Nirol, chaotic male satre Pokemon ------ ###############|....| ##----- #,,,,,,,,,,,,,,-....| #`..#n| #,#############|....| #,|.&{| #,# #####|....| #,|.$>- #,# ###,,,,....`| #,----- #,# #,,,###-|----#### #,,,# #,# #,### #,,,,,,,,# ###,# #,## #,# ########,######,## ,,,# #,# #,,,,,,,,,,,,,#,,# --------.------,# #,-|---.-----.--1# |............<.,# #,|.........\..|,# |.............|#######,|............|,# |.............|#,,,,,,,|............|,# |..............,,######|.............,# |.............|### --------------## --------------- [Nirol the BEIL] St16 Dx14 Co10 In8 Wi7 Ch4 PokSatMalCha Dlvl:3 $128 HP-6(69) Pw50(50) AC6 MC0 Xp6/380 Wt62/1730 T1527 Hun Par Latest messages As you read the scroll, it disappears. You feel healthier! You miss the Verier. You are suddenly very hot! [-7 -> 26] The Verier butts you! [-9 -> 17] The Verier claws you! You are frozen by the Verier! [-5 -> 12] Warning: HP low! The Verier bites you! [-5 -> 7] Warning: HP low! The Verier butts you! You hear the howling of the CwnAnnwn... [-5 -> 3] Warning: HP low! The Verier claws you! You die... Your inventory Amulets s - a blessed amulet versus poison (being worn) {0} Weapons l - the cursed very rusty +0 morning star named Evening Star (weapon in hand) {48} r - 21 blessed +2 darts {0} H - an uncursed +0 rubber hose {8} Comestibles a - 3 uncursed apples {0} b - 5 uncursed carrots {0} c - an uncursed tripe ration {0} d - 10 uncursed slime molds {0} Scrolls f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} Wands e - an uncursed wand of enlightenment (1:2) {0} t - an uncursed wand of enlightenment (0:5) {0} C - an uncursed wand of secret door detection (0:1) {0} Tools o - an uncursed bag of holding {5} q - an uncursed tin whistle {0} u - an uncursed wax candle (2000) {0} Gems y - an uncursed +1 worthless piece of teal glass {1} The bag of holding is empty. Final attributes You were piously aligned Your alignment was 22 Your max alignment was 24 You carried 0 sins You could not have this property extrinsically: quad attacks Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 90% Ring drop chance was reduced to 99% Wand drop chance was reduced to 81% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 88% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: polearms The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: unicorn horn The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 19883) Heavy curses were more common by 19% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 58863 Monster spawn increase reached its maximum at turn 165993 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1407198 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: misdeal tumor (freq bonus 30) The monster species that spawned more often: savored authoring (freq bonus 60) The monster species that spawned more often: electro turret (freq bonus 9) The monster species that spawned more often: Nora (freq bonus 15) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 24) The monster species that spawned more often: cool dirigent (freq bonus 54) The monster species that spawned more often: chaos ant (freq bonus 10) The monster species that spawned more often: undead fencer (freq bonus 4) The monster species that spawned more often: little pig (freq bonus 12) The monster species that spawned more often: noober (freq bonus 12) The monster species that spawned more often: flozen spirit (freq bonus 3) The monster species that spawned more often: Gamabunta (freq bonus 4) The monster species that spawned more often: asterios (freq bonus 9) The monster species that spawned more often: psychic mold (freq bonus 6) The monster species that spawned more often: Health (freq bonus 18) The monster species that spawned more often: freshwater girl (freq bonus 24) The monster species that spawned more often: fire eel (freq bonus 10) The monster species that spawned more often: soberer mild (freq bonus 12) The monster species that spawned more often: gnomish gunman (freq bonus 36) The monster species that spawned more often: obsidian gargoyle (freq bonus 18) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 16) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster species that never randomly spawned: dinner bushiest The monster species that never randomly spawned: mirror wort The monster species that never randomly spawned: stairway to heaven The monster species that never randomly spawned: slinger The monster species that never randomly spawned: goomba The monster species that never randomly spawned: +3 jl barrier The monster species that never randomly spawned: hunting hawk The monster species that never randomly spawned: maneuvered daughter The monster species that never randomly spawned: forgotten light The monster species that never randomly spawned: greater astral elemental The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: helm of anti-magic (hairnet helmet) The RNG hath decreed that this item was never generated: nastypole ((null)) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 20) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 19) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 16) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 14) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 14) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 3) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 14) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 3) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 11) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: tunnel trap (freq bonus 4) Trap randomization happened for 1 in 943 traps Next attribute increase check would have come at turn 2473 Strength training was 10 Dexterity training was 19 Wisdom training was 11 Constitution training was 50 Your sanity was 0 You were disintegration-resistant You were poison resistant You were paralyzed (-5) You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were telepathic You were warned You had 295 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status poke ball 6X Reloading(287) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) reinforce memory 6 R Prepared(0) pummel 5X Prepared(0) spirituality check 4X Prepared(0) air dash 3X Prepared(0) ward against flame 2X Prepared(0) Discoveries Artifacts Evening Star [unaligned morning star] Amulets amulet versus poison (drake tooth) Scrolls scroll of healing (NO TNILCYR ALLIK) scroll of mana (YNORI ERUP) scroll of phase door (KUS VOLA ZABIJEM TA) scroll of standard id (I ONLY PLAY AA) scroll of cure (LIFE RISK JAM ALSO DAMAGED) * scroll of extra healing (AWAKED FASTLY) * scroll of greater mana restoration (GHOTI) scroll of acquirement (MUUTATATOTOTS) scroll of teleportation (KRRRRRRRRRRRZ) Potions potion called booze? (streamlined) Wands wand of enlightenment (bristly) wand of secret door detection (ray-shooting) Tools bag of holding (bag) tin whistle (whistle) wax candle (candle) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a blob a thirv spore 0 floating eyes (1 created) a not a floating eye a regular cat 0 hobbit younglings (1 created) a hobbit 0 bloating dwarves (1 created) 0 duergar thieves (1 created) 0 retches (1 created) a newtechaun 0 baby mimics (1 created) 0 normal mimics (1 created) 0 lambs (1 created) 0 child boars (1 created) 2 sewer rats 0 visor sewer rats (1 created) a pack rat 0 eevees (1 created) 2 spiderlings 0 wimpdag bangers (1 created) a grain vortex a curn centaur a wimpy yellow dragon 0 beginner elementals (1 created) 0 emus (1 created) a lichen 0 luminescent spores (1 created) 0 sub-gnomes (2 created) a sufferer 0 gnomes (2 created) 0 net gnomes (1 created) 0 little grey aliens (1 created) 0 tiny rascallings (1 created) 0 gnome lords (2 created) 0 gnomish wizards (1 created) 0 gnome bitches (1 created) a Kop Lieutenant 0 hobbit mummies (1 created) 0 miner mummies (1 created) 0 uhoh slimes (1 created) a white snake a vat snake 2 river moccasins a shambling wight a grid xorn 0 med xorns (1 created) a black bear cub 0 dwarf zombies (1 created) 0 elf zombies (1 created) a cardboard golem 0 boeh babies (1 created) a dumb human a yakuza member 0 shopkeepers (2 created) a minighost (2 created) 3 eh ghosts (4 created) The Verier (0 times) 0 turto fish (1 created) a swim hata a hata-hata 0 rouge jellyfish (1 created) 0 graceful mussles (1 created) a piranha a newt 0 walking green flowers (1 created) a novice medium wall a +1 nm wall a newborn rub monster 0 low rub monsters (1 created) a 42 trove 82 creatures born. 39 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 60 times You killed 36 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (50 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (27 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (21 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Pokemon... You died in The Dungeons of Doom on dungeon level 3 with 1766 points, and 128 pieces of gold, after 1527 moves. Killer: a monster (the Verier), while paralyzed by a monster attack You were level 6 with a maximum of 69 hit points when you died. You reached the 24th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 3 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 22 2877 Nirol-Sai-Liz-Fem-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (gay boy), while helplessly knocked out. - [67] 23 2579 krumch-Sam-Esp-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Firingnir). - [65] *24 1766 Nirol-Pok-Sat-Mal-Cha died in The Dungeons of Doom on * level 3. Killed by a monster (the Verier), while paralyzed by a monster attack. - [69] 25 1675 krumch-Dea-Xor-Mal-Cha turned to stone in The Dungeons of Doom on level 1. Petrified by a minor angel. 59 [60] 26 1642 krumch-Fla-Esp-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [77]