Nirol, neutral female devilish Bosmer }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }....................%..}.......}.......}.} }.}}}.}}}}}}}}}}}}}}}}}.}}}}}}}.}.}}}.}.}.} ....}.%.....}...}...<...........}.}...}...} }}}}}I}}}.}.}.}.}.}}}}}}}}}}}.}}}.}.}}}}}.} }}}}}}} }.}.}.}.....}...}.}.}...}.}...}.} }#..#}} I.}.}.}}}}}}}.}.}.}.}.}}}.}.}.}.} }....}} }...}.........}.}...}.} }...}.}.} .}}.... }.}}}}}}}}}}}}}.}}}}}.} }}}}}.}}} }}}}}>} }.%.....} }...} }}}...} }}}}}}}}} }}}}}}}.} }}}}}}} }...}...} }.}.}.}.} }.}...}.} }}}}}}}.}}}}}.} }.....}...}.}.} }I}}}}}.}}}.}}}.}.}.} .&......}.......}...} }}}}}}}}}}}}}}}}}}}}} [Nirol the Timberlander] St5 Dx15 Co13 In9 Wi9 Ch3 BosDevFemNeu Dlvl:4 $23 HP-1(76) Pw61(61) AC4 MC1 Xp6/341 Wt197/1340 T2408 Wea Brn Hld Latest messages What do you want to wield? [- a-clsU or ?*] b - an uncursed +0 elven bow (weapon in foreclaws) {12}. a - an uncursed fireproof +1 elven dagger (alternate weapon; not wielded) {4}. The jumping eel bites you! [-13 -> 9] Warning: HP low! The jumping eel pulls you into the lava! Some of your scrolls of healing catch fire and burn! You aren't hurt! One of your scrolls of mana catches fire and burns! You aren't hurt! Your peaceful spellbook catches fire and burns! You aren't hurt! Your studded leather armor smoulders further! You are being wrapped. Unknown command ' '. You begin bashing monsters with your elven bow. You miss the jumping eel. The jumping eel bites you! You die... Your inventory Weapons a - an uncursed fireproof +1 elven dagger (alternate weapon; not wielded) {4} b - an uncursed +0 elven bow (weapon in foreclaws) {12} c - 48 blessed +4 elven arrows (in quiver) {1} l - 8 uncursed +0 orcish daggers {32} s - 25 uncursed +0 flimsy darts {0} U - an uncursed +0 rubber hose {8} Armor k - an uncursed very burnt +0 studded leather armor (being worn) {80} o - an uncursed greased +0 pair of iron shoes (being worn) {20} u - a * uncursed +0 helm of drain resistance (being worn) {20} R - an uncursed +0 gnomish suit {20} Comestibles V - 2 blessed cream pies {0} Scrolls d - 5 uncursed scrolls of healing {0} e - an uncursed scroll of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} q - an uncursed finalized scroll of teleportation {0} T - an uncursed finalized scroll of enchant weapon {0} Tools i - an uncursed skeleton key {0} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: shock resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 25% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 68% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 84% Tool drop chance was reduced to 83% Monster death drops spawned with only 93% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: divination spells (turn 9) The following skill became untrainable if you tried to train it too early: chaos spells (turn 230) The following skill became untrainable after a while: two-handed weapons (turn 41185) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 15395) Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92596 Monster spawn increase reached its maximum at turn 227236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1242324 The monster class that cannot be genocided was vampire The monster class that was spawned more often: rodent (freq bonus 6) The monster species that spawned more often: upper spirit (freq bonus 32) The monster species that spawned more often: abnormal spore (freq bonus 16) The monster species that spawned more often: snake of Yig (freq bonus 18) The monster species that spawned more often: starborg (freq bonus 11) The monster species that spawned more often: nobleman (freq bonus 9) The monster species that spawned more often: illusion weaver (freq bonus 24) The monster species that spawned more often: holding ant (freq bonus 9) The monster species that spawned more often: roast culf (freq bonus 33) The monster species that spawned more often: sculling africa twirliest subendorsing anele (freq bonus 48) The monster species that spawned more often: smoke golem (freq bonus 36) The monster species that spawned more often: withhold triarchy (freq bonus 40) The monster species that spawned more often: healing growth (freq bonus 16) The monster species that spawned more often: gnomish gunman (freq bonus 64) The monster species that spawned more often: petty termite (freq bonus 24) The monster species that spawned more often: mana growth (freq bonus 14) The monster species that spawned more often: gracious maid (freq bonus 48) The monster species that spawned more often: ringing hobbit (freq bonus 40) The monster species that spawned more often: striated rerolled escarole analyzed (freq bonus 72) The monster species that spawned more often: Sina (freq bonus 33) The monster species that spawned more often: eternium golem (freq bonus 48) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster species that never randomly spawned: force scorpion The monster species that never randomly spawned: Burnar The monster species that never randomly spawned: ancient of you die now The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: immobile fungus The monster species that never randomly spawned: finnish explorer The monster species that never randomly spawned: persuaded adequacy The monster species that never randomly spawned: psycho guard The monster species that never randomly spawned: sewed inch The monster species that never randomly spawned: dufflepud The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 18) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 75) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 21) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 28) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 15) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 3) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 5) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 9) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 3) Trap randomization happened for 1 in 477 traps Next attribute increase check would have come at turn 3271 Strength training was 50 Dexterity training was 25 Wisdom training was 9 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were doubly level-drain resistant You were burned (48) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You saw invisible You had infravision You had 106 points of nutrition remaining You were held by a jumping eel Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 6X Prepared(0) double thrownage 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) vanish 2X Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) orcish dagger (crude dagger) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (plateau boots) * elven cloak (faded pall) helmet (aluminium helmet) iron shoes (hard shoes) helm of drain resistance (RNG helmet) gnomish suit (little blue vest) Scrolls scroll of healing (LUXUS MODA) scroll of mana (BURKINI FASO) scroll of phase door (VOLARE) scroll of standard id (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT) * scroll of extra healing (LAME 3 96) * scroll of greater mana restoration (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll called enchant weapon? (STRIPE SORROW) scroll called fear? (ADE EXPIRIUS) scroll of teleportation (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of identify (KLATHA DATHA NY ARYATHA) scroll of enchant weapon (SHUOHUA KAI LI) Potions potion of blindness (sweet basil) potion of full healing (illegal) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures an ant a mimic ant a firefly a blob 2 pestyblobs a fuel barrel 0 quivering blobs (1 created) a jackal (2 created) 2 pack foxes an exploding jackal 0 dingo puppies (1 created) 2 floating eyes an armed panther a gobhoblin a duergar thief 0 blue yeeks (1 created) a gazer homunculus 0 kobolds (1 created) 2 mine kobolds a reston a goblin a clubbelgoblin 2 goblin cops 0 gas clouds (1 created) an easy piercer a papier-mache cow 0 lambs (1 created) a culf an osquip a mine giant rat 0 black rats (1 created) a scavenger a chipmunk 2 giant rats a serious rat 2 eevees 0 venom crawlers (1 created) a baby metroid a death maggot 0 egg-laying mammals (1 created) 2 lichens (3 created) a porter lichen a spore lichen 0 blue growths (1 created) a spore shrieker a mininaga 0 gray oozes (1 created) 0 white oozes (1 created) 0 vampeyroids (1 created) a zombie 0 white friars (1 created) 0 shopkeepers (1 created) 0 tortoises (1 created) a newt (2 created) a twen an elandrake a petty roast turkey a firefish (3 created) 0 very warm fish (2 created) a protection stealer (3 created) 0 jumping eels (1 created) 77 creatures born. 51 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 111 times You killed 42 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) missile weapons [Basic] (max Grand Master) (25 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (120 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (46 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Bosmer... You died in The Dungeons of Doom on dungeon level 4 with 1565 points, and 23 pieces of gold, after 2408 moves. Killer: a monster (jumping eel) You were level 6 with a maximum of 76 hit points when you died. You reached the 159th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 157 1571 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 6. Killed by a potion of cyanide. - [76] 158 1567 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (lime killer tomato). - [63] *159 1565 Nirol-Bos-Dev-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a monster (jumping eel). - [76] 160 1514 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (cat cloud). - [60] 161 1471 monistowl-Cha-Ill-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (griffin rogue). - [50]