Nirol, lawful female navi Courier ############################ ### ---------##,,,,`,,,,,,,,,,,,,,,,,,,,`# ----------###### #,# |..>....-,#,,,,,,,,,,,,,,,,,#-------,# |........|,,,,,##---|--------- |.....`.|####################|.....|,##|........|,###,,,-...........| |........,,,,,,,# |.....|,,,%........|,# ####|...........| |.......|######,#############|.....|%##----------,# ------------- --|-+-+--######,,,,,,,,,,,,,,-...`.|,############,# #,,,,,,,,,,,,,,,,,,,,,,,,,,#-------,,,,,,`,,,,,,,######################## ###,########--------.-----*,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# #,,## |............|,#####################----.-################### ##,,# |...(........|,# |....| #-@- |............|,####### |....| ...@| --------------,,,,,,,# |....| |%%(%| ###----.-- |<...| |%.%%| |.....| ------ |%.%%| |.....| |({!%| |.....| |%%%%| ------- ------ [Nirol the Hiker] St16 Dx14 Co11 In13 Wi5 Ch3 CouNavFemLaw S1350 Dlvl:2 $34 HP-3(51) Pw25(26) AC3 MC1 Xp5/175 Wt148/1780 T1359 Latest messages [-5 -> 40] "Hello, Nirol! Welcome again to Sarangan's delicatessen!" There is an open door here. You see here a garter snake corpse {50}. Sarangan swings her shotgun. Sarangan hits you! [-7 -> 34] Sarangan swings her shotgun. Sarangan hits you! [-9 -> 25] Sarangan swings her shotgun. Sarangan hits you! [-11 -> 14] Sarangan swings her shotgun. Sarangan hits you! [-6 -> 8] Warning: HP low! Sarangan swings her shotgun. Sarangan hits you! You die... Your inventory Implants C - a ! uncursed implant of avarice {0} Weapons a - an uncursed corroded +0 pistol (alternate weapon; not wielded) {8} b - 3 uncursed thoroughly greased +0 bullets (in quiver) {0} c - an uncursed +0 knife (weapon in hand) {2} z - an uncursed +0 scimitar {16} Armor e - an uncursed +0 pair of wedge sandals (being worn) {2} A - an uncursed +0 chain mail (being worn) {120} Comestibles v - an uncursed tripe ration {0} Scrolls f - 6 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - an uncursed greased scroll of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} y - a blessed scroll of skill up {0} Potions d - an uncursed potion of Jolt Cola {0} Rings w - a * uncursed ring of searching (on right hand) {0} B - an uncursed -2 ring of gain constitution {0} Wands l - an uncursed wand of sleep (0:5) {0} n - an uncursed wand of remove curse (0:3) {0} u - an uncursed wand of striking (0:0) {0} x - an uncursed wand of clone monster (0:3) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: slow digestion You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 35 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 68) The following skill became untrainable if you tried to train it too early: attack spells (turn 102) The following skill became untrainable after a while: divination spells (turn 63216) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 41178) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 78585 Monster spawn increase reached its maximum at turn 331942 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2367248 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: jelly (freq bonus 8) The monster species that spawned more often: bondwoman charlatanish goodman (freq bonus 22) The monster species that spawned more often: hidden bird (freq bonus 20) The monster species that spawned more often: big rhaumbusun (freq bonus 20) The monster species that spawned more often: fake mushroom (freq bonus 80) The monster species that spawned more often: maligning impregnably confirmatory hushing frosh dewlap (freq bonus 54) The monster species that spawned more often: elam (freq bonus 88) The monster species that spawned more often: ermine (freq bonus 12) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 10) The monster species that spawned more often: sand fisher (freq bonus 120) The monster species that spawned more often: complainant untired wisest (freq bonus 30) The monster species that spawned more often: sightsee phoenix photocomposition (freq bonus 11) The monster species that spawned more often: vip viper (freq bonus 40) The monster species that spawned more often: lanaur (freq bonus 20) The monster species that spawned more often: orc (freq bonus 33) The monster species that spawned more often: maladjusted cajoler punishment (freq bonus 60) The monster species that spawned more often: ponyta (freq bonus 44) The monster species that spawned more often: glare patch (freq bonus 60) The monster species that spawned more often: conquistador considering huddler gardener (freq bonus 66) The monster species that spawned more often: shock ant (freq bonus 17) The monster species that spawned more often: rogering usage insole riverside mailer dune (freq bonus 56) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 6) The monster trait that was more common: monsters of huge size (freq bonus 6) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster species that never randomly spawned: void force fungus The monster species that never randomly spawned: fantastic xan The monster species that never randomly spawned: grooving knouted telepathic The monster species that never randomly spawned: orc mage The monster species that never randomly spawned: cuke glassily The monster species that never randomly spawned: mayan twitchingly allergist The monster species that never randomly spawned: nymph The monster species that never randomly spawned: small giant The monster species that never randomly spawned: teal spore The monster species that never randomly spawned: Rita The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 59) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 41) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 13) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 112) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 9) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 10) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 34) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 4) Trap randomization happened for 1 in 953 traps Next attribute increase check would have come at turn 3649 Strength training was -2 Dexterity training was 17 Wisdom training was 19 Constitution training was 25 Your sanity was 0 You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You hungered rapidly You had automatic searching You had 1077 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Implants implant of avarice (lilac) Weapons scimitar (curved sword) Armor wedge sandals (heeled sandals) Scrolls scroll of healing (VDF ADAHOEH) scroll of mana (LITTLE STRAWBERRY ME BABY) scroll of phase door (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of extra healing (A EE EEE III OOOOO YYYYYY OOOOOOO) * scroll of greater mana restoration (ELF CHANGE FORME BY STUNT) scroll of identify (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of skill up (LOELLEL IHR SPERRERFRITZES) Potions potion of Jolt Cola (ecru) potion of extra healing (blue) Rings ring of searching (quartz) ring of gain constitution (marble) Wands wand of sleep (perforated) wand of remove curse (ebony) wand of striking (sycamore) wand of clone monster (runed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures 0 normal ants (2 created) 2 giant ants 2 blobs a corroder acid blob a shader acid blob an unnatural acid blob 2 fuel barrels 2 smart bombs 2 jackals (4 created) a gravity jackal a scruffy little dog a canermine a little dog a gas spore an evasive jermlaine a minigater a jelly 0 cave kobolds (1 created) a baby permamimic a shardash 9 little pigs (10 created) a spike fiend an arach a green centipede 0 larvae (1 created) a grid bug 0 pheasants (1 created) a lichen a rade lichen (0 created) a porter lichen a deathmold a passivity lichen 0 golden growths (1 created) a green mold a thrower child 2 garter snakes (3 created) 0 kobold zombies (1 created) 0 dwarf zombies (2 created) an agent of the black market 0 humans (1 created) 0 item masters (1 created) 0 shopkeepers (1 created) a minighost a twen a demitwen 2 novice light walls 2 novice medium walls 2 novice dark walls 4 +1 nl walls (1 created) a +1 nd wall a +4 nl cutoff a gold bell 74 creatures born. 62 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 51 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (16 of 20) general combat [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (2 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (41 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Courier... You died in The Dungeons of Doom on dungeon level 2 with 1347 points, and 34 pieces of gold, after 1359 moves. Killer: a monster (Ms. Sarangan, the shopkeeper) You were level 5 with a maximum of 51 hit points when you died. You reached the 162nd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 160 1458 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (hungry demon of Lorien). - [80] 161 1356 Leeroy-Tha-Bre-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (ettin mummy). - [45] *162 1347 Nirol-Cou-Nav-Fem-Law died in The Dungeons of Doom on * level 2 [max 3]. Killed by a monster (Ms. Sarangan, the shopkeeper). - [51] 163 1335 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a bullet. - [50] 164 1326 toon-Ota-Lic-Fem-Cha quit in The Dungeons of Doom on level 4 [max 6]. 43 [48]