Nirol, neutral female troll Space Marine ################### ,,,,,,,,,,,,,,,,,,# ### #######----------,# ------------## |.%.......,,,#|...........,# #|........|,,,,|..........|,# ,-........|###,-%.........|,# #|.....<..| #,-.----------,# ---------- #,,,,,,## ##,,# ##,###,,####,,# ##,# #,,,,#,----- #a## ###,,,-...| -T- ###|...| @@aa #,-...| .@@... ##|...| @@.@@.@. |...| .@.@@@...| |...| @..(!.@.$`.| ----- +@@...".@.) .| --------------- [Nirol the Space Sergeant] St17 Dx6 Co14 In3 Wi7 Ch4 SmaTroFemNeu Spa:11 $42 HP0(109) Pw26(26) AC9 MC3 Xp8/1424 Wt252/2030 T1094 Stn Latest messages The killer bee misses. The killer bee stings you! You hear the howling of the CwnAnnwn... [-3 -> 9] Warning: HP low! The bad hunter wields a runed broadsword {30}! The bad hunter swings her runed broadsword. The bad hunter hits you! [-5 -> 4] Warning: HP low! The bad hunter misses. The werebee misses. The werebee stings you! The beginner merc wields a noob pollax {20}! The beginner merc thrusts a noob pollax. You are hit by a noob pollax. [-3 -> 1] Warning: HP low! The killer bee stings you! You die... Your inventory Weapons a - an uncursed +0 pistol {8} b - an uncursed +0 hand blaster (weapon in hand) {12} d - 45 uncursed +0 blaster bolts (in quiver) {1} h - an uncursed +0 ranseur (alternate weapon; not wielded) {20} p - 2 uncursed +0 orcish daggers {8} y - a blessed +0 orcish spear {12} z - 8 uncursed +3 darts {0} A - 17 cursed -3 silver arrows {0} J - 4 uncursed +0 bullets {0} K - 3 cursed -2 bullets {0} L - an uncursed +0 rifle {12} M - an uncursed +2 knife {2} N - the blessed +3 wedged little-girl sandal named Hellclap {1} Armor g - an uncursed +1 jumpsuit (being worn) {5} x - an uncursed +0 mecha-irazu (being worn) {10} O - the blessed +2 elven mithril-coat named Cruel Spur {60} Comestibles s - 8 heavily cursed slime molds {0} B - an uncursed partly eaten food ration {1} I - a heavily cursed burnt partly eaten slime mold {0} Scrolls i - 6 uncursed scrolls of healing {0} j - 6 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of cure {0} Spellbooks C - an uncursed spellbook of healing (6:0) {0} Potions f - a blessed potion of monster detection {0} Rings q - an uncursed ring of sustain ability (on right hand) {0} u - a cursed -1 ring of increase damage {0} Wands o - an uncursed wand of trap creation (0:17) {0} D - an uncursed wand of striking (0:0) {0} Tools e - 5 uncursed +0 torch (823)'s {100} t - an uncursed stethoscope {0} E - a blessed brass lantern (1041) {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 95% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 84% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: shuriken The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: dagger (turn 90) The following skill couldn't be trained before a certain turn number is reached: shield (turn 19237) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 137060 Monster spawn increase reached its maximum at turn 269408 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2206120 The monster class that cannot be genocided was rub monster The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: swight (freq bonus 8) The monster species that spawned more often: flame archer (freq bonus 3) The monster species that spawned more often: undead archeologist (freq bonus 18) The monster species that spawned more often: decadent unsymmetrically (freq bonus 24) The monster species that spawned more often: gaul (freq bonus 12) The monster species that spawned more often: sst beam (freq bonus 6) The monster species that spawned more often: troglodyte witch doctor (freq bonus 8) The monster species that spawned more often: nonexportable recommend (freq bonus 6) The monster species that spawned more often: death scorpion (freq bonus 30) The monster species that spawned more often: undead ant (freq bonus 6) The monster species that spawned more often: pink naga (freq bonus 4) The monster species that spawned more often: incinerator (freq bonus 2) The monster species that spawned more often: poniarded geese seater (freq bonus 8) The monster species that spawned more often: translucent warp patch (freq bonus 4) The monster species that spawned more often: empty wall (freq bonus 8) The monster species that spawned more often: down centaur (freq bonus 2) The monster species that spawned more often: non anomic damaging scope (freq bonus 12) The monster species that spawned more often: civilian repainted (freq bonus 8) The monster species that spawned more often: north orc (freq bonus 6) The monster species that spawned more often: blue wizard (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster species that never randomly spawned: amorphous spore The monster species that never randomly spawned: hollow fungus The monster species that never randomly spawned: asian trapper The monster species that never randomly spawned: red slaad The monster species that never randomly spawned: reprise thrower congenitally collard The monster species that never randomly spawned: knurl bulimiac The monster species that never randomly spawned: pile of knife-bladed coins The monster species that never randomly spawned: quantum patch The monster species that never randomly spawned: wizard of elena The monster species that never randomly spawned: impishly relicensing The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 6) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 17) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 23) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 25) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 36) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 19) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 12) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 9) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 4) Trap randomization happened for 1 in 183 traps Next attribute increase check would have come at turn 3314 Strength training was 4 Dexterity training was 50 Wisdom training was 18 Constitution training was 11 Your sanity was 265 You were immune to sickness You were stunned (54) You had not decided on your sexuality yet You were prevented from having psi resistance (160) You had infravision You had 1007 points of nutrition remaining You regenerated You had reflection You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Krog, Winston and Cyrus Your deity was Winston The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (696) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 71% 99% Techniques known in the end Name Level Status create ammo 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Weapons ranseur (hilted polearm) orcish dagger (crude dagger) orcish spear (crude spear) Armor jumpsuit (silver clothes) Scrolls scroll of healing (SLEXY ROBBER NYMPHETS 2018) scroll of mana (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of phase door (SERGEANT MC SHITHEAD) scroll of standard id (MUCH THEEF VERY ROCK) scroll of cure (LV FTS) * scroll of extra healing (BORING BUT OPTIMAL) * scroll of greater mana restoration (THERE IS NO SPOON) scroll called shuffler (DNETHACK HAS HIGH HEELSES) Spellbooks spellbook of healing (scooting) Potions potion of monster detection (venomous) potion called thrown (spiritual) potion of paralysis (grog) potion of healing (ochre) potion called smelly (cloudy) Rings ring of increase damage (zinc) ring of sustain ability (yithian) Wands wand of trap creation (circular) wand of striking (forked) wand of disintegration beam (non-functional) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 10 to 11 Level 11: <- You are here Vanquished creatures 0 ants (1 created) 4 killer bees (8 created) 0 large ants (1 created) 0 combo fuel barrels (2 created) 0 fogses (1 created) a small dog-man 0 wanter demons (1 created) 0 hard blue jellies (1 created) 4 fallens a fallen shaman a newtechaun 0 mynocks (1 created) 0 goooblins (1 created) 0 goblin thieves (1 created) a rabbit 0 eevees (1 created) a millipede a trembling bug a stone bug a chaffinch a foul crow 0 duck warriors (1 created) 9 beginner elementals 9 crawling elementals 13 spaces 15 emus 2 invisible badguys a signed elemental a splash elemental an elemental portal a digestolichen a waring 0 apprentice spore lichens (1 created) a little grey alien a porter gray ooze 0 sinorns (1 created) a newt zombie 0 human adventurers (3 created) 2 friendly adventurers (6 created) a human thief (2 created) 2 dumb humans (4 created) 0 regular humans (2 created) 0 dualwield humans (1 created) 0 child nurses (1 created) 2 zero gunnhilds an insane survivor an aaah aaah (2 created) 0 cern beginners (1 created) 0 chimney sweeps (1 created) 0 elderly gentlemen (2 created) 0 stupid looking cos-players (1 created) 0 biker gang members (1 created) 0 boil-covered wretches (3 created) a village idiot 0 wide-eyed tourists (1 created) 0 singing happy drunks (1 created) a busy-looking merchant 0 mean-looking mercenaries (1 created) 0 battle-scarred veterans (2 created) 0 weary-looking travelers (1 created) 0 coal miners (1 created) 0 beginner mercs (2 created) 0 yakuza members (1 created) 0 furries (1 created) 0 dunadans (1 created) 0 maias (2 created) 0 nords (1 created) 0 redguards (1 created) a yokuda 0 sensers (1 created) a poisoner 0 weregridbugs (6 created) 0 hielers (2 created) 0 peasants (1 created) 0 dark hunters (2 created) a dark spearwoman (2 created) 0 dark rangers (2 created) 0 passants (1 created) 0 pitchguards (3 created) 0 vile hunters (2 created) 0 vile archers (2 created) 0 bad hunters (1 created) 0 vile lancers (2 created) 0 bad lance carriers (3 created) 0 underpaid nurses (1 created) 0 item users (1 created) 0 tender babes (2 created) a miner 0 muggers (3 created) 0 force muggers (1 created) 2 smirking sneak thieves (5 created) 0 werejackals (1 created) a novice rogue a werebee (3 created) 0 water thieves (1 created) 0 wig sheep (1 created) 0 hc girls (1 created) a farting girl 0 goodwives (1 created) 0 fighting humans (1 created) an asian girl 0 estrella girls (1 created) 0 sweet coquettes (1 created) 0 alien warriors (1 created) a dark girl 0 evasive enemy troopers (1 created) 0 enemy troopers (1 created) a Woodland-elf (3 created) a flying Woodland-elf 0 elams (1 created) 0 novice nurses (1 created) 0 Green-elf rogues (1 created) 0 black knights (1 created) 0 black rogues (1 created) 0 black archers (1 created) 0 trainers (1 created) 0 chiquai (1 created) 0 aztpoks (1 created) 0 nastinators (1 created) 0 minimalists (1 created) 0 dragonball kids (1 created) 0 cuntgun troopers (1 created) 0 Elberether lords (1 created) 0 sexy girls (1 created) 0 colorators (1 created) 0 psykers (1 created) 0 psycho guards (1 created) 0 evasive snipers (1 created) a soldier (2 created) 0 eh ghosts (1 created) a kogepan a blue play figure a novice roll wall 0 hands of the dead (1 created) 0 small turrets (1 created) 0 biem turrets (1 created) 238 creatures born. 101 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 94 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (31 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Master) (51 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (5 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (119 of 160) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Space Marine... You died in Space Base on dungeon level 11 with 6352 points, and 42 pieces of gold, after 1094 moves. Killer: a monster (killer bee) You were level 8 with a maximum of 109 hit points when you died. You reached the 14th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 3 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 12 8430 krumch-Sof-Hum-Mal-Neu died in Space Base on level 26. Killed by a monster (wolf mummy). - [55] 13 7470 krumch-Pir-Uni-Mal-Law died in The Gnomish Mines on level 6. Killed by a dart. - [77] *14 6352 Nirol-Sma-Tro-Fem-Neu died in Space Base on level 11. Killed by a monster (killer bee). - [109] 15 4724 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [64] 16 4633 Nirol-Hea-Spa-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (The Grim Reaper). - [83]