Nirol, lawful male moonelven Elph ------------------------------- ###-----#-------- ##|.............................| #,,-............| #,-.............................| ##-----,#|............| #,|.............................| #,....-,,|............| #,--------------|---------------- #,|...|#,-............| #,,,# #,# #,|...|##|............|### ###,# #,# #,|...-,,|.............,,,####,###### #,## #,-----#,|............|##,,,,,,,,,,,##### #,,# ------ #,,,,# #,------.------- ######,####,,,,,####,#######################|....| ####,# #,,,,,%,,,,,,# #,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,%,,,.....| #,# #########,#### ######,,######,,,,,,,,,,,,,################,|....| #,# ---.-#######,,,,,,,,,,,,,,`# -----.-,######### #,------ -----,# |`.@d),,,,##,-----,#######,###|{....-,,,,,,,,,# ####,# |...|,########|...|####,,,,....|,# #,,,,......|,,------.-----,,,,# |....,##,,,,,,....-,,%,,%,,|....,# ####|....{|#,|.........>|,#### |...|##,,#####-----########|.<.|## -------#,-..........-,# |..`.,,,# ----- ##|..........|## -----### ------------ [Nirol the Edhel] St16 Dx16 Co11 In9 Wi12 Ch8 ElpMooMalLaw Dlvl:1 $25 HP-1(39) Pw38(38) AC3 MC2 Xp4/154 Wt1253/1690 T833 0:22 Latest messages As you read the scroll, it disappears. You feel healthier! The locking stable bites you! [-4 -> 25] The locking stable misses. What do you want to wield? [- a-dms-yBDE or ?*] b - an uncursed +1 elven bow (weapon in hands) {12}. a - an uncursed +1 dagger (alternate weapon; not wielded) {4}. The locking stable bites you! [-5 -> 20] The locking stable bites you! [-5 -> 15] In what direction? [hykulnjb><] The elven arrow hits the locking stable! The locking stable misses. The locking stable bites you! [-10 -> 5] Warning: HP low! The locking stable bites you! You die... Your inventory Weapons a - an uncursed +1 dagger (alternate weapon; not wielded) {4} b - an uncursed +1 elven bow (weapon in hands) {12} c - 52 uncursed +2 elven arrows (in quiver) {1} d - 37 uncursed +0 elven arrows {1} m - a cursed +1 sling {2} s - a blessed +1 orcish dagger {4} t - an uncursed +0 flail {7} u - an uncursed +0 broadsword {30} v - a cursed -1 club {12} w - 2 uncursed +1 arrows {0} x - a cursed -3 bow {12} y - an uncursed +1 morning star {48} B - a heavily cursed -2 orcish dagger {4} D - an uncursed +0 long sword {16} E - an uncursed +0 club {12} Armor e - an uncursed rusty +2 cloak of displacement (being worn) {4} n - a cursed -4 banded mail {160} o - an uncursed +0 banded mail {160} z - an uncursed +0 orcish helm {12} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 4 uncursed scrolls of healing {0} h - an uncursed greased scroll of mana {0} i - 3 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} q - an uncursed finalized scroll of identify {0} Potions r - an uncursed potion of see invisible {0} Tools p - an uncursed chest {750} Gems A - 2 cursed -1 worthless pieces of orange glass {2} The chest is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 94% Implant drop chance was reduced to 98% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 71% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 5) The following skill became untrainable if you tried to train it too early: matter spells (turn 156) The following skill became untrainable after a while: enchantment spells (turn 34249) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 36999) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21215 Monster spawn increase reached its maximum at turn 133561 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1941588 The monster class that cannot be genocided was nymph The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: Glaaki (freq bonus 12) The monster species that spawned more often: augured nonrestrictive slathered apothecary (freq bonus 3) The monster species that spawned more often: piercoid (freq bonus 6) The monster species that spawned more often: luminescent mushroom (freq bonus 3) The monster species that spawned more often: sandstone man (freq bonus 56) The monster species that spawned more often: Hanh's boot (freq bonus 20) The monster species that spawned more often: brass monkey golem (freq bonus 6) The monster species that spawned more often: chuckling light (freq bonus 12) The monster species that spawned more often: Five-Man (freq bonus 18) The monster species that spawned more often: hatchetlike maundy (freq bonus 9) The monster species that spawned more often: banished potatoes (freq bonus 2) The monster species that spawned more often: barbed orc (freq bonus 12) The monster species that spawned more often: wood elf tracker (freq bonus 5) The monster species that spawned more often: simperer emissivity (freq bonus 12) The monster species that spawned more often: operand depreciatory (freq bonus 12) The monster species that spawned more often: bricky affirm (freq bonus 10) The monster species that spawned more often: adverb substantiating (freq bonus 12) The monster species that spawned more often: capablest comeuppance (freq bonus 6) The monster species that spawned more often: crier (freq bonus 6) The monster species that spawned more often: incantation narrating (freq bonus 21) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 8) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 6) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: persian lady The monster species that never randomly spawned: Jil's velcro sneaker The monster species that never randomly spawned: armored rubber The monster species that never randomly spawned: allele overseen The monster species that never randomly spawned: speedster maggot The monster species that never randomly spawned: adult silver dragon The monster species that never randomly spawned: space elf queen The monster species that never randomly spawned: toxic force fungus The monster species that never randomly spawned: bad warp patch The monster species that never randomly spawned: Marike The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: dangerous terrain stone (gray) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 2) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 4) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 35) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 7) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 8) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 10) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 12) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 71) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 6) Trap randomization happened for 1 in 97 traps Trap difficulty was increased by 20 Next attribute increase check would have come at turn 1474 Strength training was 2 Dexterity training was 1 Wisdom training was 4 Constitution training was 32 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had automatic searching You had infravision You had 626 points of nutrition remaining You were displaced You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) orcish dagger (crude dagger) Armor cloak of displacement (slowing gown) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (block-heeled boots) * elven cloak (faded pall) orcish helm (iron skull cap) Scrolls scroll of healing (ELF CANT TO BE POISONING) scroll of mana (CLASH EM EXTENDED OF THE TITANS) scroll of phase door (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of standard id (USING FRUITS TO ATTACK) scroll of cure (INESSENTIAL INFILTRATED IVY) * scroll of extra healing (ENSSNAKE F FIGHTAH) * scroll of greater mana restoration (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of identify (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) Potions potion of see invisible (cacao) Tools chest (wooden container) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a mimic ant a giant grasshopper a jackal (3 created) a gravity jackal 0 exploding jackals (1 created) 0 little dogs (1 created) 0 locking stables (1 created) a desatunculus a whnas a baby permamimic 2 goblins a clubbelgoblin a hobgoblin a fiendish hobgoblin a pig 2 sewer rats 2 drains rats a larva a lichen 0 slow patches (1 created) 0 sub-gnomes (1 created) a baby ogre an icyorn 0 gentlemen (1 created) a vicar a battle scarred ronin a karate scrub a curser a suxxor a newt a clear mewlip 36 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 24 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (24 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) missile weapons [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (27 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Elph... You died in The Dungeons of Doom on dungeon level 1 with 639 points, and 25 pieces of gold, after 833 moves. Killer: a monster (locking stable) You were level 4 with a maximum of 39 hit points when you died. You reached the 205th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 203 718 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (soldier), while fainted from lack of food. - [49] 204 700 Leeroy-Fen-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (invisible Mr. Kabalebo, the shopkeeper), while fainted from lack of food. - [65] *205 639 Nirol-Elp-Moo-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (locking stable). - [39] 206 630 Leeroy-Tha-Alb-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [66] 207 630 Nirol-Kur-Nag-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible Kop Lieutenant). - [36]