Nirol, neutral male soviet Chevalier ########### #,,,,,,,,,# #,------#,# #,|....|#,# ------- ------------ #,|....|### |.((](| |....|.....| #,|..%.|####|.@((.| |..........| #,|....|,,,,-.(((@| |..........| ###########,|....-,###------- |..........| #,,,,,,,,,,,-.----## -|---?------ #,-----######,# #,,,,,,,,,####,|.#.-,# #,# #,,,,,,,#,,,##,|...|,#####,,##### ####-----.-#,|.>#|,,,,###,,,,,# #,,,.......,,|...|###,,######,# #,##|.....|#`....| #,------|----- #,# |.....-,,----- #,-..........| #,# -------### ##|..........| #,# |........<.| #######,# ------------ #,,,,,,,# ######### [Nirol the Undefiler] St9 Dx16 Co13 In4 Wi18 Ch8 CheSovMalNeu Dlvl:2 $77 HP31(37) Pw35(35) AC-5 MC1 Xp3/126 Wt210/1340 T932 Latest messages The door opens. There is a wall in the way! That door is closed. In what direction? [hykulnjb><] The door opens. "Salutations, Nirol! Welcome to Ramysp's lightning store!" You see here an uncursed svecha {0}. (2x) You see here an uncursed latun' fonar' (1079) {0}. You see here 3 uncursed svechas {0}. A tower of flame erupts from the floor! Plamya plameni! Kha kha kha! Nadeyus', vy poteryayete vse svoi maksimal'nyye ochki zhizni, spasticheskaya zaderzhka. [-4 -> 33] Your scroll of magiya otobrazheniye catches fire and burns! [-1 -> 32] One of your scrolls of faza dver' catches fire and burns! [-1 -> 31] What do you want to ready? [- qwBD or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trezubets (weapon in hand) {10} q - an uncursed +0 orkov kinzhal {4} w - an uncursed +0 yatagan {16} B - an uncursed +0 yaponskiy luk {12} D - an uncursed +0 byk knut {8} Armor b - a blessed +0 khalat {16} c - a blessed +2 nebol'shoy shchit (being worn) {12} s - an uncursed +0 pair of kozhanyye perchatki (being worn) {4} t - an uncursed +0 shlem orkov {12} u - an uncursed +0 shipovannykh kozhanyy dospekh (being worn) {80} v - an uncursed +0 shlem orkov {12} x - an uncursed +0 shlem orkov {12} y - an uncursed +0 shlem orkov (being worn) {12} Comestibles e - a blessed zubok chesnoka {0} f - a blessed vetochka volkov otrava {0} A - 2 uncursed morkov''s {0} Scrolls j - 5 uncursed scrolls of istseleniye {0} k - 4 uncursed scrolls of volshebnaya sila {0} l - 2 uncursed scrolls of faza dver' {0} m - 3 uncursed scrolls of identifikatsiya odin punkt {0} n - an uncursed scroll of lecheniye {0} Spellbooks g - a blessed spellbook of istseleniye (0:1) {0} C - an uncursed spellbook of zhelayushchikh (0:4) {0} Potions d - 2 finalized potions of holy voda {0} p - a blessed finalized potion of prosveshcheniye {0} z - an uncursed potion of dopolnitel'naya istseleniye {0} Tools i - a blessed sedlovina {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 17 You carried 0 sins You could not have this property extrinsically: infravision Scroll identification only worked 100 times out of 164 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 98% Wand drop chance was reduced to 96% Armor drop chance was reduced to 99% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: whip The following skill became untrainable after a while: shuriken (turn 5759) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62821 Monster spawn increase reached its maximum at turn 129394 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1535115 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: Juen (freq bonus 12) The monster species that spawned more often: believeth microsurgeon extemporized pecky tune malefaction (freq bonus 8) The monster species that spawned more often: blue flayer (freq bonus 18) The monster species that spawned more often: actuating technologist (freq bonus 12) The monster species that spawned more often: Rondar (freq bonus 24) The monster species that spawned more often: druidic functionality (freq bonus 15) The monster species that spawned more often: shrouded mind (freq bonus 10) The monster species that spawned more often: totally bad patch (freq bonus 9) The monster species that spawned more often: centaur load (freq bonus 4) The monster species that spawned more often: fillen stalk (freq bonus 16) The monster species that spawned more often: captainship gussied (freq bonus 32) The monster species that spawned more often: quack trimly feinting (freq bonus 8) The monster species that spawned more often: rabid coyote (freq bonus 8) The monster species that spawned more often: ogre chieftain (freq bonus 12) The monster species that spawned more often: master blood dragon (freq bonus 30) The monster species that spawned more often: magic book permamimic (freq bonus 84) The monster species that spawned more often: tribunate checkroom (freq bonus 18) The monster species that spawned more often: stronghold technique soldier preglacial (freq bonus 3) The monster species that spawned more often: telegenic inflow (freq bonus 48) The monster species that spawned more often: tron bug (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 6) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 32) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster species that never randomly spawned: puppyish geochemical The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: reintrenched logicized The monster species that never randomly spawned: red mushroom patch The monster species that never randomly spawned: werespider The monster species that never randomly spawned: superpowered astral elemental The monster species that never randomly spawned: roomful citatory The monster species that never randomly spawned: flame lord The monster species that never randomly spawned: Sebastian The monster species that never randomly spawned: jav banger The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: cloak of leech (antidepressant plashch) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: violet spell stone (gray) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: obnaruzhit' nogu (stinking) The RNG hath decreed that this item was never generated: grom volna (raw) The RNG hath decreed that this item was never generated: Japan-wax candle (svecha) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 13) The RNG hath decreed that this item was generated more often: vibroblade (seryy korotkiy mech, freq bonus 12) The RNG hath decreed that this item was generated more often: partisan (vul'garnym drevkom, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 7) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 19) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: farming (NATURE PRESERVATION AND ALL THAT, freq bonus 10) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: elven cloak (ischez priyelos', freq bonus 12) The RNG hath decreed that this item was generated more often: orcish shield (krasnyye glaza shchit, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 11) The RNG hath decreed that this item was generated more often: sweet mocassins (zhenskaya obuv', freq bonus 7) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of grounding (granit plashch, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 59) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: curing uniform (chistyye belyye odezhdy) The RNG hath decreed that this item was always generated cursed: cloak of premature death (zlo plashch) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: white flower sword (tsvetok luka palash) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 2) Trap randomization happened for 1 in 810 traps Next attribute increase check would have come at turn 2747 Strength training was 9 Dexterity training was 3 Wisdom training was 0 Constitution training was 20 Your sanity was 0 You had not decided on your sexuality yet Your chance to block was 21% You had 732 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - istseleniye 1 healing 0% 0% Techniques known in the end Name Level Status turn undead 3X Prepared(0) blessing 3X Prepared(0) healing hands 3X Prepared(0) spirituality check 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons orkov kinzhal (syroy kinzhal) yatagan (krivoy mech) yaponskiy luk (dlinnyy luk) Armor khalat (goluboy khalat) kozhanyye perchatki (perchatki dlya snosa) shlem orkov (zheleza cherep shapka) Scrolls scroll of magiya otobrazheniye (WAKE ME UP INSIDE) scroll of istseleniye (ODIV) scroll of volshebnaya sila (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of faza dver' (SUSY THENSE) scroll of identifikatsiya odin punkt (OMG AMY ASCENDED FOURK AND SURVIVED WAND DESTRUCTION) scroll of lecheniye (THIS SLING IS RETARDED) Spellbooks spellbook of istseleniye (crying) spellbook of zhelayushchikh (sky blue) Potions * potion of voda (clear) potion of prosveshcheniye (bouillon) potion of dopolnitel'naya istseleniye (creamy) Tools sedlovina (yezda instrument) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures a worker ant a blot a touch spore a kitten a panther woman 0 hobbit veterans (1 created) 0 hobbit younglings (1 created) 0 dwarf thieves (1 created) a mover jelly 0 mynocks (2 created) 0 young nymphs (1 created) 0 inept nymphs (1 created) a deimonidaine 8 marine goblins 0 drains rats (2 created) 0 black rats (1 created) a man eating plant 0 grid bugs (2 created) a bugger error 0 chaffinches (1 created) 2 luminescent spores (1 created) 0 grab kops (1 created) 0 shopkeepers (2 created) a confined ghost 0 graceful mussles (1 created) 36 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 34 times You killed 19 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Basic] (max Expert) (27 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (33 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (54 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Nirol the Chevalier... You quit in The Dungeons of Doom on dungeon level 2 with 681 points, and 77 pieces of gold, after 932 moves. Killer: quit You were level 3 with a maximum of 37 hit points when you quit. You reached the 97th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 95 711 Leeroy-Ast-Jap-Mal-Law quit in Space Base on level 15. 21 [21] 96 706 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 12. Killed by a copperhead snake. - [29] *97 681 Nirol-Che-Sov-Mal-Neu quit in The Dungeons of Doom on level 2 [max 3]. 31 [37] 98 665 krumch-Ast-Ske-Fem-Law died in Space Base on level 9. Killed by a fumarole spores. - [39] 99 636 krumch-Occ-Dev-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [35]