Nirol, neutral female missing Graduate ------------ -----------##------ |>.........| -.........|,,.....| |....%.....| #`|.........|,#|SS..+ .......|...| #,..........|,,|S@.f| |..........|,#,|.........|,,.SS..| |...........,#,-----.-----,#--|--- |..........|,#,,,,,,,,,,,,,# --|---------,,,####,,##,##### #,,,`` ,,,#-+--.- #,,,,,# ####,, ,,##|.\...,,,##### ,,, ,,##|...#| ,,# -|-.- ,,,,.....+ |.... ####------ |...| |<... ----- [Nirol the Junior Assistant] St13 Dx11 Co13 In12 Wi12 Ch8 GraMisFemNeu Dlvl:1 $8 HP-1(27) Pw31(31) AC9 MC0 Xp1/14 Wt6/1520 T156 Latest messages [-1 -> 12] The river moccasin bites you! [-1 -> 11] The river moccasin bites you! The river moccasin's bite was poisoned! You feel weaker! You lose Strength [-3 -> 8] [-1 -> 7] The river moccasin bites you! [-1 -> 6] The river moccasin bites you! The river moccasin's bite was poisoned! [-3 -> 3] Warning: HP low! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! The river moccasin bites you! You die... Your inventory Comestibles b - 5 uncursed candy bars {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Tools a - a blessed +3 spoon (in quiver) {1} c - an uncursed expensive camera (0:24) {0} d - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: invisibility You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 53% Wand drop chance was reduced to 63% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 77% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: general combat (turn 154) The following skill became untrainable if you tried to train it too early: occult spells (turn 91) The following skill became untrainable after a while: attack spells (turn 21658) The following skill couldn't be trained before a certain turn number is reached: mace (turn 35434) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14378 Monster spawn increase reached its maximum at turn 48955 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 747351 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: guardian beast (freq bonus 24) The monster species that spawned more often: aquatic monster (freq bonus 14) The monster species that spawned more often: great acid monster (freq bonus 6) The monster species that spawned more often: undead nuclear physicist (freq bonus 28) The monster species that spawned more often: Statonir (freq bonus 24) The monster species that spawned more often: strangler (freq bonus 21) The monster species that spawned more often: first base xorn (freq bonus 72) The monster species that spawned more often: sue colony (freq bonus 42) The monster species that spawned more often: minuscule permamimic (freq bonus 66) The monster species that spawned more often: polarizer blocker (freq bonus 36) The monster species that spawned more often: flayed one (freq bonus 6) The monster species that spawned more often: acid hound (freq bonus 10) The monster species that spawned more often: polit racker thrush andante (freq bonus 11) The monster species that spawned more often: nethackbrass horror (freq bonus 24) The monster species that spawned more often: trapper cart (freq bonus 14) The monster species that spawned more often: shipment heroically dace reprogrammed unenforced (freq bonus 32) The monster species that spawned more often: stone grue (freq bonus 48) The monster species that spawned more often: vapor fly (freq bonus 8) The monster species that spawned more often: desert wing (freq bonus 6) The monster species that spawned more often: black pudding (freq bonus 30) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster species that never randomly spawned: eight-footed snake The monster species that never randomly spawned: germiest configurational The monster species that never randomly spawned: radioactive gnoll The monster species that never randomly spawned: forded detained stylishly The monster species that never randomly spawned: thick carrion creeper The monster species that never randomly spawned: giant mosquito The monster species that never randomly spawned: two of diamonds The monster species that never randomly spawned: centaur grandmaster The monster species that never randomly spawned: lotus naga hatchling The monster species that never randomly spawned: Krooella the Kobold Queen The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 2) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 2) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 40) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 11) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 4) Trap randomization happened for 1 in 813 traps Next attribute increase check would have come at turn 267 Strength training was 0 Dexterity training was 3 Wisdom training was 3 Constitution training was 3 Your sanity was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You had applied nail polish. (1) You were prevented from having clairvoyance (0) You had 1362 points of nutrition remaining You aggravated monsters You had polymorphitis You were a wereacidblob You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Wozniak The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) recharge 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (water-pipe helmet) * skullcap (covered helmet) * flack helmet (spired helmet) * crystal helm (great helmet) * mining helm (organic helmet) * field helm (space helmet) * helm of safeguard (meso helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (steel gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (weapon light boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of mana (HOLLANDS ANTJE) scroll of phase door (PEDULI SING JALMO SIMBOL PANGAN) scroll of standard id (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of cure (STUNT OF GHOST IS DIFFER) * scroll of extra healing (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) * scroll of greater mana restoration (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 corroblobs (1 created) 0 kittens (1 created) 0 river moccasins (5 created) a wereacidblob a newt 0 frenzywalls (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (1 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Graduate... You died in The Dungeons of Doom on dungeon level 1 with 64 points, and 8 pieces of gold, after 156 moves. Killer: a monster (river moccasin) You were level 1 with a maximum of 27 hit points when you died. You reached the 286th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 284 66 cartwheel-Hea-Ins-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (bully). - [20] 285 64 35-Cha-Sov-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (vampiroid). - [12] *286 64 Nirol-Gra-Mis-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [27] 287 61 Leeroy-Fen-Dro-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (nasty chasme). - [13] 288 60 Heliokopis-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (easy piercer). - [17]