} n - an uncursed wand of healing (0:7) {0} Tools c - an uncursed skeleton key {0} d - an uncursed lock pick {0} e - an uncursed sack {6} t - a sticky cursed symbiote {0} y - a * uncursed bottle {1} C - an uncursed +1 pick-axe {32} Contents of the sack: an uncursed +0 worthless piece of radiant glass called soft radient {1} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 18 You carried 0 sins You could not have this property at all: wallwalking You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 396 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 10% Armor drop chance was reduced to 75% Tool drop chance was reduced to 99% Shop item generation was reduced to 90% The following skill could not be trained at all: matter spells The following skill was limited to basic proficiency: searching The following skill became untrainable if you tried to train it too early: techniques (turn 79) The following skill became untrainable after a while: short sword (turn 46068) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 20699) The following skill became harder to train at higher skill levels: trident Sticky curses were more common by 14% Items were more likely to be generated cursed by 32% Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 37128 Monster spawn increase reached its maximum at turn 223408 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2526366 The monster class that cannot be genocided was Zouthern animal The monster species that spawned more often: mighty soul (freq bonus 3) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 36) The monster species that spawned more often: extractroll (freq bonus 18) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 9) The monster species that spawned more often: smg turret (freq bonus 6) The monster species that spawned more often: prearranging puke (freq bonus 6) The monster species that spawned more often: mean flayer (freq bonus 4) The monster species that spawned more often: Kelk (freq bonus 2) The monster species that spawned more often: electric sheep (freq bonus 12) The monster species that spawned more often: gothic (freq bonus 4) The monster species that spawned more often: baal subject mummy (freq bonus 4) The monster species that spawned more often: Lou's dancing shoe (freq bonus 16) The monster species that spawned more often: dharmic wholehearted dustily supplemental (freq bonus 8) The monster species that spawned more often: trapper cart (freq bonus 30) The monster species that spawned more often: kill-ya mafia type (freq bonus 3) The monster species that spawned more often: flameproof gatefold (freq bonus 12) The monster species that spawned more often: pascal (freq bonus 18) The monster species that spawned more often: solemnizing sparerib (freq bonus 8) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 24) The monster species that spawned more often: magenta lichen (freq bonus 6) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 5) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 36) The monster species that never randomly spawned: cursing eye The monster species that never randomly spawned: palace robber The monster species that never randomly spawned: depowered patch The monster species that never randomly spawned: swamp giant The monster species that never randomly spawned: vivid missingno The monster species that never randomly spawned: hitec mold The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: RNG Lieutenant The monster species that never randomly spawned: grind banger The monster species that never randomly spawned: spikeflier The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: Lou sneakers (business shoes) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was generated more often: lizard scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of total nonsense (nonsense, freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 21) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 17) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 4) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 11) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison bolt ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 99) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: heath ball ((null)) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: deprovement trap (freq bonus 2) Trap randomization happened for 1 in 305 traps Traps were spawned invisible 1 times in 93 Trap difficulty was increased by 12 Traps were extra hard to find 13% of the time Next attribute increase check would have come at turn 3021 Strength training was 5 Dexterity training was 12 Wisdom training was 12 Constitution training was 16 Your sanity was 9 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You had 1 points of weapon enchantment expertise You had not decided on your sexuality yet You were prevented from having phasing (0) You had automatic searching You had 607 points of nutrition remaining You were swallowed by an astral elemental You had fixed abilities You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada The version you were playing was: Unix SlashEMExtended Version 2.6.8 (98174af9) - last build Tue Feb 9 00:52:54 2021. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons scimitar (curved sword) Armor orcish helm (iron skull cap) elven leather helm (leather hat) dwarvish cloak (hooded cloak) elven cloak (faded pall) Scrolls scroll of healing (CHANGED CELLS TO BE LIKE AS ELF) scroll of mana (CURSE THE NERFS RAAAAAAAGE) scroll of phase door (HP LOWED BY HOT AND HEAL BY WATE) scroll of standard id (BINAURAL BEATS BY DRE) scroll of cure (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of heal other (IGNORE SHELL BLOC RING) * scroll of extra healing (BUNDLEBUNDLEBUNDLE) * scroll of greater mana restoration (AS ISE DAT) scroll of teleportation (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll called remove curse? (TRAVEL IMMEDIATELY OUT OF THE WAY) Potions potion of gain energy (luminescent) potion of acid (spiritual) Rings ring of sustain ability (antimony) Wands wand of opening (avocadowood) wand of locking (xygos) wand of healing (nickel) wand of magic missile (contro) Tools skeleton key (key) sack (bag) Gems worthless piece of radiant glass called soft radient (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 0 shounan funamushis (1 created) a fox 0 automatic little dogs (1 created) 0 force wolves (3 created) 0 kittens (1 created) 0 housecats (1 created) 0 group dwarves (1 created) 0 gisaus (1 created) a dwarven guardian 0 nibelungs (1 created) 0 office doods (1 created) 0 playful girls (1 created) a water nymph a goblin who can't see in the dark 2 men from mars 0 goblin casters (1 created) an alien from mars 0 supercops (1 created) 0 frozen bacteria penguins (1 created) 0 ferret kits (1 created) 0 large ferrets (1 created) 0 crawling worm masses (1 created) 4 larvae 2 clear worm masses (1 created) 0 melee bugs (1 created) 0 mercenaries (1 created) 0 astral elementals (1 created) 0 golden patches (1 created) a green growth 2 cyan growths (1 created) 2 cyan stalks 0 brave spores (1 created) 0 gnomes (1 created) 0 pt gnomes (1 created) 0 poignomes (1 created) 0 feel gnomes (1 created) 0 gnome lords (3 created) 0 gnomish wizards (1 created) 0 gnomish sanitizers (1 created) 0 deep gnomes (1 created) a public performer 0 kestrels (1 created) a total covet lich 0 rat mummies (1 created) 0 blob mummies (1 created) 0 orc mummies (1 created) 0 elf mummies (1 created) 0 gray oozes (1 created) a scary pudding a gnome zombie 0 human zombies (1 created) 0 zombiemen (1 created) 0 spit golems (1 created) a hc beginner a weary-looking traveler an albae a hieler 0 disgusting brats (1 created) 0 hc girls (1 created) 0 gay boys (1 created) a farting girl a Woodland-elf 0 wererustmonsters (1 created) a tortoise a baby cave lizard a lizard 0 novice light walls (1 created) a low rub monster 0 fli fish (1 created) 0 gem troves (1 created) 79 creatures born. 32 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 85 times You killed 30 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 8 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 1 potion You zapped wands 1 time You read scrolls 6 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 1 time You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 18 You had a maximum sanity of 9 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 14 times You heard farting noises 1 time You heard crapping noises 0 times You listened to conversion sermon 3 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 1 time You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 1 lock You converted 0 altars You had your items stolen 3 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 1 time You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 1 time You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 6 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 1 scroll You allowed monsters to zap 4 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 2 times You got hit by really bad effects 1 time You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new extravator 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (28 of 160) searching [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (85 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills general combat [Restricted] (max Restricted) (8 of 500) shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (6 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) axe [Restricted] (max Restricted) (0 of 500) pick-axe [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) sling [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) whip [Restricted] (max Restricted) (0 of 500) unicorn horn [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) attack spells [Restricted] (max Restricted) (0 of 500) healing spells [Restricted] (max Restricted) (0 of 500) enchantment spells [Restricted] (max Restricted) (2 of 500) protection spells [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) Goodbye Nirol the Locksmith... You died in The Dungeons of Doom on dungeon level 4 with 2433 points, and 212 pieces of gold, after 1598 moves. Killer: a monster (astral elemental) You were level 6 with a maximum of 64 hit points when you died. You reached the 113th place on the top 10000 list. No Points Name Hp [max] 1 411437 ziratha-Poi-Dev-Fem-Cha died in Grund's Stronghold on level 13. Killed by a monster (rogue). - [159] 2 307101 Provinzkay-Kur-Cha-Fem-Cha died in The Dungeons of Doom on level 34. Killed by a blast of disintegration. - [117] 3 291869 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 13 [max 91]. Killed by a monster (gigantic wraith). - [194] 111 2446 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 6. 79 [80] 112 2436 EColi-Sai-Sna-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (dwarf lord mutant), while dragging an iron ball. - [83] *113 2433 Nirol-Loc-Ext-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (astral elemental). - [64] 114 2392 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (dnethack horror). - [88] 115 2364 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 5. 66 [73]