Nirol, chaotic female addicted Acid Mage - ---- |.....#,# |..d...@# - --}}; [Nirol the Slimer] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddFemCha+AQZG Dlvl:3 $71 HP63(93) Pw91(91) AC2 MC1 Xp5/186 Wt97/3050 T479 Cnf Hld Latest messages You flounder. The acid hound pup eats a young mantidragon corpse {500}. You trip over your own feet. The amorphous fish brushes against your leg. The amorphous fish claws you! [-12 -> 81] The amorphous fish bites you! The amorphous fish grabs you! [-5 -> 76] You hit the amorphous fish! The amorphous fish misses. The amorphous fish claws you! The amorphous fish rips into your breast with maniacal fervor! [-6 -> 70] [-7 -> 63] The amorphous fish misses. You hit the amorphous fish! You cannot escape from the amorphous fish! The amorphous fish pulls you into the water! The amorphous fish drowns you... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} t - an invisible uncursed +0 sling {2} w - an uncursed rusty +0 two-handed sword {60} x - an uncursed +0 orcish dagger {4} Armor A - an uncursed +0 orcish helm {12} B - a blessed +3 school cap {3} Comestibles c - 2 uncursed food rations {0} s - 2 uncursed carrots {0} y - an uncursed fortune cookie {0} Scrolls e - an uncursed scroll of blank paper {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - a blessed scroll of clouds {0} q - an uncursed scroll of blank paper {0} r - an uncursed scroll of enchant weapon {0} Spellbooks h - a blessed spellbook of acid sphere (0:2) {0} i - a blessed finalized spellbook of acid stream (4:2) {0} u - a blessed spellbook of inertia (2:2) {0} Potions d - an uncursed potion of water {0} Rings g - an uncursed ring of protection from shape changers (on right hand) {0} Wands f - an uncursed wand of acid (0:3) {0} Tools j - an uncursed oil lamp (1260) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 92% chance Potion drop chance was reduced to 85% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 84% Food drop chance was reduced to 93% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 407) The following skill became untrainable if you tried to train it too early: mace (turn 30) The following skill became untrainable after a while: polymorphing (turn 26083) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 50617) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35035 Monster spawn increase reached its maximum at turn 130577 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 722262 The monster class that cannot be genocided was centaur The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: eevee (freq bonus 22) The monster species that spawned more often: big iguana (freq bonus 3) The monster species that spawned more often: Mahadeva (freq bonus 8) The monster species that spawned more often: seclude expensively decking (freq bonus 18) The monster species that spawned more often: undead ninja (freq bonus 5) The monster species that spawned more often: epidote colony (freq bonus 10) The monster species that spawned more often: arena rubber (freq bonus 3) The monster species that spawned more often: party breaker (freq bonus 8) The monster species that spawned more often: coal miner (freq bonus 30) The monster species that spawned more often: healing warp fungus (freq bonus 36) The monster species that spawned more often: caramelizing clodhopper (freq bonus 40) The monster species that spawned more often: ill warp fungus (freq bonus 36) The monster species that spawned more often: convening spinner (freq bonus 18) The monster species that spawned more often: grid bug (freq bonus 8) The monster species that spawned more often: drakee (freq bonus 12) The monster species that spawned more often: time force patch (freq bonus 12) The monster species that spawned more often: throttled unchanging (freq bonus 9) The monster species that spawned more often: crete suitably (freq bonus 12) The monster species that spawned more often: Raini (freq bonus 6) The monster species that spawned more often: muzzle fiend (freq bonus 12) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3) The monster species that never randomly spawned: metallic boomer The monster species that never randomly spawned: you troll The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: bird spawner The monster species that never randomly spawned: balance drake The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: agglomeration editorialist The monster species that never randomly spawned: mixture dietary The monster species that never randomly spawned: cartoonist lowered The monster species that never randomly spawned: elementalist The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 15) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 109) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 20) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 10) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 30) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 3) Trap randomization happened for 1 in 474 traps Next attribute increase check would have come at turn 1410 Strength training was 1 Dexterity training was 3 Wisdom training was -2 Constitution training was 3 Your sanity was 0 You were acid resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1557 points of nutrition remaining You were held by an amorphous fish You were protected from shape changers You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (65) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 96% b - acid stream 4 matter 0% 296% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) Armor orcish helm (iron skull cap) Scrolls scroll of create monster (CIRMOCLINE) scroll of healing (FASCICULUS PROPRIUS) scroll of mana (FIVE NIGHTS AT FIQS) scroll of phase door (CAO NI MA) scroll of standard id (LAM EQUENUS) scroll of cure (TIRACLE RAMICAL RELRAMI LUE) * scroll of extra healing (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of greater mana restoration (IN THE BUTT KIDNEYS) scroll of blank paper (unlabeled) scroll of clouds (SMIRITELNAYA RUBASHKA) scroll of enchant weapon (CLONE MONSTER) Spellbooks spellbook of acid sphere (maroon) spellbook of acid stream (unhealthy) spellbook of inertia (heavenly) Potions potion of water (clear) potion of oil (dimly-shining) Rings ring of protection from shape changers (granite) Wands wand of acid (pecan) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 2 ants 0 effect butterflies (1 created) a cock 0 parrot chicks (1 created) 0 pack foxes (1 created) 0 acid hound pups (1 created) a kobold 0 aqua kobolds (1 created) a swamp kobold 0 young nymphs (1 created) 0 goooblins (1 created) 4 marine goblins a visor sewer rat (2 created) a spikespider a venom crawler 0 crawling worm masses (1 created) a faerie light a baby mercurial dragon a young mantidragon 0 emus (1 created) a healtegrator 0 Gheystone Kops (1 created) 0 newt mummies (1 created) 0 low oozes (1 created) a mini rust monster 0 small snakes (1 created) a roomba 0 gnome zombies (1 created) 0 kappa zombies (1 created) 0 zero gunnhilds (1 created) 0 shopkeepers (1 created) 0 minighosts (2 created) an infernal 0 tortoises (2 created) 0 slithy tortoises (1 created) 3 hata-hatas (4 created) a hata-mata (2 created) a wet hata 0 rouge jellyfish (1 created) 0 jellyfish (1 created) 0 babelfish (1 created) 0 piranhas (1 created) 0 sharks (1 created) 0 amorphous fish (1 created) a newt (2 created) a gray twen 0 normal frogs (2 created) 0 piles of worthless coins (2 created) 0 piles of copper coins (9 created) 0 piles of silver coins (6 created) 0 gold mimics (1 created) 0 piles of killer coins (2 created) 0 piles of creeping gold coins (2 created) a spear monster a firefish (2 created) 85 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 17 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (44 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Acid Mage... You drowned in The Dungeons of Doom on dungeon level 3 with 940 points, and 71 pieces of gold, after 479 moves. Killer: moat by an amorphous fish You were level 5 with a maximum of 93 hit points when you drowned. You reached the 208th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 206 953 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (dwarven master thief), while fainted from lack of food. - [69] 207 941 Nirol-Rin-Gre-Mal-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (yeti). - [42] *208 940 Nirol-Aci-Add-Fem-Cha died in The Dungeons of Doom on level 3. Drowned in a moat by an amorphous fish. 63 [93] 209 930 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 4. 49 [54] 210 922 35-Ama-Alc-Mal-Law quit in The Dungeons of Doom on level 3. 45 [45]