Nirol, neutral male x-race Erdrick ###### ###------....-----############## ###### #,,...............,,,,,,,,,,,,,# #,,,,# ###,#|.............-,,,#--------.---------- #,#### #,,,#---|..----..---,###|.................| #,------ #,### #,#,#####,,,,,# |.................| #,-....| ##,# #,,,,,,######## |.................|## ##,|....|#####,`# ######,,,`# |.....{...........-,# #,,|....|,,),,,# ------.- |.................|,# ---------C,|.....,###### ---......--- -------------------,#------ |.o...oTz,,|....|## |...--->...|### #,,|[[[.| |.o.B?.D|#,|....| |...( #|....,,## ##%|%[[[| |Bs(.o]s ------ |...----...|#`,# #,-.[%[| |$ChToT ---......--- #,---------- ##|.[[[| ------- -------- #,|......#.-- |.[[.| #,.......<..| ------ ##|......%..| |.........| |.#.......| ----------- [Nirol the City Hero] St10 Dx16 Co12 In4 Wi9 Ch7 ErdXraMalNeu Dlvl:5 $106 HP-1(78) Pw70(73) AC0 MC6 Xp9/4890 Wt383/1640 T4783 Latest messages The small troll claws you! [-6 -> 29] The Olog-hai thrusts a vulgar polearm. You are hit by a vulgar polearm! [-4 -> 25] You kill the small dog-man! You hit the forest centaur! You kick the forest centaur. The baby rainbow dragon bites you! [-8 -> 17] The forest centaur swings his bow. Your implant of butchery deflects the forest centaur's attack. The forest centaur misses. The small troll swings her double-headed axe. The small troll hits you! You hear the howling of the CwnAnnwn... [-12 -> 5] Warning: HP low! The small troll claws you! You die... Your inventory Implants u - a cursed implant of butchery (being worn) {0} Weapons a - an uncursed +0 battle staff (weapon in hands) {16} j - 2 uncursed +0 frag grenades (in quiver) {0} r - an uncursed +0 aklys {7} J - 3 cursed -3 orcish spears {36} N - 28 uncursed +0 arrows {0} O - an uncursed +0 bow {12} P - an uncursed +0 axe {24} V - an uncursed +0 battle staff {16} W - an uncursed +0 elven spear {12} Y - a blessed +1 club {12} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed stainless -5 anti caster cloak (being worn) {4} d - a cursed -4 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed everlasting +1 helmet (being worn) {20} q - an uncursed +0 dwarvish roundshield {40} H - the uncursed fireproof +0 oilskin cloak named Mindrend {4} L - an uncursed +0 pair of leather gloves {4} Q - a cursed -1 dwarvish cloak {4} S - an uncursed +0 pair of iron shoes {20} U - an uncursed +0 elven mithril-coat {60} Comestibles h - an uncursed eucalyptus leaf {0} v - 4 uncursed pears {0} Scrolls k - 9 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed strongly greased scroll of mana {0} A - a blessed scroll of phase door {0} F - a cursed scroll of healing {0} Spellbooks i - an uncursed spellbook of lightning (0:5) {0} y - an uncursed spellbook of poison blast (2:3) {0} D - an uncursed spellbook of stun monster (6:1) {0} M - an uncursed spellbook of shocking sphere (0:1) {0} X - an uncursed spellbook of flame sphere (2:4) {0} Potions C - 2 uncursed potions of water {0} R - an uncursed finalized potion of sleeping {0} Rings E - an uncursed -2 ring of gain intelligence (on right hand) {0} Wands t - a blessed wand of striking (0:0) {0} Tools g - an uncursed +0 torch (771) (alternate weapon; not wielded) {20} z - an uncursed lock pick {0} I - an uncursed horn of plenty (0:28) {0} K - a blessed oil lamp (1413) {0} Z - a cursed blindfold {0} Final attributes You were piously aligned Your alignment was 30 Your max alignment was 30 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: searching You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 28 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 91% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 10% Implant drop chance was reduced to 83% Armor drop chance was reduced to 90% Food drop chance was reduced to 80% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: techniques (turn 5) The following skill became untrainable if you tried to train it too early: devices (turn 338) The following skill became untrainable after a while: body spells (turn 31257) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 66786) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 32330 Monster spawn increase reached its maximum at turn 357170 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 11019942 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: teething ruler (freq bonus 9) The monster species that spawned more often: flesh hunter (freq bonus 24) The monster species that spawned more often: disguised undead unicorn (freq bonus 40) The monster species that spawned more often: clapper snake (freq bonus 12) The monster species that spawned more often: proscenia sludgy propitiate (freq bonus 24) The monster species that spawned more often: bespangling implanted (freq bonus 24) The monster species that spawned more often: protection stealer (freq bonus 10) The monster species that spawned more often: brightlight (freq bonus 10) The monster species that spawned more often: rub hornster (freq bonus 6) The monster species that spawned more often: groggiest ibidem (freq bonus 18) The monster species that spawned more often: wisdom naga hatchling (freq bonus 6) The monster species that spawned more often: billeting adsorbate congeniality cantrip (freq bonus 20) The monster species that spawned more often: stone warp patch (freq bonus 81) The monster species that spawned more often: tiamat dragon (freq bonus 4) The monster species that spawned more often: H-point (freq bonus 3) The monster species that spawned more often: Tilla (freq bonus 12) The monster species that spawned more often: flintfish (freq bonus 10) The monster species that spawned more often: scarlet stalk (freq bonus 24) The monster species that spawned more often: littlesoph (freq bonus 10) The monster species that spawned more often: slow force fungus (freq bonus 5) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster species that never randomly spawned: mad scientist The monster species that never randomly spawned: mean spore The monster species that never randomly spawned: high-elven ranger The monster species that never randomly spawned: scorecard effloresce halved The monster species that never randomly spawned: brown warp fungus The monster species that never randomly spawned: +3 md barrier The monster species that never randomly spawned: fugitive pixy The monster species that never randomly spawned: prince of change The monster species that never randomly spawned: timely mistrusting The monster species that never randomly spawned: wigwam impoundable The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 194) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 14) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 64) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 2) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 6) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 12) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this trap was always invisible: polymorphitis trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 2) Trap randomization happened for 1 in 590 traps Next attribute increase check would have come at turn 5820 Strength training was 14 Dexterity training was 12 Wisdom training was 19 Constitution training was 1 Your sanity was 0 You were punished You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having teleport control (0) You had infravision You had 1424 points of nutrition remaining You had polymorph control You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eden, Berith and Ymir Your deity was Berith The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 253% b - magic missile 3 attack 90% 183% c - stun monster 1 enchant 90% 93% d - flame sphere 1 matter 90% 100% Techniques known in the end Name Level Status critical strike 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Not Ready(1286) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) disarm 2 O Prepared(0) Discoveries Amulets amulet of change (attractive) Implants implant of butchery (vodoun) Weapons orcish short sword (crude short sword) droven arrow (obsidian arrow) elven short sword (runed short sword) elven arrow (runed arrow) orcish dagger (crude dagger) shuriken (throwing star) scimitar (curved sword) aklys (thonged club) orcish spear (crude spear) elven spear (runed spear) Armor anti caster cloak (metal cloak) sado maso gloves (polnish gloves) stairwell stomping boots (area boots) helmet (eternal helmet) gnomish boots (little black boots) dwarvish cloak (hooded cloak) gnomish helm (little red hat) iron shoes (hard shoes) oilskin cloak (slippery cloak) leather gloves (yellow gloves) dwarvish roundshield (large round shield) Scrolls scroll of healing (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of phase door (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of standard id (RIVER OUT AS FAST IT GOES) scroll of cure (AINZ OOAL GOWN) * scroll of extra healing (PEWDYWYPIE) * scroll of greater mana restoration (MOMOMO MELASOUT PEU PHRE) scroll of enchant armor (SEED SHOTED AS GUN 25 TIME) scroll of punishment (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of gain mana (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of identify (BLOW FLOWER VIOLENT AROUND) scroll called shudder (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) Spellbooks spellbook of lightning (glowing) spellbook of poison blast (irritating) spellbook of magic missile (sour) spellbook of stun monster (faded) spellbook of flame sphere (spiral-bound) spellbook of shocking sphere (emanating) Potions potion called blood (blood-red) potion of sleeping (nectar) potion of speed (wormwood) potion of full healing (glowing-red) potion of amnesia (sparkling) potion of recovery (reddish) potion of confusion (green) potion called acid (clover) potion of water (clear) Rings ring of gain intelligence (ebony) Wands wand of striking (monoclinic) Tools horn of plenty (horn) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 2 ants 2 effect butterflies a wax bee 2 giant flies a normal ant 6 giant ants a white midge a giant beetle a petty giant beetle a corroblob a corroder acid blob (2 created) an acid boob a blue blob an unnatural acid blob a fuel barrel a slug a thick jackal 2 foxes 0 pack dogs (2 created) 0 dogs (1 created) a small gas spore a kitten 0 felids (1 created) a frozen tiger cub a hunting gremlin 2 hobbit merchants a wimp 0 group hobbits (1 created) 2 dwarves 0 camo dwarves (1 created) 0 hurkles (1 created) a small dog-man 0 church novices (1 created) 0 dwarven guardians (1 created) a hobbit king 14 manes a homunculus 2 flying lemures a blue jelly 2 pack kobolds 3 large group kobolds 0 kobold shamans (1 created) a swamp kobold a newtechaun a baby mimic 2 baby permamimics a mini mimic 29 petit permamimics a small mimic 0 goblins (1 created) 0 goooblins (1 created) 0 it goes nothing more perries (1 created) a mega goblin 0 group goblins (2 created) 0 hobgoblins (1 created) a dweeeeeeauweauw (2 created) an earth gas 0 Mordor orcs (1 created) a goblin fighter a thick goblin fighter an imipig 2 rothes a mine giant rat 0 visor sewer rats (1 created) 0 ferret kits (1 created) 2 silver mice (1 created) a millipede a cave spider (2 created) 2 confident spiders 0 big spiders (1 created) 0 blue centipedes (1 created) a tiny lurker (2 created) 0 larvae (1 created) a maggot a tearmaggot an undead worm 4 weedles 4 clear worm masses (1 created) a natural bug a spark bug a yellow light a grounded parrot a Rame Duck a bird 0 flup flups (2 created) an airborne parrot 0 low centaurs (1 created) 0 mid centaurs (1 created) 0 forest centaurs (1 created) a baby gray dragon 0 baby orange dragons (1 created) a baby green dragon a baby rainbow dragon (2 created) a lichen (0 created) an undefined creature (0 created) an aggressive lichen a passivity lichen (0 created) 0 brown fungi (1 created) 2 mean growths (1 created) a red growth a red fungus 0 cyan growths (1 created) 2 phase molds (1 created) 2 mushrooms (0 created) 2 reddish spores (1 created) a shrieker (0 created) a bulette 0 sub-gnomes (1 created) a gnome (2 created) 0 satanic gnomes (1 created) 0 gnome stalkers (1 created) 0 gnome thieves (1 created) 0 panotties (1 created) 2 intermediate gnomes an intercrome 0 gnome lords (2 created) 2 gnomish wizards 0 gnome clerics (1 created) 0 gnome ladies (1 created) 0 gnomish psychics (1 created) 0 thrower children (1 created) 2 New Kops a Keystone Kop a mummy a gnome mummy (2 created) 0 yellow naga hatchlings (1 created) a low ooze a gray ooze 0 small trolls (2 created) 0 Olog-hai (1 created) a lemur a wood bear cub a newt zombie 0 elf zombies (1 created) 0 grunthack zombies (1 created) a zombie (2 created) a human adventurer a hieler 0 item masters (2 created) 0 shopkeepers (4 created) an immoshade 0 floating fish (1 created) a newt 3 twens an arctic fern spore a yellow mushroom patch 2 kiri mochis a killer tomato (2 created) a pile of copper coins a creeping copper coins a floor grue (2 created) 2 +1 nm walls a nemi speaker (2 created) a low rub monster a large arrow turret 0 cold troves (1 created) 240 creatures born. 187 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 18 times You eaten food with animal by-products 23 times You eaten meat 23 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 239 times You killed 182 monsters You read items or engraved 29 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (24 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (30 of 160) two-handed weapons [Basic] (max Expert) (40 of 160) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Basic] (max Expert) (29 of 160) searching [Unskilled] (max Expert) (12 of 20) techniques [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Skilled] (max Expert) (259 of 540) spear [Unskilled] (max Expert) (2 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Erdrick... You died in The Dungeons of Doom on dungeon level 5 with 14552 points, and 106 pieces of gold, after 4783 moves. Killer: a monster (small troll) You were level 9 with a maximum of 78 hit points when you died. You reached the 43rd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 41 15442 porkman-Pri-Red-Mal-Neu died in The Gnomish Mines on level 8. Killed by a monster (white unicorn called bonemaker). - [131] 42 14800 porkmantwo-Wiz-Alc-Mal-Neu died in Gehennom on level 97. Killed by a monster (Kop Lieutenant), while praying unsuccessfully. - [7] *43 14552 Nirol-Erd-Xra-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (small troll). - [78] 44 14351 35-Dun-Esp-Mal-Cha died in The Dungeons of Doom on level 48 [max 87]. Killed by a monster (byakhee). - [19] 45 14250 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 50 [max 86]. Killed by a monster (golden dragon). - [16]