Nirol, lawful female japura Psyker ------------ |.......... |........ ....... ## . ------##########,,,,###### --------------###### |....%,,,,,,,,,,,,,,,,,,@Z |.......`.....,,,,,,,,|<...|,%#####---------#### |.`-%------..|#####,,,.....|,,, ..........| |..|## |..|###,,,##|....|,# |.... ....| |..| |.`.,,,,####----#-,# |..... | |..--------..|##,,,,,,,,,,,,,# |...... |............- ############# |........ -------------- ---------- [Nirol the Odd Ball] St4 Dx13 Co5 In15 Wi14 Ch4 PsyJapFemLaw Spa:49 $0 HP-7(13) Pw37(37) AC6 MC0 Xp2/25 Wt19/750 T119 Latest messages You sense a faint wave of psychic energy. You see here an evasive fox corpse {300}. What do you want to wield? [- ef or ?*] e - an uncursed +1 hand blaster (weapon in hand) {12}. You sense a faint wave of psychic energy. Flying Saucer thrusts his short sword. Flying Saucer misses. Flying Saucer touches you! [-1 -> 12] You hear the wailing of the Banshee... [-11 -> 1] Warning: HP low! You begin bashing monsters with your hand blaster. You hit Flying Saucer. In what direction? [hykulnjb><] The blaster bolt misses Flying Saucer. You sense a faint wave of psychic energy. Flying Saucer thrusts his short sword. Flying Saucer hits you! You die... Your inventory Weapons e - an uncursed +1 hand blaster (weapon in hand) {12} f - 44 uncursed +0 blaster bolts (in quiver) {1} Armor g - an uncursed strongly greased +1 healer uniform (being worn) {6} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks a - an uncursed spellbook of psybeam (5:2) {0} b - an uncursed spellbook of cure blindness (0:5) {0} c - an uncursed finalized spellbook of extra healing (0:5) {0} d - an uncursed spellbook of jumping (1:1) {0} Potions h - an uncursed finalized potion of healing {0} i - an uncursed potion of cure insanity {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: clairvoyance Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 81% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 19% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: protection spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: memorization (turn 58) The following skill became untrainable after a while: chaos spells (turn 54073) Sticky curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29218 Monster spawn increase reached its maximum at turn 314098 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1796900 The monster class that cannot be genocided was (null) The monster species that spawned more often: dark warp patch (freq bonus 10) The monster species that spawned more often: spider globe (freq bonus 6) The monster species that spawned more often: horse-deer (freq bonus 14) The monster species that spawned more often: amnesia warp patch (freq bonus 9) The monster species that spawned more often: saddling choky footbridge (freq bonus 6) The monster species that spawned more often: Warder Keelhauler (freq bonus 4) The monster species that spawned more often: roh demon (freq bonus 6) The monster species that spawned more often: mind imp (freq bonus 36) The monster species that spawned more often: late teacher asshole (freq bonus 6) The monster species that spawned more often: pim (freq bonus 48) The monster species that spawned more often: opal colony (freq bonus 3) The monster species that spawned more often: Corina's stiletto boot (freq bonus 16) The monster species that spawned more often: corrosludge golem (freq bonus 6) The monster species that spawned more often: kemel (freq bonus 6) The monster species that spawned more often: colorful colony (freq bonus 2) The monster species that spawned more often: portuguese clandestine (freq bonus 12) The monster species that spawned more often: actual trap vortex (freq bonus 8) The monster species that spawned more often: Kop Reinforcer (freq bonus 24) The monster species that spawned more often: arch wraith (freq bonus 12) The monster species that spawned more often: wasteland filial (freq bonus 18) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 9) The monster trait that was more common: monsters that boast (freq bonus 4) The monster species that never randomly spawned: python The monster species that never randomly spawned: The bastard brother of Lilly The monster species that never randomly spawned: ratling zombie The monster species that never randomly spawned: porter block spore The monster species that never randomly spawned: Grey-elf The monster species that never randomly spawned: statable salamander equilibrate The monster species that never randomly spawned: iceblock devil The monster species that never randomly spawned: burning eye The monster species that never randomly spawned: unreal mold The monster species that never randomly spawned: bloating dwarf The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: rogues gloves (boiled gloves) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 64) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 28) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 77) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 9) The RNG hath decreed that this item was generated more often: dark bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 15) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: implant of ten thousand things (cross) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 4) Trap randomization happened for 1 in 573 traps Next attribute increase check would have come at turn 373 Strength training was 11 Dexterity training was 5 Wisdom training was 0 Constitution training was 14 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You saw invisible You had 1366 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Rizer, Lance Bean and Haggle Man Your deity was Bill Rizer The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (406) You are dead Spells known in the end Name Level Category Fail Memory a - psybeam 6 body 98% 499% b - cure blindness 2 healing 0% 99% c - extra healing 3 healing 0% 199% d - jumping 1 body 0% 99% Techniques known in the end Name Level Status zap em 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) turn undead 1X LIMIT(0) Discoveries Armor healer uniform (clean white clothes) Scrolls scroll of healing (BODY KNOCK ON EARTH WILL HURT) scroll of mana (IAZNAB) scroll of phase door (DASH EM EXTENDED 100 METERS) scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of cure (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of extra healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of greater mana restoration (ZRUTARO KUZRO) Spellbooks spellbook of psybeam (pure) spellbook of cure blindness (pregnant) spellbook of extra healing (wet) spellbook of jumping (submarine) Potions potion of healing (foaming) potion of cure insanity (fragrant olive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 49: <- You are here Vanquished creatures 0 hobbit younglings (1 created) 0 kobolds (1 created) 0 emus (1 created) 0 lichens (1 created) 0 red mushrooms (1 created) 0 sub-gnomes (1 created) a gless child The quadrennial sodden ratchet (0 times) a pw stealer 0 creep mummies (2 created) 0 kobold zombies (1 created) 0 ufos (2 created) 0 zero gunnhilds (1 created) 0 astronauts (2 created) 0 minighosts (1 created) a +2 nm barricade a disintegration trove 20 creatures born. 4 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (26 of 160) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (27 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Psyker... You died in Space Base on dungeon level 49 with 12500 points, and 0 pieces of gold, after 119 moves. Killer: a monster (ufo called Flying Saucer) You were level 2 with a maximum of 13 hit points when you died. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 23 12649 krumch-Ast-Clk-Mal-Law quit in Space Base on level 49. 40 [40] 24 12620 Nirol-Poi-Snl-Fem-Law died in The Dungeons of Doom on level 5. Killed by a monster (invisible Mr. Htargcm, the shopkeeper). - [114] *25 12500 Nirol-Psy-Jap-Fem-Law died in Space Base on level 49. Killed by a monster (ufo called Flying Saucer). - [13] 26 12466 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 48. Killed by a poisoned well. - [28] 27 12463 Nirol-Elm-Asu-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (duergar lord). - [77]