Nirol, chaotic male alchemist Courier ------------###------ ----- |...........,,,...... |...|#### |...(..#...|#,,|....|## |...-,,,,###### --------##|..#......#| #.....,# |...|###,,,,,,,# ------- |.......,,|..........| |....|,# |...| #######,,### |.....| |......|#,|..#.......| |...>|,# |...| ##,,,## |.....|# |......|#,|..........| ------,# |...| ###,,,# |......`# |......|#,#..#...#...| #,# --.-- ##,,###|.....|,# -----|--#,|........#.| #,# ,,, ##,,,,......|,# #,^ #,-|---------- #,# #,# #####|.....|,# #,, ,,,,, #,,##,,# ----.--,# -.----.--- ##,##,## ############,##,------- |........| #####,###,#######,##,###############,,,,,,,,,,,,,,,..<...| |........|##,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,######,|.....| |......`..,,,-------,#######,----------#--------------------#,......| ----------###|S@S..|,# #,|.......%.....................|##|.....| |SdS...`# #,|.......%.....................| ------- |.....|# #,..............................| ------- ##------------------------------- [Nirol the Vault Dweller] St8 Dx9 Co14 In7 Wi5 Ch5 CouAlcMalCha Dlvl:1 $17 HP-1(11) Pw2(2) AC4 MC3 Xp1/13 Wt44/1270 T409 Wea Latest messages You consume candied food. You feel weak now. With great effort you move the boulder. You try to move the boulder, but in vain. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! What do you want to drink? [dh-l or ?*.] An endless stream of snakes pours forth! The little dog misses the river moccasin. The little dog misses. What do you want to throw? [$abce or ?*] In what direction? [hykulnjb><] The vial crashes on the river moccasin's head and breaks into shards. The potion of radium evaporates. The river moccasin looks very sick. You feel very sick! The river moccasin bites you! You die... Your inventory Weapons a - an uncursed +0 pistol {8} b - 20 uncursed +0 bullets (in quiver) {0} c - an uncursed +0 knife (alternate weapon; not wielded) {2} e - a blessed +1 scalpel (weapon in hand) {2} Armor f - an uncursed +5 pair of gauntlets of fumbling {4} g - an uncursed +5 lab coat (being worn) {4} x - an uncursed +0 gnomish helm {1} Scrolls p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Spellbooks n - an uncursed spellbook of chemistry (0:5) {0} u - an uncursed spellbook of dream eater (0:3) {0} w - an uncursed spellbook of force bolt (1:1) {0} Potions d - 2 uncursed finalized potions of Jolt Cola {0} i - an uncursed finalized potion of cyanide {0} j - a blessed finalized potion of paralysis {0} k - an uncursed potion of acid {0} l - an uncursed potion of sickness {0} Wands y - an uncursed wand of slow monster (0:9) {0} Tools m - 3 * uncursed bottles {3} o - a * uncursed chemistry set (4:40) {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: corrosivity You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 92% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 62% Tool drop chance was reduced to 72% Food drop chance was reduced to 84% The following skill could not be trained at all: healing spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: occult spells Heavy curses were more common by 19% Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36984 Monster spawn increase reached its maximum at turn 73608 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1071656 The monster class that cannot be genocided was wraith The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: forbidden lich (freq bonus 12) The monster species that spawned more often: stationary wight (freq bonus 12) The monster species that spawned more often: oddoshishi (freq bonus 16) The monster species that spawned more often: electro shocker (freq bonus 6) The monster species that spawned more often: sludge warp fungus (freq bonus 108) The monster species that spawned more often: chinese lady (freq bonus 16) The monster species that spawned more often: screaming skull (freq bonus 8) The monster species that spawned more often: adom mummy (freq bonus 22) The monster species that spawned more often: supreme lich (freq bonus 24) The monster species that spawned more often: moldy defiler (freq bonus 8) The monster species that spawned more often: conjuration contemplative unlucky massacred (freq bonus 18) The monster species that spawned more often: noncontrollably pate surprized undecided (freq bonus 4) The monster species that spawned more often: scarlet colony (freq bonus 15) The monster species that spawned more often: nasty beam (freq bonus 18) The monster species that spawned more often: polue mummy (freq bonus 8) The monster species that spawned more often: weapon golem (freq bonus 84) The monster species that spawned more often: rugging vertex (freq bonus 6) The monster species that spawned more often: volt mold (freq bonus 10) The monster species that spawned more often: cosmo uncomplicated (freq bonus 24) The monster species that spawned more often: wierdo horror (freq bonus 12) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 16) The monster species that never randomly spawned: battle hopper The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: atlach-spida The monster species that never randomly spawned: med xorn The monster species that never randomly spawned: volt pudding The monster species that never randomly spawned: reawake singly The monster species that never randomly spawned: fundamentally stench The monster species that never randomly spawned: hellish vampire bat The monster species that never randomly spawned: juggled llama enshrouding The monster species that never randomly spawned: winged white unicorn The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 76) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 18) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 7) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: implant of pumping (shaven) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 16) Trap randomization happened for 1 in 968 traps Next attribute increase check would have come at turn 530 Strength training was 6 Dexterity training was 8 Wisdom training was 0 Constitution training was 6 Your sanity was 0 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were poison resistant You were doubly acid resistant You had not decided on your sexuality yet You were prevented from having corrosivity (0) You hungered rapidly You had 68 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Caesar The version you were playing was: Unix SlashEMExtended Version 2.5.0 (de75c12a) - last build Wed Apr 24 04:41:42 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 96% Techniques known in the end Name Level Status research 1 R LIMIT(0) tinker 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor gauntlets of fumbling (yellow gloves) lab coat (white coat) gnomish helm (little red hat) Scrolls scroll of healing (BWARHARHARHARHAR) scroll of mana (DIBING TO ATTACK NEXT) scroll of phase door (LAST AUX SPROING) scroll of standard id (KO BATE) scroll of cure (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) * scroll of extra healing (SWEETHEART BUNDLE) * scroll of greater mana restoration (HP RECOVERY BY GRAUP) Spellbooks spellbook of chemistry (acidic) spellbook of dream eater (crimson) spellbook of force bolt (emanating) Potions * potion of Jolt Cola (clotted blood) * potion of booze (quicksilver) * potion of fruit juice (baby's breath) * potion of see invisible (blueberry) * potion of sickness (whisky) * potion of sleeping (camo) * potion of clairvoyance (sweet basil) * potion of confusion (aqueous) * potion of hallucination (cluster amaryllis) * potion of healing (cinnamon) * potion of extra healing (pink) * potion of restore ability (blue flag) * potion of blindness (maleen) * potion of ESP (sticky) * potion of gain energy (swirly) * potion of gain health (tesco value) * potion of banishing fear (foaming) * potion of fire resistance (orange tea) * potion of ice (blue) * potion of fire (blood-colored) * potion of fear (baloon flower) * potion of stunning (raspberry) * potion of numbness (reddish) * potion of dimness (concocted) * potion of slime (black lily) * potion of urine (glassy) * potion of cancellation (peculiar) * potion of sanity (cloudy) * potion of cure insanity (purple-red) * potion of porter (vinaigrette) * potion of wonder (hibiscus) * potion of terces dlu (unlight) * potion of hiding (dandelion) * potion of decoy making (unnatural) * potion of down level (pungent) * potion of keen memory (brown oolong tea) * potion of cure wounds (fragrant olive) * potion of cure serious wounds (acai berry) * potion of night vision (voluminous) * potion of cure critical wounds (spoonful) * potion of resistance (steamy) * potion of poison (chewable) * potion of coffee (pseudo-violet) * potion of red tea (squishy) * potion of oolong tea (grog) * potion of green tea (wormwood) * potion of cocoa (substitute) * potion of green mate (present) * potion of terere (deep blue) * potion of aojiru (red) * potion of wine (jasmine) * potion of Ultimate Tsuyoshi Special (creepy) * potion of Mehoho Burusasan G (green) * potion of beneficial effect (ethereal) * potion of random intrinsic (simmering) * potion of training (mulled) * potion of invisibility (silver) * potion of monster detection (bitter) * potion of object detection (bright green tea) * potion of enlightenment (glossy white) * potion of full healing (illuminated) * potion of levitation (violet-red) * potion of polymorph (starlight) * potion of mutation (clover) * potion of speed (tangerine) * potion of acid (streamlined) * potion of oil (bewitched) * potion of salt water (gastric) * potion of gain ability (ghostly) * potion of gain level (bouillon) * potion of invulnerability (cherry-blossom) * potion of paralysis (cornflower) * potion of extreme power (nectar) * potion of recovery (prickly ash) * potion of heroism (herbal) * potion of cyanide (thyme) * potion of radium (magenta) * potion of Pan Galactic Gargle Blaster (squirting) * potion of (null) (mum) * potion of (null) (plasmatic) * potion of (null) (gasoline) * potion of (null) (silvervine) * potion of (null) (marigold) * potion of (null) (aquamarine) * potion of (null) (elder flower) * potion of (null) (lavender) * potion of (null) (hidden tea) * potion of (null) (muddy) * potion of (null) (icy) * potion of (null) (tan) * potion of (null) (blinding) * potion of (null) (homebrew) * potion of (null) (incandescent) * potion of (null) (violet) * potion of (null) (golden) * potion of (null) (honey) * potion of (null) (fuming) * potion of (null) (rainbow) * potion of (null) (St.John's Wort) * potion of (null) (shining) * potion of (null) (essential) * potion of (null) (instant coffee) * potion of (null) (ice-cold) * potion of (null) (smoky) * potion of (null) (bird's eye) * potion of (null) (anise seed) * potion of (null) (bayberry) * potion of (null) (ink) * potion of (null) (milky) * potion of (null) (greasy) * potion of (null) (liquid) * potion of (null) (polka-dot) * potion of (null) (flowing) * potion of (null) (sizzling) * potion of (null) (hallowed) * potion of (null) (forget-me-not) * potion of (null) (luminescent) * potion of (null) (bright) * potion of (null) (rosemary) * potion of (null) (aromatic) * potion of (null) (topaz) * potion of (null) (emerald) * potion of (null) (sparkly) * potion of (null) (roast mate) * potion of (null) (dangerous) * potion of (null) (radiating) * potion of (null) (flammable) * potion of (null) (endbringer) * potion of (null) (vitriol) * potion of (null) (caustic) * potion of (null) (distilled) * potion of (null) (stevia) * potion of (null) (manky) * potion of (null) (viscous) * potion of (null) (dark) * potion of (null) (iffy) * potion of (null) (fluorescent) * potion of (null) (cough) * potion of (null) (freezing) * potion of (null) (metallic) * potion of (null) (bubbly) * potion of (null) (gaseous) * potion of (null) (nanika) * potion of (null) (mineral) * potion of (null) (plaid) * potion of (null) (slimy) * potion of (null) (paisley) * potion of (null) (syrup) * potion of (null) (mulberry) * potion of (null) (nettle) * potion of (null) (sweet) * potion of (null) (warping) * potion of (null) (tasteless) * potion of (null) (turquoise) * potion of (null) (spiritual) * potion of (null) (palmarosa) * potion of (null) (thaumaturgic) * potion of (null) (dirty) * potion of (null) (purple) * potion of (null) (cranberry) * potion of (null) (vapor) * potion of (null) (yerba mate) * potion of (null) (castor bean) * potion of (null) (gooey) * potion of (null) (opaque) * potion of (null) (chocolate) * potion of (null) (moonshine) * potion of (null) (feeding) * potion of (null) (creamy) * potion of (null) (fizzy) * potion of (null) (puce) * potion of (null) (black) * potion of (null) (yoghurt) * potion of (null) (alcoholic) * potion of (null) (illegal) * potion of (null) (brilliant blue) * potion of (null) (alchemical) * potion of (null) (cooling) * potion of (null) (gloss) * potion of (null) (orange) * potion of (null) (venomous) * potion of (null) (infusion) * potion of (null) (yellow) * potion of (null) (turbulent) * potion of (null) (glowing-red) * potion of (null) (oobleck) * potion of (null) (peppermint) * potion of (null) (mint) * potion of (null) (colorless) * potion of (null) (addicted) * potion of (null) (ecru) * potion of (null) (soapy) * potion of (null) (glam) * potion of (null) (effervescent) * potion of (null) (coffee) * potion of (null) (camping) * potion of (null) (sky blue) * potion of (null) (vermillion) * potion of (null) (white) * potion of (null) (sauce) * potion of (null) (ochre) * potion of (null) (deadweight) * potion of (null) (ruby) * potion of (null) (cacao) * potion of (null) (dark green) * potion of (null) (finicky) * potion of (null) (cyan) * potion of (null) (iridescent) * potion of (null) (jackpot) * potion of (null) (dimly-shining) * potion of (null) (iris) * potion of (null) (ketchup) * potion of (null) (crimson) * potion of (null) (carcinogenic) * potion of (null) (murky) * potion of (null) (laurel) * potion of (null) (humour) * potion of (null) (greenish-blue) * potion of (null) (caramel) * potion of (null) (amber) * potion of (null) (flubber) * potion of (null) (gray) * potion of (null) (brown) * potion of (null) (buzzing) * potion of (null) (quiet) * potion of (null) (frothing) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Wands wand of slow monster (timber) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures 0 effect butterflies (1 created) a blob 0 jackals (2 created) 0 little dogs (1 created) a slowlaine a grabhappy plant a sub-gnome 0 river moccasins (5 created) 0 new zombies (1 created) 0 rat zombies (1 created) 0 kobold zombies (4 created) 0 controllers (1 created) 0 newt zombies (1 created) 0 gnome zombies (4 created) 0 bat zombies (1 created) 0 orc zombies (1 created) 0 actual miner zombies (1 created) 0 grunthack zombies (1 created) 0 o zombies (1 created) 0 cern beginners (1 created) a human a farting brat 0 shopkeepers (1 created) 0 eh ghosts (1 created) 0 turto fish (1 created) 0 slatas (1 created) 0 swim hatas (1 created) 0 tortoises (1 created) 0 hata-matas (1 created) 0 hermit crabs (1 created) 0 nerve crabs (1 created) 0 graceful mussles (1 created) 0 trouts (1 created) 0 giant crayfish (1 created) 0 newts (4 created) a gray newt 0 twens (1 created) 0 gray twens (1 created) 0 nuuts (1 created) 0 dwens (1 created) 0 geckos (3 created) 0 demitwens (1 created) 0 nohohos (1 created) 0 toads (2 created) 0 mimic lizards (1 created) 0 +2 nd barricades (1 created) 0 +3 nd barriers (1 created) 64 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (22 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Courier... You died in The Dungeons of Doom on dungeon level 1 with 118 points, and 17 pieces of gold, after 409 moves. Killer: a monster (river moccasin) You were level 1 with a maximum of 11 hit points when you died. You reached the 29th place on the top 10000 list. No Points Name Hp [max] 1 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 2 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 3 12649 krumch-Ast-Clk-Mal-Law quit in Space Base on level 49. 40 [40] 27 269 murmur-Elm-Gha-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] 28 167 krumch-Pol-Lep-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [14] *29 118 Nirol-Cou-Alc-Mal-Cha died in The Dungeons of Doom on * level 1 [max 2]. Killed by a monster (river moccasin). - [11] 30 108 BSOD2-Loc-Sok-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16] 31 98 krumch-Sci-Alc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bright blue missingno. - [21]