Nirol, chaotic female bretonian Goldminer -------### --}------------# |.....-,,##|.......}......# ----- |.....}#,,,|..........}..|# ### |...+ ------ |..}...,##,|.............|#####},###|.{.|## -------,#######|...`iU| -------,##,|.......}......,,##,,,##...<.-,# -......,,,,,,,@i%.%..i| #,##,--------.------#,},,#####---|-,# |..}..|,#######Uii....| #,##,,,,,,,,,,,,,,,,,,,,## ######,#,# +.....| U......| #,###########,#######`,## #,,,,,,},##} |.....| i...ii| #,# #,# #,,# #,#}##}#,,,# #}.----} -}}}--- #,# #,# ##,## #,} ##},#,# #,%# #,# #,} #,,##},# ,,,,`##-.-------- #,#-----}----.---- #},,#-|-}}----,###,,,|........| #,#|.............| ##.#|.......| ###,|....%...| #,,|.............| #,#|.......| #,.......}.| #,|.............| #,#|.......| #`-.....|..| #,........._....| #,,........| |........| ##-----}--------- }##|.......| ---}------ |...}..>| ------}-- [Nirol the Pick Wielder] St8 Dx4 Co13 In10 Wi9 Ch8 GolBreFemCha Dlvl:3 $98 HP-1(59) Pw49(54) AC1 MC1 Xp6/376 Wt437/1500 T1372 Hun Par Latest messages The alseides claws you! The alseides rips into your breast with maniacal fervor! You hear the howling of the CwnAnnwn... [-12 -> 4] Warning: HP low! You are frozen by the alseides! [-2 -> 2] Warning: HP low! The alseides misses. Your scale mail deflects the alseides' attack. The alseides just misses! The alseides blasts you! You're on fire! The fire doesn't feel hot! The baby grind hulk claws you! [-1 -> 1] Warning: HP low! The baby grind hulk claws you! The baby grind hulk rips into your breast with maniacal fervor! You die... Your inventory Weapons r - an uncursed +0 orcish dagger {4} C - an uncursed +0 dark elven dagger {4} Armor b - the uncursed -1 gnomish suit named Little Women {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} h - an uncursed +0 chain mail {120} l - the uncursed +2 mummy wrapping named Steelgleam (being worn) {2} m - a cursed -2 scale mail (being worn) {100} x - an uncursed +0 heavy shield (being worn) {100} L - an uncursed +0 pair of high boots {8} M - an uncursed +0 leather jacket {12} Scrolls e - 4 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} U - an uncursed finalized scroll of destroy armor {0} W - an uncursed finalized scroll of enchant weapon {0} X - an uncursed scroll of sleep {0} Spellbooks D - an uncursed spellbook of mana bolt (0:3) {0} Potions Z - an uncursed potion of see invisible {0} Rings j - a cursed ring of sleeping {0} Wands E - an uncursed wand of mutation (0:6) {0} G - an uncursed wand of digging (0:5) {0} R - an uncursed wand of cold (0:0) {0} S - a blessed wand of striking (0:0) {0} Tools a - an uncursed +0 pick-axe (weapon in hand) {32} n - an uncursed sack named $$$$$ {5} s - an uncursed oilskin sack called Pokey {25} Contents of the sack named $$$$$: 756 gold pieces {0} Contents of the oilskin sack called Pokey: an uncursed +0 crossbow {20} an uncursed +0 crossbow bolt {0} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: half physical damage You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 96% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 80% Tool drop chance was reduced to 73% Food drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill was limited to basic proficiency: martial arts The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: two-handed sword (turn 161) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 47305) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 30581 Monster spawn increase reached its maximum at turn 232121 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1758414 The monster class that cannot be genocided was turret The monster species that spawned more often: sterile wasp (freq bonus 2) The monster species that spawned more often: droven turret (freq bonus 1) The monster species that spawned more often: ice boar (freq bonus 1) The monster species that spawned more often: drow matron (freq bonus 12) The monster species that spawned more often: climatical commie (freq bonus 4) The monster species that spawned more often: fake stalk (freq bonus 9) The monster species that spawned more often: greedy nymph (freq bonus 36) The monster species that spawned more often: bang gang girl (freq bonus 6) The monster species that spawned more often: lava wort (freq bonus 30) The monster species that spawned more often: reddish warp patch (freq bonus 4) The monster species that spawned more often: windscreen forcer (freq bonus 10) The monster species that spawned more often: basilisk (freq bonus 6) The monster species that spawned more often: hand of the chaos (freq bonus 21) The monster species that spawned more often: moon rubber (freq bonus 1) The monster species that spawned more often: passant (freq bonus 12) The monster species that spawned more often: green stunt (freq bonus 6) The monster species that spawned more often: shrieker (freq bonus 10) The monster species that spawned more often: night goblin (freq bonus 3) The monster species that spawned more often: petty kobold basher (freq bonus 6) The monster species that spawned more often: toemodel (freq bonus 36) The monster trait that was more common: monsters that love to collect gold (freq bonus 6) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: minotaur magician The monster species that never randomly spawned: ingart The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: swamp kappa The monster species that never randomly spawned: jiggliest prognosticate The monster species that never randomly spawned: stardust fungus The monster species that never randomly spawned: regular cat The monster species that never randomly spawned: Marleen's hugging boot The monster species that never randomly spawned: beamcurse mummy The monster species that never randomly spawned: wiggled osteotome The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 15) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 187) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 17) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 3) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: urine (pewet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of menstrating (moaning) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this trap was always invisible: item nastification trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 6) Trap randomization happened for 1 in 984 traps Next attribute increase check would have come at turn 3387 Strength training was 29 Dexterity training was 18 Wisdom training was 13 Constitution training was 14 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 10% You were telepathic You had 301 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - mana bolt 2 attack 73% 92% Techniques known in the end Name Level Status vanish 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons * aklys (thonged club) orcish dagger (crude dagger) dark elven dagger (black runed dagger) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) high boots (jackboots) Scrolls scroll of healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of mana (SO INFERO NO) scroll of phase door (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of standard id (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) scroll of cure (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of extra healing (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of greater mana restoration (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of lockout (OGRANICHENIYE SAPOGI) scroll of genocide (BLOWS YOU IF I YOU GET) scroll of enchant armor (DO YOU ENJOY THIS GAME) scroll of destroy armor (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of enchant weapon (DEBT) scroll of sleep (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) Spellbooks spellbook of mana bolt (stolen) Potions potion of gain ability (black lily) potion of sickness (dirty) potion of ESP (simmering) potion called mediocher (red) potion of speed (spiritual) potion of see invisible (baloon flower) Rings ring of sleeping (styropor) Wands wand of digging (pronged) wand of mutation (dished) wand of cold (bronze) wand of striking (derriere) Tools oilskin sack called Pokey (bag) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 3: <- You are here Vanquished creatures a slow ant a large ant a regular blob 2 jackals a gas spore a scrawny cat a kitten 0 minidemons (1 created) 0 wanter demons (1 created) 2 manes (4 created) a giant improach a homunculus (4 created) 2 shrunci (4 created) a quasidemon (2 created) 0 ugrets (1 created) 0 alseideses (1 created) a kobold 2 pack kobolds 0 hidden kobolds (1 created) a newtechaun a baby mimic 0 goblins (3 created) 0 goooblins (1 created) a mega goblin 0 hobgoblins (1 created) 0 covetous hill orcs (1 created) 0 little lambs (1 created) a baby wild boar a sua rat a large rat a broad rat a spideroid 0 venom crawlers (1 created) 2 green killer tomatoes a gibat a mini centaur 2 colony lichens a hahaha force patch 0 grab kops (1 created) a creep mummy a slo ogre (2 created) 0 hu ogres (1 created) a green slime 0 hap snakes (1 created) 0 strict snakes (1 created) a baby umber hulk a claw hulk a baby grind hulk (2 created) 2 noob horrors a small grind hulk a growing claw hulk (2 created) 0 lesser visor hulks (1 created) 2 kobold zombies an orc zombie 0 kappa zombies (1 created) a kasa-obake 0 friendly adventurers (1 created) a human 0 shopkeepers (1 created) a horned creature a gene jinn a hata-hata a graceful mussle 0 newts (1 created) 0 iguanas (1 created) 0 novice roll walls (1 created) 2 small turrets 0 biem turrets (1 created) a potion trove 91 creatures born. 55 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: green slimes 1 species genocided. Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 24 times You never prayed to the gods You hit with a wielded weapon 86 times You killed 53 monsters You read items or engraved 22 times You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills body armor [Basic] (max Expert) (25 of 160) searching [Basic] (max Master) (23 of 160) spirituality [Basic] (max Expert) (30 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (106 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Goldminer... You died in The Dungeons of Doom on dungeon level 3 with 1842 points, and 854 pieces of gold, after 1372 moves. Killer: cowardly attack on her breasts You were level 6 with a maximum of 59 hit points when you died. You reached the 78th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 76 2055 DogeKip-Jed-Hax-Mal-Cha escaped the dungeon [max level 1]. 79 [79] 77 2019 Nirol-Brd-Ent-Fem-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (gnome mummy). - [54] *78 1842 Nirol-Gol-Bre-Fem-Cha died in The Dungeons of Doom on * level 3 [max 4]. Killed by a cowardly attack on her breasts. - [59] 79 1766 Nirol-Pok-Sat-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (the Verier), while paralyzed by a monster attack. - [69] 80 1675 krumch-Dea-Xor-Mal-Cha turned to stone in The Dungeons of Doom on level 1. Petrified by a minor angel. 59 [60]