Nirol, neutral female imperial Midget ### #,## -------------- ------- ##,,## ###|............| ---.....--- #,,#,## #`,,.............| |...---...| ,## #-.---.------- #,##|............| |...|#|...| #,,###............|###,# |............| |...}-}..}| ----,##,-...........|#,,,# ------------.- ---...@.--- |.%|#,,,|...........|#,##### #,# -|--.--## |..|##,,|...........|,,,,,,## #####,# ,,,,, ---- ##,|...........-,,####,#######,,,,,# #####.--.--#, #,|...........|### ##,#,,,,,,#####--------- ------....|,# #,------------- ##,,######,###|.......| |..........,# #,,,# ---...-.--|-#,........| |.........|,# ###,# |...^...*...,,|.......| |.........|,# -------------,# |..........|##--------- |.........|,##|...........|,# |.{........| -----------,,,..^.........|,# |..........| ####|.......<....,# |....>.....| -------------## |..........| ------------ [Nirol the Middle-Earth Miner] St18/03 Dx10 Co17 In4 Wi5 Ch5 MidImpFemNeu Spa:3 $1000 HP25(107) Pw51(51) AC2 MC3 Xp7/742 Wt433/2240 T1371 Hun Latest messages You stop studying. The killer kop stings you! [-3 -> 15] Warning: HP low! Your skin begins to peel away. You miss the killer kop. Your dwarvish mithril-coat deflects the killer kop's attack. Your dwarvish iron helm deflects the killer kop's attack. You miss the killer kop. The killer kop stings you! [-3 -> 13] Warning: HP low! Your skin begins to peel away. You kill the killer kop! What do you want to read? [d-gpxJM or ?*] You continue your efforts to memorize the spell. You are turning into a green slime. (10x) You have become a green slime. (7x) You hear water falling on coins. You have become a green slime. (3x) Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} l - an uncursed +0 orcish dagger {4} m - a cursed -2 short sword {12} q - an uncursed +0 worm tooth {2} t - 41 blessed +0 ya {1} u - an uncursed +0 club {12} v - an uncursed +0 orcish short sword {12} A - an uncursed +0 orcish bow {12} B - 18 blessed poisoned +4 orcish arrows {0} G - a cursed -2 dagger {4} I - an uncursed +0 boomerang {0} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} s - an uncursed +0 orcish helm {12} w - a cursed -1 large shield {40} z - an uncursed +0 Uruk-hai shield {20} C - an uncursed +0 mummy wrapping {2} F - an uncursed strongly greased +0 pair of silver gauntlets (being worn) {4} K - a cursed -3 pair of iron shoes (being worn) {20} Comestibles j - 2 uncursed apples {0} Scrolls d - 5 uncursed scrolls of healing {0} e - an uncursed greased scroll of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed fireproof scrolls of phase door {0} p - a blessed thoroughly burnt thoroughly rotted scroll of healing {0} x - a blessed scroll of mana {0} Spellbooks J - an uncursed spellbook of blank paper (2:3) {0} M - an uncursed spellbook of enchant armor (0:4) {0} Tools L - an uncursed +0 pick-axe {32} Gems y - 11 uncursed +1 rocks named Trolled by the RNG {0} Chains D - an uncursed very burnt +0 stone chain {120} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 21 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: detect monsters You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 38 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 76% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 65% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: martial arts (turn 54) The following skill became untrainable if you tried to train it too early: occult spells (turn 28) The following skill became untrainable after a while: matter spells (turn 25131) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 48040) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41435 Monster spawn increase reached its maximum at turn 219027 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 628992 The monster class that cannot be genocided was lich The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: dmg bomb (freq bonus 9) The monster species that spawned more often: Officer Katcher (freq bonus 16) The monster species that spawned more often: green beetle (freq bonus 18) The monster species that spawned more often: tuna (freq bonus 16) The monster species that spawned more often: guard turret (freq bonus 24) The monster species that spawned more often: better clockwork soldier (freq bonus 4) The monster species that spawned more often: dark green sentai (freq bonus 20) The monster species that spawned more often: crunch crunch ghost (freq bonus 10) The monster species that spawned more often: Electronir (freq bonus 32) The monster species that spawned more often: freshwater girl (freq bonus 12) The monster species that spawned more often: fillen fungus (freq bonus 10) The monster species that spawned more often: young adult white dragon (freq bonus 12) The monster species that spawned more often: bramble force fungus (freq bonus 16) The monster species that spawned more often: bogged besting (freq bonus 20) The monster species that spawned more often: holding girl (freq bonus 18) The monster species that spawned more often: stalking apprentice lichen (freq bonus 6) The monster species that spawned more often: venom warp patch (freq bonus 28) The monster species that spawned more often: upgraded secret car (freq bonus 12) The monster species that spawned more often: recrating segregant (freq bonus 6) The monster species that spawned more often: nexus warp fungus (freq bonus 20) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster species that never randomly spawned: solar creeper The monster species that never randomly spawned: jumping jellyfish The monster species that never randomly spawned: tosa-ken The monster species that never randomly spawned: Amon The monster species that never randomly spawned: fast bulb The monster species that never randomly spawned: singing happy drunk The monster species that never randomly spawned: Infested Bralani The monster species that never randomly spawned: angsty gnome The monster species that never randomly spawned: shimmerlloigor The monster species that never randomly spawned: greater plasma elemental The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 188) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 82) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 15) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 37) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 9) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 10) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 3) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 14) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 68) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 44) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 1) Trap randomization happened for 1 in 728 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 5634 Strength training was 6 Dexterity training was -20 Wisdom training was 41 Constitution training was 11 Your sanity was 9 You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You had automatic searching You had 287 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (85) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 91% b - force bolt 1 attack 79% 99% c - chemistry 1 divine 79% 95% d - haste self 3 body 90% 95% Techniques known in the end Name Level Status rage eruption 7X Not Ready(1374) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) orcish dagger (crude dagger) ya (bamboo arrow) orcish short sword (crude short sword) orcish bow (crude bow) orcish arrow (crude arrow) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) orcish helm (iron skull cap) Uruk-hai shield (white-handed shield) silver gauntlets (ice-cold gloves) iron shoes (hard shoes) Scrolls scroll of healing (ULTRASLOWASS) scroll of mana (SPIRITUAL PROMOTION) scroll of phase door (SEX OCYMISOX) scroll of standard id (BREATH WEAPON 1 USED) scroll of cure (DID YOU JUST ASSUME MY GENDER) * scroll of extra healing (VARFOR PRATAR DU SA OM MIN FLICKVAN) * scroll of greater mana restoration (NIYONIAI) scroll of identify (HHHHHHHHHHHHHHHHHHHHHHH) scroll called remove curse? (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of light (WAKE ME UP AND SIGH) Spellbooks spellbook of enchant weapon (complementary) spellbook of passwall (red) spellbook of blank paper (plain) spellbook of force bolt (ethereal) spellbook of chemistry (stained) spellbook of haste self (biting) spellbook of enchant armor (uninscribed) Potions potion called sanity ++ (coffee) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 3 to 4 Level 3: <- You are here Vanquished creatures a flying toaster 0 blats (2 created) 0 combo fuel barrels (1 created) 0 smart bombs (1 created) 0 wrap cubes (1 created) a mini chickatrice 5 jackals 0 pack jackals (2 created) 4 coyotes a small gas spore 0 kittens (1 created) a porter flying dwarf a normal dwarf 0 normal jellies (1 created) 0 white jellies (1 created) 0 green oozes (1 created) 0 blue jellies (1 created) 0 pink jellies (1 created) 0 y kobolds (1 created) a hidden kobold (2 created) a training kobold 0 kobold lords (1 created) a mynock a sillymondaine 2 marine goblins a barbed orc 0 easy piercers (2 created) 0 rothes (1 created) a theme boar 0 sheep (1 created) 0 drains rats (2 created) 4 visor sewer rats a rabbit a giant rat an eevee a giant yellow mouse (2 created) 0 psytexes (1 created) a larva (2 created) an armored larva 2 melee bugs a spark bug 0 mohats (1 created) 0 colony lichens (1 created) 0 unalignment things (1 created) 0 undefined creatures (1 created) a brown fungus 0 green growths (1 created) 0 cyan growths (1 created) 0 stalking apprentice lichens (1 created) 0 apprentice spore lichens (1 created) 0 porter slow fungi (1 created) 2 slow mushrooms (1 created) 0 sucker stalks (1 created) 0 creeping vines (2 created) 2 gray growths (1 created) 0 party patches (1 created) 0 panotties (1 created) 0 intermediate gnomes (1 created) a little squeaker 2 Keystone Kops a killer kop (2 created) an allusory Kop Sergeant a kobold mummy 0 lotus naga hatchlings (1 created) 0 red putits (1 created) 0 phase shifters (1 created) 0 water moccasins (1 created) 0 vampeyroids (1 created) a monkey (2 created) 0 dwarf zombies (1 created) 0 elf zombies (1 created) a boil-covered wretch 0 item masters (2 created) 0 shopkeepers (2 created) 0 guards (1 created) a baby boo 2 iguanas (3 created) a batman plant 0 bloody killer tomatoes (6 created) a blue mushroom patch a pile of worthless coins a pile of copper coins an arrow turret a numb trove 116 creatures born. 57 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 64 times You killed 47 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (19 of 20) devices [Unskilled] (max Expert) (13 of 20) searching [Basic] (max Grand Master) (41 of 160) petkeeping [Basic] (max Expert) (25 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (5 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (32 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (2 of 20) divination spells [Unskilled] (max Expert) (1 of 20) Goodbye Nirol the Midget... You turned into slime in Space Base on dungeon level 3 with 3128 points, and 0 pieces of gold, after 1371 moves. Killer: slime trap You were level 7 with a maximum of 107 hit points when you turned into slime. You reached the 112th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 110 3166 porkmantwo-Wiz-Alc-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (spoor mushroom). - [77] 111 3148 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 3. 75 [75] *112 3128 Nirol-Mid-Imp-Fem-Neu died in Space Base on level 3 [max 4]. Slime trap. 25 [107] 113 3096 Leeroy-Pal-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (troll). - [101] 114 3094 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 9. Killed by a monster (heisenbug), while praying unsuccessfully. - [66]