Nirol, lawful female hidden elven Doom Marine ----- ----- |...|#### #######------------- |....| |{...,,,,# #,,,,,,............| |...<| |...|###,,# #######|...........| ##|....| |...| ##,## ##|...........| #,-....| ##-|--- #,,## #,-...........| #,------ ##,,,# ,,,, #,--|---------- #,,# #,,### ,,-----.-- #,##,,,#, #,## -.------- #,|......| #,####,,,##### #,# ##|.....>.| #,........ ------,# ##,,,,,## #,,# #,-.......|### ##|......|,## |#....,# #####,,,##,## --.--- ##,|........,,# |.......,,,,,|..|.|,, ---.-,,# |....| ####,,---------### |......|##,,,..#..|,## |.{.|,# |..@.|#`,,,,## -------- ##,,|....|,,,# |...-,# |....-,,##### ##,|....|,#,,######|...|## |....|### #,------,##,,,,,,,..{.| |....| #,,,,,,,,#########----- ------ ########## [Nirol the Mars Marine] St10 Dx18 Co15 In4 Wi3 Ch7 MarHidFemLaw Dlvl:1 $25 HP0(16) Pw9(9) AC-3 MC0 Xp1/19 Wt183/1390 T229 Latest messages In what direction? [hykulnjb><] The door opens. You fall into a pit! [-2 -> 9] You are covered with acid! Your scrolls of standard id are not affected. Your scroll labeled GNIK SISI VLE is not affected. The acid inside the pit burns you! [-2 -> 7] You are still in a pit. You are covered with acid! Your pistol corrodes! The acid inside the pit burns you! [-2 -> 5] Unknown command ' '. You are still in a pit. (2x) You are covered with acid! Your scrolls of standard id are not affected. The acid inside the pit burns you! You die... Your inventory Weapons a - an uncursed corroded +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1} n - an uncursed +0 club {12} Armor c - the uncursed +0 pair of leather gloves named Deathspade (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} l - an uncursed thoroughly corroded +0 orcish ring mail {100} o - an uncursed rustproof +0 orcish helm {12} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} m - an uncursed scroll of fountain building {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: reflection You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 78 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 54% Ring drop chance was reduced to 73% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 98% Tool drop chance was reduced to 94% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: elemental spells (turn 75) The following skill became untrainable if you tried to train it too early: morning star (turn 9768) The following skill became untrainable after a while: body armor (turn 14798) The following skill couldn't be trained before a certain turn number is reached: sling (turn 14762) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26464 Monster spawn increase reached its maximum at turn 54270 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2204832 The monster class that cannot be genocided was xorn The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 14) The monster species that spawned more often: glowing eye (freq bonus 60) The monster species that spawned more often: rust crasher (freq bonus 18) The monster species that spawned more often: ivory coast star (freq bonus 18) The monster species that spawned more often: shimmering mold (freq bonus 16) The monster species that spawned more often: Vampire Kop (freq bonus 18) The monster species that spawned more often: evil growth (freq bonus 14) The monster species that spawned more often: Unfair Archon (freq bonus 24) The monster species that spawned more often: hereby westinghouse (freq bonus 5) The monster species that spawned more often: fumet militating dedicated plywood (freq bonus 27) The monster species that spawned more often: magic-colored warp patch (freq bonus 18) The monster species that spawned more often: black muzzle (freq bonus 30) The monster species that spawned more often: gantry hardest tx (freq bonus 5) The monster species that spawned more often: mean force fungus (freq bonus 9) The monster species that spawned more often: repinning examination (freq bonus 15) The monster species that spawned more often: ghostiest amoeban (freq bonus 17) The monster species that spawned more often: ghetto force fungus (freq bonus 12) The monster species that spawned more often: frenzied ice spawn (freq bonus 36) The monster species that spawned more often: bright white warp fungus (freq bonus 10) The monster species that spawned more often: Graz'zt (freq bonus 24) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: meetinghouse casket crumbliest The monster species that never randomly spawned: hooked horror The monster species that never randomly spawned: expert light wall The monster species that never randomly spawned: jonah flameproof algebraic The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: enemy trooper The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: advanced gurgler The monster species that never randomly spawned: cowpox mustier bola syria catbird The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 18) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 122) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 4) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 18) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 90) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 5) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 2) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 1) Trap randomization happened for 1 in 304 traps Next attribute increase check would have come at turn 1101 Strength training was 6 Dexterity training was 0 Wisdom training was 6 Constitution training was 4 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having telepathy (0) You had infravision You had 1246 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (291) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) disarm 1 O LIMIT(0) Discoveries Armor leather gloves (odd pair of gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (aluminium helmet) orcish ring mail (crude ring mail) orcish helm (iron skull cap) Scrolls scroll of healing (BITING WITH COOL TUSK MAYBE FREEZED) scroll of mana (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of phase door (XIXAXA XOXAXA XUXAXA) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (ARCHENTECHTHA) * scroll of extra healing (RATSANOPU) * scroll of greater mana restoration (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of fountain building (GNIK SISI VLE) Potions potion of invisibility (palmarosa) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures a minigater 0 knifolds (1 created) a clubbelgoblin 0 little spiders (1 created) 0 sub-gnomes (2 created) 0 gnome thieves (1 created) 0 rustbash hunks (1 created) 0 kobold zombies (1 created) 0 soldiers (1 created) 0 minighosts (1 created) a flying frog 0 novice dark walls (1 created) a dream-beam a low gurgler 0 small item troves (1 created) 0 health troves (1 created) 17 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5405 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Nirol the Doom Marine... You died in The Dungeons of Doom on dungeon level 1 with 159 points, and 25 pieces of gold, after 229 moves. Killer: being stuck in an acid pit You were level 1 with a maximum of 16 hit points when you died. You reached the 249th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 247 205 aaml-Zyb-Vam-Mal-Cha quit in The Dungeons of Doom on level 2. 30 [30] 248 183 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 2. 37 [37] *249 159 Nirol-Mar-Hid-Fem-Law died in The Dungeons of Doom on * level 1 [max 2]. Killed by being stuck in an acid pit. - [16] 250 154 Winter-Che-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (wolverine). - [28] 251 154 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (kraken), while fumbling. - [22]