Nirol, chaotic male incantifier Prostitute ######## ########### #####...%..)# #####.........### #.....##%...# #### ####............^..####.######..######## ##..### ###........ ....^##.[..######%.%.%.####### ##.....### ##...... ...#..##%%####[.####..##...## ##........# ##.... ....####..##..# ##.....).## ##.........## #... ...## #####.### ##...<...# #.....\.....# #.. }} ...####......# #......## #...)).@....# #.. }}}}} ...##..####... ##...%## ##........### ##... }}}}}}}}}}} .%...# ##.# ##..## ##.......# #.### #.... }}}}}}}}}}} ..# . #%## ##...##..######.[%.###.... }}}}}}}}}}} ###.# #######%.##.%%)##%%##.. }}}}}}}}} #...# ####( ###.%.%######[%#... }}}}}}} #######.### ##...###...##.%##..##[##.. }}} #..%....# #### #........#####.).)..#%.... #.#########..## ##...##### ####..###### #%##### ##....# ##### #### #.....###.....# #####.......### ######### [Nirol the Sexy Butt Cheeks] St6 Dx7 Co11 In15 Wi5 Ch7 ProIncMalCha Min:4 $0 HP90(90) Pw109(109) AC5 MC3 Xp9/2655 Wt754/1500 T4169 Glb Latest messages What do you want to take off? [lvxY or ?*] You were wearing an uncursed +0 dwarvish cloak {4}. What do you want to take off? [lvLY or ?*] You finish taking off your suit. What do you want to wear? [##rxyLQT or ?*] You are putting on an elven mithril-coat. You finish your dressing maneuver. What do you want to wear? [##xT or ?*] You are now wearing a dwarvish cloak. What do you want to wear? [#T or ?*] You are now wearing a small shield. You kill the green spore! You kill the Keystone Kop! You stepped on a trigger! Glibbery stuff pours all over your hands! Your weapon slips from your hands. What do you want to ready? [- ##b-dktK or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons # - 18 uncursed +0 silver arrows {0} # - an uncursed +0 dwarvish mattock {48} # - an uncursed +0 glaive {32} # - an uncursed +0 club {12} # - an uncursed +0 club {12} # - an uncursed +0 silver short sword {12} # - 3 cursed +0 knives {6} # - an uncursed +0 elven dagger {4} # - an uncursed +0 arrow {0} b - an uncursed poisoned +0 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed -1 bullets (in quiver) {1} k - a heavily cursed -1 crossbow bolt {0} t - an uncursed poisoned +0 iron saber {12} K - a cursed -1 axe {24} Armor # - an uncursed +0 elven mithril-coat (being worn) {60} # - an uncursed +0 pointed helmet {20} # - an uncursed +0 bad shirt {2} # - a cursed -1 cloak of confusion {4} # - an uncursed +0 orcish helm {12} # - an uncursed +0 pair of high boots {8} # - an uncursed +0 gnomish helm {1} l - an uncursed very rusty +0 antenna (being worn) {3} r - an uncursed +0 leather armor {60} v - a heavily cursed -1 pair of low boots (being worn) {4} x - an uncursed +0 dwarvish cloak (being worn) {4} y - an uncursed +0 orcish ring mail {100} F - an uncursed +1 pair of low boots {4} I - an uncursed +0 pair of leather gloves {4} L - an uncursed greased +0 scale mail {100} Q - an uncursed greased fireproof +0 leather armor {60} T - an uncursed +0 small shield (being worn) {12} Y - the cursed -3 pair of leather gloves named Bonusroomward (being worn) {4} Comestibles j - 3 blessed peaches {0} o - 4 uncursed lemons {0} q - an uncursed tripe ration {0} s - an uncursed cream pie {0} H - a cursed tin of gibat meat {0} J - an uncursed tin of EQ Kop meat {0} M - an uncursed tin of effect butterfly meat {0} P - a cursed tin of demonoid meat {0} Scrolls # - an uncursed scroll of identify {0} # - a blessed scroll of healing {0} e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} m - an uncursed scroll of scare monster {0} w - a cursed scroll of mana {0} A - a cursed scroll of healing {0} Spellbooks # - an uncursed finalized spellbook of shocking sphere (0:3) {0} h - an uncursed spellbook of detect treasure (4:2) {0} Potions i - an uncursed potion of water called proud {0} n - an uncursed finalized potion of water called proud {0} z - an uncursed finalized potion of sickness {0} E - an uncursed potion of speed {0} Rings p - an uncursed +0 ring of gain dexterity (on right hand) {0} O - a cursed -2 ring of gain intelligence (on left hand) {0} Wands # - an uncursed wand of acquirement (0:2) {0} # - an uncursed wand of lightning (0:6) {0} u - an uncursed wand of striking (0:6) {0} D - an uncursed wand of identify (0:0) {0} G - an uncursed wand of poison (0:0) {0} U - an uncursed wand of detect monsters (0:18) {0} X - an uncursed wand of digging (0:5) {0} Tools B - an uncursed medical kit {14} C - an uncursed hairclip {0} N - an uncursed tin whistle {0} R - an uncursed skeleton key {0} V - an uncursed fireproof magic candle {0} W - an uncursed stethoscope {0} Z - 5 uncursed +0 torch (664)'s {100} Gems # - 5 uncursed +0 worthless pieces of radiant glass {5} S - 6 cursed +0 rocks {0} Contents of the medical kit: a * blessed phial {2} a blessed bandage {1} 2 * uncursed phials {4} a * uncursed phial {2} a blessed bandage {1} 4 uncursed pills {0} 4 uncursed bandages {4} Final attributes You were piously aligned Your alignment was 37 Your max alignment was 37 You carried 0 sins You could not have this property at all: speed Scroll identification only worked 100 times out of 213 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 7% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 91% Armor drop chance was reduced to 85% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: scimitar (turn 1911) The following skill became untrainable after a while: matter spells (turn 29013) Number of artifacts generated was 4 Number of fake artifacts generated was 4 Monster spawn increase started at turn 95250 Monster spawn increase reached its maximum at turn 274230 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3702430 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: jelly (freq bonus 6) The monster species that spawned more often: almhug (freq bonus 21) The monster species that spawned more often: ogre mummy (freq bonus 27) The monster species that spawned more often: nastroscha (freq bonus 22) The monster species that spawned more often: fancy stalk (freq bonus 36) The monster species that spawned more often: exacerbating really doze luteal (freq bonus 66) The monster species that spawned more often: trifocal specificity (freq bonus 24) The monster species that spawned more often: superficially accurate (freq bonus 48) The monster species that spawned more often: werevampire (freq bonus 42) The monster species that spawned more often: real wort (freq bonus 27) The monster species that spawned more often: wolph (freq bonus 48) The monster species that spawned more often: deformed lizard (freq bonus 66) The monster species that spawned more often: bloodthirsty piranha (freq bonus 66) The monster species that spawned more often: topaz growth (freq bonus 27) The monster species that spawned more often: proscenia fosterling (freq bonus 8) The monster species that spawned more often: clockwise jejunum (freq bonus 39) The monster species that spawned more often: stardust colony (freq bonus 28) The monster species that spawned more often: chaotic elemental (freq bonus 8) The monster species that spawned more often: curse jelly (freq bonus 24) The monster species that spawned more often: spit golem (freq bonus 22) The monster species that spawned more often: hidden growth (freq bonus 7) The monster trait that was more common: monsters that are telepathic (freq bonus 8) The monster trait that was more common: unique monsters (freq bonus 5) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster species that never randomly spawned: cave terror eel The monster species that never randomly spawned: munchkin The monster species that never randomly spawned: albino fungus The monster species that never randomly spawned: join xorn The monster species that never randomly spawned: training kobold The monster species that never randomly spawned: pig soccer fan The monster species that never randomly spawned: lethe ettin The monster species that never randomly spawned: ferrous growth The monster species that never randomly spawned: heavy vortex The monster species that never randomly spawned: psychic seraphon The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 27) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 8) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 52) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 3) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 91) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: windmill blade (giant throwing star) The RNG hath decreed that this item was always generated cursed: snow (tall) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: wing yellow changer (freq bonus 8) Trap randomization happened for 1 in 167 traps Next attribute increase check would have come at turn 8896 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 Your sanity was 23 You were magic-protected You had slippery fingers (8) You had the following amount of cash stored in the bank: 176 You were heterosexual You were suffering from very slight contamination. (4) You were prevented from having speed (0) Your chance to block was 10% You leeched mana You were telepathic You had 693 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 81% b - shocking sphere 1 matter 18% 94% Techniques known in the end Name Level Status attire charm 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) glaive (single-edged polearm) elven dagger (runed dagger) Armor dwarvish cloak (hooded cloak) gnomish boots (little black boots) low boots (walking shoes) pointed helmet (glibskin helmet) cloak of confusion (flax cloak) orcish helm (iron skull cap) high boots (jackboots) gnomish helm (little red hat) orcish ring mail (crude ring mail) leather gloves (uncanny gloves) Scrolls scroll of healing (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of mana (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of phase door (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of standard id (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of cure (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) * scroll of extra healing (TEKMAKMAYACON) * scroll of greater mana restoration (HELPING SUM STARE CAVITY TOFU) scroll of trap creation (JUSTIN BAILEY) scroll of enchant weapon (ZOUCH ZOUKI TO PARY) scroll of identify (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll called gold detect? (NHQDB IS ACTUALLY KERIOQDB) scroll of create monster (SKCUS YELDUD) scroll of destroy armor (MANANNANMACLIR) scroll of teleportation (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of enchant armor (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of scare monster (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) Spellbooks spellbook of detect treasure (light blue) spellbook of shocking sphere (fading) Potions potion of ESP (bright) potion of gain ability (fragrant olive) potion called numbing (whisky) potion of sickness (topaz) potion called poison (cough) potion of speed (stevia) potion of water called proud (clear) potion of gain health (incandescent) Rings ring of gain dexterity (rhodonite) ring of gain intelligence (osmium) Wands wand of striking (weathered) wand of poison (cinnabar) wand of digging (lacquered) wand of identify (toroidal) wand of lightning (pecan) wand of detect monsters (ceramic) wand of acquirement (inertron) Tools medical kit (leather bag) tin whistle (whistle) skeleton key (key) magic candle (candle) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Vanquished creatures a large ant 0 large beetles (1 created) 0 acid blobs (1 created) a white blob 0 combo fuel barrels (16 created) 2 jackals a weasel a petty wild dog a touch spore a gas spore (2 created) a floating eye 0 stoaning eyes (1 created) 0 dutons (2 created) a weeping eye a regular cat (2 created) a lion cub a slowlaine 0 tentacle pseudos (1 created) a group hobbit 0 dwarves (1 created) 0 force dwarves (1 created) an army dwarf a hurkle a gondolindrim a buggerbear 0 dwarf lords (1 created) a minidemon 0 manes (1 created) 0 retches (1 created) 0 umlers (1 created) a lemure a jelly a silver jelly a green puyo 0 brown oozes (1 created) 4 kobolds 0 tucholds (1 created) a mine kobold a graduate kobold a large group kobold a baby leprechaun a baby krokodile a baby mimic 3 mynocks 0 tuski mimics (1 created) a small permamimic an inept nymph 0 plains nymphs (1 created) 0 neevils (1 created) a wimpgoblin a clubbelgoblin 0 hill orcs (1 created) 2 runts a runt shaman an easy piercer a noob stonebiter 0 rock piercers (1 created) 3 little wild pigs 0 knapsack lambs (1 created) a sheep 3 evasive sewer rats 4 giant garbage rats Elif (0 times) 0 prick bears (1 created) a broad rat a curare crawler 5 hole spiders a psytex a worm that walks a natural bug an insect cloud a faerie light a yellow light 0 drop bears (1 created) a kur a bat a one-winged bat 0 vultures (1 created) a grounded parrot a Rame Duck a fruit bat 0 kiwis (1 created) 2 duck warriors a vampire bat a one-legged centaur 0 healthy plains centaurs (1 created) an oro centaur a wimpy mercurial dragon a passivity lichen a fast lichen a golden fungus 2 green spores (1 created) a pale patch a sucker mold 0 cheese molds (1 created) 0 cheese growths (1 created) a cheese fungus 2 spore patches (1 created) 3 sub-gnomes 3 gnomes 2 san gnomes (3 created) a little grey alien a pat gnome 2 intermediate gnomes an intercrome a gnome guard a feel gnome a gnome lord a crosslord a group gnome lord a grabber an angsty gnome 3 gnomish sanitizers a New Kop 2 low grab kops (3 created) a Keystone Kop 17 EQ Kops (19 created) 0 Keystone Officers (1 created) a Kop Sergeant (2 created) an EQ Sergeant (2 created) 0 grab sergeants (1 created) 0 grab lieutenants (1 created) a real tiny lich a minor corpse 2 mummies a bat mummy a kobold mummy a curse mummy a goblin mummy a dwarf mummy a human mummy an ogre shaman a mini rust monster 2 clolls (1 created) 0 petty hc beggars (1 created) 5 mk2 clolls (1 created) a shambling wight an ossium vomitatum a miner zombie a real miner zombie 4 elf zombies 0 zombies (1 created) 0 weaum zombies (1 created) 0 draugrs (1 created) a spit golem (2 created) a fish golem 2 dumb humans 0 hallucinating survivors (1 created) an innkeeper an alien a force mugger a smirking sneak thief a fighting human 0 wizards (1 created) 0 item masters (6 created) 0 bad item masters (2 created) 0 shopkeepers (9 created) 2 watchmen (4 created) 0 watch captains (2 created) a newt (2 created) a twen a deminewt 0 large frogs (1 created) a radio plant a walking green flower 0 piles of copper coins (1 created) a floor grue a novice medium wall a +4 nd cutoff a low gurgler 2 small turrets 0 jumping bitefish (1 created) a potion trove 0 confusion troves (1 created) The Jens his girlfriend is named Tanja 269 creatures born. 188 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 117 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 19 times You never prayed to the gods You hit with a wielded weapon 320 times You killed 167 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (68 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (340 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Prostitute... You quit in The Gnomish Mines on dungeon level 4 with 10890 points, and 0 pieces of gold, after 4169 moves. Killer: quit You were level 9 with a maximum of 90 hit points when you quit. You reached the 33rd place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 31 11700 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 35. Killed by a monster (hell hound). - [21] 32 11690 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 33. Killed by a monster (astral elemental). - [21] *33 10890 Nirol-Pro-Inc-Mal-Cha quit in The Gnomish Mines on level 4 [max 5]. 90 [90] 34 10759 Andy-Mon-Hem-Mal-Neu quit in The Gnomish Mines on level 5. 77 [77] 35 10444 Leeroy-Jan-Arg-Mal-Law died in Space Base on level 29. Killed by his own pick-axe. - [18]