Nirol, lawful female felid Druid ,### ,,,# #,,# #,,#### #,,,,,# #,###,## ------##------|------- ---.--,# #,f# +....II,|............| |....|,# ##@# |...I|#,.............| |....|,# |. |.<..|##|....{.......|#################|....|,# |). |....| |.............,,,,,,,,,,,,,,,,,......,# |.) |....| --------------#################------## |)[) ------ ----- [Nirol the Fire Tower Caster] St11 Dx16 Co11 In9 Wi5 Ch7 DrdFelFemLaw S4 Dlvl:1 $4 HP-4(9) Pw14(14) AC6 MC0 Sn0 Exp1 Wt425/1290 T93 0:07 Latest messages In what direction? [hykulnjb><] As you kick the door, it crashes open! You see here a knifold corpse {400}. l - a knifold corpse {400}. There is a wall in the way! (2x) That door is closed. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) In what direction? [hykulnjb><] Ouch! That hurts! [-2 -> 7] In what direction? [hykulnjb><] As you kick the door, it crashes open! "How dare you break my door?" Cazelon hits you! [-2 -> 5] Cazelon hits you! [-3 -> 2] Cazelon hits you! You die... Your inventory Weapons a - an uncursed -1 club (weapon in foreclaw) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +1 arrows (in quiver) {1} Comestibles l - a cursed knifold corpse {400} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Spellbooks d - an uncursed spellbook of create familiar (0:1) {0} e - an uncursed spellbook of charm monster (0:1) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: sleep resistance You could not have the double effect of this property: slow digestion Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 91% Armor drop chance was reduced to 87% Tool drop chance was reduced to 94% Food drop chance was reduced to 91% Shop item generation was reduced to 56% The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: squeaking (turn 1) The following skill became untrainable after a while: boomerang (turn 45904) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 50343) The following skill became harder to train at higher skill levels: techniques Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 25154 Monster spawn increase reached its maximum at turn 129014 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6339912 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: turret (freq bonus 7) The monster species that spawned more often: ettin zombie (freq bonus 33) The monster species that spawned more often: vampire bat (freq bonus 16) The monster species that spawned more often: deformative inflexible congealed reacquainting wheedler (freq bonus 9) The monster species that spawned more often: crush remortgaging parcelling (freq bonus 32) The monster species that spawned more often: mechicken (freq bonus 33) The monster species that spawned more often: everchanging bulb (freq bonus 32) The monster species that spawned more often: airborne troll (freq bonus 18) The monster species that spawned more often: grey giant (freq bonus 27) The monster species that spawned more often: tan draconian (freq bonus 24) The monster species that spawned more often: sword familiar (freq bonus 36) The monster species that spawned more often: Alexia (freq bonus 48) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 24) The monster species that spawned more often: ivory mold (freq bonus 20) The monster species that spawned more often: monadic deva (freq bonus 9) The monster species that spawned more often: crite (freq bonus 32) The monster species that spawned more often: young rainbow dragon (freq bonus 16) The monster species that spawned more often: undead school fish (freq bonus 44) The monster species that spawned more often: stealgel (freq bonus 28) The monster species that spawned more often: pailful equilibria (freq bonus 54) The monster species that spawned more often: purplie (freq bonus 30) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster species that never randomly spawned: rundown attender The monster species that never randomly spawned: man of Harad The monster species that never randomly spawned: freemason abbot The monster species that never randomly spawned: earth elemental The monster species that never randomly spawned: dwarf secretor The monster species that never randomly spawned: not a floating eye The monster species that never randomly spawned: flame archer The monster species that never randomly spawned: gay droner The monster species that never randomly spawned: axletree illusionary The monster species that never randomly spawned: static energar The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: cloak of flight (feathery cloak) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 345) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 19) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of galvanization (misunderstood, freq bonus 7) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 32) The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 4) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 53) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 3) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: medium mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 18) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 60) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: bohemian ear spoon ((null)) The RNG hath decreed that this item was always generated cursed: long pole ((null)) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 3) The spell school whose books are more common was divination spells (freq bonus 9) Trap randomization happened for 1 in 646 traps Traps were spawned invisible 1 times in 31 Traps were extra hard to find 21% of the time Next attribute increase check would have come at turn 865 Strength training was 2 Dexterity training was 4 Wisdom training was 5 Constitution training was 5 Your sanity was 0 You had 9 lives left You had not decided on your sexuality yet You had 1404 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 90 spells Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha The version you were playing was: Unix SlashEMExtended Version 2.6.6 (84b335f5) - last build Sat Jun 6 20:14:26 2020. You could not have safely prayed (970) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 + occult 99% 600% b - charm monster 4 + enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (AKARNACHTHAS) scroll of mana (CHOP CAN BREAKED THE BARRIER) scroll of phase door (VIA FERO DEO) scroll of standard id (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of cure (HEEL STEALING) scroll of heal other (EN SNORING HEALTHITS LOWERED) * scroll of extra healing (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) * scroll of greater mana restoration (THE THE GHOSTSES) Spellbooks spellbook of create familiar (pigtail) spellbook of charm monster (actionistic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a mini leprechaun 0 ravens (1 created) 0 shopkeepers (1 created) 0 perfume dispensers (1 created) 4 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 4 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 1 time You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new felid 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (21 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Restricted Skills high heels [Restricted] (max Restricted) (0 of 500) general combat [Restricted] (max Restricted) (0 of 500) shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (1 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) two-weapon combat [Restricted] (max Restricted) (0 of 500) riding [Restricted] (max Restricted) (0 of 500) dagger [Restricted] (max Restricted) (0 of 500) knife [Restricted] (max Restricted) (0 of 500) pick-axe [Restricted] (max Restricted) (0 of 500) short sword [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) long sword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) scimitar [Restricted] (max Restricted) (0 of 500) saber [Restricted] (max Restricted) (0 of 500) paddle [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) sling [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) whip [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) body spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) Goodbye Nirol the Druid... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 93 moves. Killer: a monster (Ms. Cazelon, the shopkeeper) You were level 1 with a maximum of 9 hit points when you died. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 1106131 ziratha-Poi-Dev-Fem-Neu died in The Quest on level 28 [max 50]. Killed by a solar beam. - [191] 3 1022135 ziratha-Poi-Dev-Fem-Cha died in The Quest on level 20 [max 81]. Killed by a solar beam. - [226] 68 10 MCBlooper1-Zyb-Dro-Mal-Neu escaped the dungeon [max level 1]. 14 [22] 69 4 Carlos3-Nuc-Ame-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (lowering snake). - [12] * 0 Nirol-Drd-Fel-Fem-Law died in The Dungeons of Doom on * level 1. Killed by a monster (Ms. Cazelon, the shopkeeper). - [9]