Nirol, chaotic female insectoid Failed Existence ############## #,,,,,,,,,,,,-------------############### -------###,--------##,|............,,,,,,,,,,,,,,# ------ |......,#,--......--#,............|#,###########,##### [[[[.| |.....|,,`.........|##--------.----#,# #,,,,aI.e[$[[| |.....|##,|..----..|### #,# #%# ####### [.[[[| ------ |.....| #,|..| |...,,# ######,# #,# [)[| |....|## -----.- #,|..| |..|### #,,,,,,# #,# ---- |.<...,# #,,,,,# #,|..----..|##---.-----# #,,# ### |....|,# #,#,### #,|..%.....-,,|.......| ##,,# #,# ------,#--.---####,|.......--#,|.......| ##,##########,# #,#|.....,,,,,--------- #,|.......| ,,,,,,,,,,,,,# #,#|....|###### #,........| ####,#,--%---- #,,.....| ##|.......| #,|.....| ###|....| |.......| ,,....>.| |....| |.......|#############,|.....| |....| |........,,,,,,,,,,,,,,--....| --.--- |.......|###############|....| #,# --------- ------ ### [Nirol the Bum] St7 Dx10 Co6 In11 Wi9 Ch20 FaiInsFemCha Dlvl:3 $187 HP0(64) Pw50(50) AC-11 MC9 Xp7/756 Wt123/1160 T2758 Latest messages [-6 -> 45] You hear a flinging sound. You dodge a shotgun shell named Circle of Life and Death. It hits you! [-8 -> 37] It hits you! [-9 -> 28] It hits you! [-6 -> 22] In what direction? [hykulnjb><] You kick it. It hits you! [-11 -> 11] Warning: HP low! You hear a flinging sound. You are hit by a shotgun shell named Circle of Life and Death. [-2 -> 9] Warning: HP low! You are hit by a shotgun shell named Circle of Life and Death! You die... Your inventory Amulets A - a cursed amulet of strangulation {0} Weapons a - a cursed -6 knife (weapon in foreclaw) {2} l - an uncursed +0 axe {24} G - an uncursed +0 worm tooth {2} Q - an uncursed +0 lance {75} S - an uncursed +0 bow {12} T - 4 uncursed +0 arrows {0} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Comestibles d - 4 cursed lumps of royal jelly {0} m - an uncursed tripe ration {0} n - an uncursed candy bar {0} r - an uncursed cream pie {0} R - 5 uncursed melons {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} s - a cursed finalized scroll of create monster {0} w - a cursed scroll of charging {0} Tools t - an uncursed tin opener {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: flying You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 90% Potion drop chance was reduced to 88% Armor drop chance was reduced to 90% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: club (turn 9) The following skill became untrainable if you tried to train it too early: petkeeping (turn 85) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: polearms (turn 47089) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 38399) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 116124 Monster spawn increase reached its maximum at turn 333222 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2120478 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: umber hulk (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: ratbot (freq bonus 9) The monster species that spawned more often: endeavoring exultant unjustifiable moxie (freq bonus 20) The monster species that spawned more often: unguarded assessor faraday (freq bonus 5) The monster species that spawned more often: Lugribossk (freq bonus 10) The monster species that spawned more often: weregreenslime (freq bonus 6) The monster species that spawned more often: one-eyed bugger (freq bonus 6) The monster species that spawned more often: zombie (freq bonus 24) The monster species that spawned more often: femmymondaine (freq bonus 14) The monster species that spawned more often: Doabli (freq bonus 15) The monster species that spawned more often: shaped stalk (freq bonus 4) The monster species that spawned more often: renegade watch lieutenant (freq bonus 24) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 8) The monster species that spawned more often: clock wolf (freq bonus 24) The monster species that spawned more often: phalarope jacobin underestimating (freq bonus 24) The monster species that spawned more often: clear ooze (freq bonus 12) The monster species that spawned more often: ore-spore lichen (freq bonus 6) The monster species that spawned more often: crystal colony (freq bonus 14) The monster species that spawned more often: greek catenaccio trainer (freq bonus 36) The monster species that spawned more often: speedily calculating (freq bonus 18) The monster species that spawned more often: Sarina (freq bonus 30) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster species that never randomly spawned: death watch beetle The monster species that never randomly spawned: ak Thief is dead! The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: secluded warp fungus The monster species that never randomly spawned: provable implicit The monster species that never randomly spawned: statue gargoyle The monster species that never randomly spawned: vampire ruler The monster species that never randomly spawned: blinker The monster species that never randomly spawned: enricher ejaculator The monster species that never randomly spawned: Olog-hai berserker The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 8) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 35) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 38) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 53) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 3) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 15) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 8) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this trap was always invisible: monster noise trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 4) Trap randomization happened for 1 in 453 traps Next attribute increase check would have come at turn 4066 Strength training was 11 Dexterity training was 44 Wisdom training was 12 Constitution training was 50 Your sanity was 0 You were poison resistant You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were suffering from very slight contamination. (14) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (238) You were prevented from using the force like a real jedi (126) You had 961 points of nutrition remaining You aggravated monsters You could fly You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amandine, Vanasil and Gordon Freeman Your deity was Gordon Freeman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 7X Prepared(0) summon team ant 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets amulet of strangulation (clumsy) Weapons orcish short sword (crude short sword) orcish spear (crude spear) Armor sentient high-heeled shoes (roman sandals) Scrolls scroll of healing (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of mana (GNAY GNIY) scroll of phase door (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of standard id (DEVIENEX COER) scroll of cure (S VEKTORI R TENSORI) * scroll of extra healing (TORIPIRU MAXIMIZE MAGIK) * scroll of greater mana restoration (VAGUE POLITICAL COMMENTARY) scroll of create monster (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of charging (BAYARD WENZEL) scroll of fire (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) Potions potion of healing (magenta) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 3: <- You are here Vanquished creatures a worker ant a thick jackal an evasive fox 0 strange terminals (1 created) 0 porter floating eyes (1 created) 0 hobbits (1 created) a normal hobbit a mine kobold a kobolt 4 large group kobolds 0 baby leprechauns (1 created) 0 petit mimics (1 created) 0 silly nymphs (1 created) an orc an easy piercer a culf a child boar 0 mine giant rats (1 created) a visor sewer rat 0 rabbits (1 created) a bus driver a quill bear a centipede a larva a maggot 0 evasive maggots (4 created) 2 dung worms 2 contaminated bugs 2 trembling bugs a generic error 0 stone bugs (1 created) a brown growth a cribo (0 created) a luminescent growth 2 golden stalks a red growth 2 mushrooms (1 created) 0 seven-feet we-sells (1 created) a New Kop a kestrel 0 Officer Sergeants (1 created) 2 Undead Sergeants a tiny lich 2 mummies a sizzle naga hatchling a slimebesu a gray ooze (2 created) 0 vat slimes (1 created) 0 little trolls (1 created) 2 tron xorns 2 monkeys a kobold zombie a human adventurer 0 friendly adventurers (1 created) 0 zero gunnhilds (1 created) a flower girl 2 boil-covered wretches a singing happy drunk an aimless-looking merchant an innkeeper a yakuza member a maia an ancipital a heretic an angbander (2 created) a haxor a dark ranger a bad lance carrier a gay boy 0 redguard girls (1 created) 0 shopkeepers (3 created) a minighost 2 hungry demons 0 jellyfish (1 created) a twen 0 demitwens (1 created) an eggman a novice light wall 0 small turrets (1 created) 98 creatures born. 72 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 69 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Grand Master) (43 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (1 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Failed Existence... You died in The Dungeons of Doom on dungeon level 3 with 3194 points, and 0 pieces of gold, after 2758 moves. Killer: a shotgun shell You were level 7 with a maximum of 64 hit points when you died. You reached the 75th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 73 3453 Andy-Mon-Hem-Fem-Law quit in The Dungeons of Doom on level 2 [max 6]. 76 [76] 74 3286 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (part man). - [76] *75 3194 Nirol-Fai-Ins-Fem-Cha died in The Dungeons of Doom on level 3 [max 4]. Killed by a shotgun shell. - [64] 76 3166 porkmantwo-Wiz-Alc-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (spoor mushroom). - [77] 77 3096 Leeroy-Pal-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (troll). - [101]