Nirol, neutral female levelscaler Anachronist ####################### #,,,,,,,,,,,,,,,,,,,,,# #########,-----------------#### ---------- #,,,,,,,,,|...............| ####---........--- ----- ####,---------...............---------,,,.............| |...| -----------##,,,,|...............................-,##|....----....| |...| |..........,,,,,,|...............................|##,-....| |....|##|<..| |.........|##,##,---------...............---------##,|....| |....|#,....| |.........| #,,# |...............| #,,.....--$-.....,,---.- |.........| ##,# -.--------------- #,,|............|### #,# -.--+-.---- #,# #`,,,,,# #,#---........--- #,# #,,,,,,## #,# ##---|-- #,,# ---------- #,# ####,,,,# #,# |....|###### #,## --@-- ----.--|---------,# ##|.{..-,,,,,, ####,# |.@`| |...............-,# #,..#..|,###,# -.--#-,,,,# |)?@| |...............|##########,------,# #,##|....|,#### |!$=| |................,,,,,,,,,,,# #,,,......,# |!(]| |...............|############ ####|.>..|## ----- ----------------- ------ [Nirol the Recruit] St7 Dx10 Co12 In6 Wi8 Ch10 AnaLvlFemNeu Dlvl:3 $0 HP-14(58) Pw28(28) AC-16 MC4 Exp5 T1329 Latest messages You drop a subsurface wand {0}. Thank you, scum! You drop a lightsaber {24}. Thank you, scum! You drop a statue of a tiny lurker {300}. Akalapi seems uninterested. Unknown command ' '. (2x) You see here a stick amulet {0}. Akalapi thrusts his spear. Akalapi hits you! Akalapi wields a shotgun {15}! Akalapi fires a shotgun shell! You are hit by a shotgun shell! Akalapi wields a spear {12}! Akalapi thrusts his spear. Akalapi hits you! You hear the howling of the CwnAnnwn... Akalapi thrusts his spear. Akalapi hits you! You die... Your inventory Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} B - a cursed +2 pair of dancing shoes (being worn) {1} F - a cursed +5 unwanted helmet (being worn) {20} Rings w - an uncursed ring of shock resistance (on right hand) {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 13 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: telepathy You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 57% Weapon drop chance was reduced to 89% Food drop chance was reduced to 59% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: divination spells (turn 7) The following skill became untrainable if you tried to train it too early: trident (turn 7672) The following skill became untrainable after a while: mace (turn 46292) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 35849) Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38135 Monster spawn increase reached its maximum at turn 192665 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3026730 The monster class that cannot be genocided was golem The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: poison viper (freq bonus 42) The monster species that spawned more often: nether force fungus (freq bonus 48) The monster species that spawned more often: grem-lich (freq bonus 18) The monster species that spawned more often: regard meowing bewail (freq bonus 9) The monster species that spawned more often: evaluating incriminated bowyer (freq bonus 14) The monster species that spawned more often: nether warp patch (freq bonus 20) The monster species that spawned more often: great wyrm of elements (freq bonus 8) The monster species that spawned more often: blade of slaughter (freq bonus 8) The monster species that spawned more often: chaos warrior (freq bonus 12) The monster species that spawned more often: atomization reembody (freq bonus 36) The monster species that spawned more often: learned eta (freq bonus 24) The monster species that spawned more often: fairy dragon (freq bonus 5) The monster species that spawned more often: mister flyspeck (freq bonus 32) The monster species that spawned more often: dnethack monster (freq bonus 8) The monster species that spawned more often: padawan (freq bonus 9) The monster species that spawned more often: old sorcerer (freq bonus 16) The monster species that spawned more often: commonplace landowning biotechnology (freq bonus 16) The monster species that spawned more often: equipment pandemonium (freq bonus 12) The monster species that spawned more often: Cait the cat (freq bonus 6) The monster species that spawned more often: giant emerald dragonfly (freq bonus 18) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 8) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster species that never randomly spawned: believeth microsurgeon extemporized pecky tune malefaction The monster species that never randomly spawned: gun chick The monster species that never randomly spawned: sanity laser The monster species that never randomly spawned: lictor The monster species that never randomly spawned: dark force patch The monster species that never randomly spawned: demon orc The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: mizzly holder The monster species that never randomly spawned: compounder bombastically The monster species that never randomly spawned: lightning spire The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 55) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 33) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 31) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 16) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 15) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 10) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 2) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1) Trap randomization happened for 1 in 555 traps Next attribute increase check would have come at turn 3280 Strength training was 50 Dexterity training was 24 Wisdom training was 6 Constitution training was 43 Your sanity was 0 You were shock resistant You were magic-protected You had the following problem: There is no confirmation if you walk into a peaceful monster. (0) You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having half spell damage (0) You had 801 points of nutrition remaining You strongly aggravated monsters You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 5X LIMIT(0) decontaminate 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (excrement cloak) dancing shoes (soft footwear) unwanted helmet (cold-blooded helmet) Scrolls scroll of healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of mana (SECTUM SEMPRA) scroll of phase door (SO INFERO NO) scroll of standard id (CAN SEE WHAT ITEM) scroll of cure (BERRYTOWNS NEXT TOP MODEL) * scroll of extra healing (HI GUYS IM ON MY TABLETTEN) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) Rings ring of shock resistance (numbing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 3: <- You are here Vanquished creatures an ant a turkey chick an evasive fox 2 pack foxes a stalking coyote a hobbit reveller a minigater 0 y kobolds (1 created) an aqua kobold a reston 0 elois (1 created) a large kobold an enraged shaman 0 mini mimics (1 created) a goblin cop a scavenger (2 created) a ferret kit 2 hole spiders a land spider a lame horse 2 armored larvae a fruit bat 0 wouwou beggars (1 created) a cribo a back pew 0 clockwork doods (1 created) 0 bowmes (1 created) a gnomish psychic a chimney sweep a sanctimonious-looking preacher a furry a human an ancipital 0 jedis (1 created) 0 shopkeepers (2 created) a minighost an infernal a pile of copper coins 0 dream-beams (1 created) 0 mini rub monsters (1 created) a mini rumb monster a fire trove 47 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 59 times You killed 28 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (45 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (32 of 160) firearms [Basic] (max Legendary) (22 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Anachronist... You died in The Dungeons of Doom on dungeon level 3 with 1062 points, and 0 pieces of gold, after 1329 moves. Killer: a monster (Mr. Akalapi, the shopkeeper) You were level 5 with a maximum of 58 hit points when you died. You reached the 121st place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 119 1200 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 4. 67 [72] 120 1180 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Lou's sneaker). - [60] *121 1062 Nirol-Ana-Lvl-Fem-Neu died in The Dungeons of Doom on * level 3 [max 4]. Killed by a monster (Mr. Akalapi, the shopkeeper). - [58] 122 1026 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a blast of frost. - [49] 123 975 Heliokopis-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (super-sweet girl in plateau boots). - [62]