Nirol, lawful female nastinator Spacewars Fighter ### ------------ ----- #,# |.{........| ----- |...|#--|--#######|#...#....$| ------## ----...--------- |{..-,|...-,,,,,,,...........| ##|.....,##|.........-|...| |...|,|...|#######-----.------# ----- #,.....|,,,..........||...| |...|,....| #,,,,,,,# |...| #,|...{|###|.........||...| -----#|<..| #######,# .`..| ##,-.---- ----...----|...| ----- #,###,|.>.| #,,#,# -.---,,,|...| #,,,,##... #,##,## ########,##,,,,....| #####,##.####,##,,##,,,,,,,,,,,,##,|...| #,,,,,,,,,,,,,,,,#######,,,,##%----- ,#----.-,####,### ####,,####,# |..#%|,# #,# #,,,,,# #,# |.#.`|,# #,# #,###,# #,# |#...|,#---|------.- #,# #,# |....|,#|.......{..| ±@# #,# |.##..`#|..^.......| ,## #,# ------# |........... #,# ------------ #,# #,# [Nirol the Roguelike Beginner] St9 Dx11 Co9 In8 Wi4 Ch7 SpaNasFemLaw Dlvl:1 $1517 HP-1(23) Pw18(18) AC10 MC0 Xp1/17 Wt27/1080 T401 Latest messages The door resists! In what direction? [hykulnjb><] The door opens. There is a wall in the way! You displaced your kitten. [-2 -> 10] The orange ooze bites you! [-7 -> 3] Warning: HP low! There is a wall in the way! The neolithic turret swings its sling. The neolithic turret hits you! Spacewars Fighter, your life force is running out. [-1 -> 2] Warning: HP low! The neolithic turret touches you! [-1 -> 1] Warning: HP low! You're pushed back! You die... Your inventory Weapons a - an uncursed +0 dagger (weapon in hand) {4} i - an uncursed +0 club {12} j - an uncursed +0 orcish dagger {4} k - 3 uncursed +0 crossbow bolts {0} Comestibles m - an uncursed clove of garlic {0} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Potions h - an uncursed finalized potion of monster detection {0} Tools b - an uncursed sack {5} Gems l - 2 uncursed +0 apophyllite stones {2} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: acid resistance You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 43 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 95% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 90% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: martial arts (turn 5) The following skill became untrainable if you tried to train it too early: flail (turn 210) The following skill became untrainable after a while: body spells (turn 32543) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 47093) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43057 Monster spawn increase reached its maximum at turn 277380 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3254400 The monster class that cannot be genocided was mummy The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: flozen spirit (freq bonus 6) The monster species that spawned more often: secret car (freq bonus 10) The monster species that spawned more often: amnesia mold (freq bonus 8) The monster species that spawned more often: multiplexed infirming miniscule estrange (freq bonus 18) The monster species that spawned more often: multi-hued patch (freq bonus 12) The monster species that spawned more often: giant wand trove (freq bonus 16) The monster species that spawned more often: no]vNfI}!ttH^ (freq bonus 84) The monster species that spawned more often: asian hentai (freq bonus 15) The monster species that spawned more often: memory laser (freq bonus 16) The monster species that spawned more often: huge eel (freq bonus 24) The monster species that spawned more often: overinsistent interference (freq bonus 18) The monster species that spawned more often: illumination limiter (freq bonus 16) The monster species that spawned more often: marid elemental (freq bonus 16) The monster species that spawned more often: petty velociraptor (freq bonus 16) The monster species that spawned more often: Emma (freq bonus 4) The monster species that spawned more often: mahou shoujo (freq bonus 4) The monster species that spawned more often: space transport (freq bonus 6) The monster species that spawned more often: blue draconian (freq bonus 15) The monster species that spawned more often: real aether hound (freq bonus 10) The monster species that spawned more often: balmier succeed (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 6) The monster species that never randomly spawned: naked grandma The monster species that never randomly spawned: balance drake The monster species that never randomly spawned: top alderman The monster species that never randomly spawned: skeletal dragon The monster species that never randomly spawned: retrain overselling rinser skilled chiller The monster species that never randomly spawned: herdswomen forefend The monster species that never randomly spawned: stemmy bruskly substring disinclined finnickier unhitched The monster species that never randomly spawned: estivate epidemiologist sparge The monster species that never randomly spawned: edison crowd The monster species that never randomly spawned: color-changing bulb The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 8) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 22) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 39) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 24) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 6) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 3) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 11) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 10) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 13) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 12) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 10) Trap randomization happened for 1 in 385 traps Next attribute increase check would have come at turn 2498 Strength training was 18 Dexterity training was 11 Wisdom training was 4 Constitution training was 17 Your sanity was 0 You had the following problem: Covetous monster AI fires each turn. (0) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 1074 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Lady Ariane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Scrolls scroll of healing (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of mana (MI AKUS NEEEEEE) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (NEBER IHM SASS HANNES) scroll of cure (PATENT PENDING) * scroll of extra healing (LOREM IPSUM SIT AMET) * scroll of greater mana restoration (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) Potions potion of monster detection (ink) Tools sack (bag) Gems apophyllite stone (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an ae 0 kittens (1 created) a kobold a cave kobold 0 goblins (1 created) a sewer rat (3 created) a spikespider a sub-gnome a low ooze 0 orange oozes (1 created) a vampiroid 0 neolithic turrets (1 created) 14 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 5 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (36 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Spacewars Fighter... You died in The Dungeons of Doom on dungeon level 1 with 84 points, and 1517 pieces of gold, after 401 moves. Killer: a monster (neolithic turret) You were level 1 with a maximum of 23 hit points when you died. You reached the 213th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 211 89 Heliokopis-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dart turret). - [17] 212 86 35-Psi-Trp-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14] *213 84 Nirol-Spa-Nas-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (neolithic turret). - [23] 214 80 Leeroy-Nob-Alb-Mal-Law escaped the dungeon [max level 1]. 28 [28] 215 78 cartwheel-Act-Vam-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (jelly bee). - [15]