Nirol, lawful male chiropteric Midget I I -}-}}- I I .>}}. I | }... I .| ... I . }. I } I ---}-,I -..<-- -}}.. | `}|.} }}}#|.|}}#}}####, }------ I }%---.}},,,,},,}}I |...{.--- I I-...}-##}}#}##}}# }.....}}} #}}}}}# #####}}#,} |..}..{}} }##}}## ##--|-}-}}}#|....}..} #### |,.{...|,,,,-.....};} |.#.....,###------B}} }}#._..|}# }#} -}-}}}-}#} I #}}}}#} [Nirol the Middle-Earth Miner] St12 Dx13 Co16 In10 Wi5 Ch10 MidChiMalLaw Dlvl:4 $910 HP71(81) Pw29(29) AC-11 MC9 Exp7 Wt205/3900 T2258 Fea Hld Latest messages What do you want to put on? [x or ?*] Which foreclaw, Right or Left? [rl] x - an uncursed silk ring (on right foreclaw) {0}. The eel-lizard bites you! [-5 -> 70] The eel-lizard swings itself around you! You hit the eel-lizard! You bite the eel-lizard. The eel-lizard misses. The eel-lizard pulls you into the water! You are being wrapped. You miss the eel-lizard. You just miss the eel-lizard. You miss the eel-lizard. (2x) The eel-lizard misses. The eel-lizard just misses! You miss the eel-lizard. (2x) The eel-lizard misses. The eel-lizard pulls you into the water! The eel-lizard drowns you... Your inventory Weapons a - an uncursed rusty corroded -1 dwarvish mattock (weapon in foreclaws) {48} k - 66 uncursed rusty +0 bullets {2} v - 3 uncursed +0 orcish daggers {12} C - 23 uncursed +0 elven arrows {0} Armor b - an uncursed -2 dwarvish iron helm {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} n - the cursed -4 dwarvish roundshield named Nauglamir {40} o - an uncursed +0 dwarvish iron helm (being worn) {16} p - a cursed +0 pair of unfair stilettos (being worn) {8} Scrolls d - 5 uncursed scrolls of healing {0} e - 5 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of cure {0} t - a cursed scroll of mana {0} Rings x - an uncursed ring of teleport control (on right foreclaw) {0} Wands l - an uncursed wand of striking (5:7) {0} B - an uncursed wand of striking (0:-1) {0} Gems j - 2 uncursed +1 worthless pieces of red glass {2} r - an uncursed +0 worthless piece of cyan glass {1} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: magical breathing You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Book drop chance was reduced to 98% Scroll drop chance was reduced to 88% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 87% Armor drop chance was reduced to 55% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: high heels (turn 268) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 22) The following skill became untrainable after a while: general combat (turn 17110) The following skill couldn't be trained before a certain turn number is reached: axe (turn 28555) Sticky curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 42679 Monster spawn increase reached its maximum at turn 265879 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4165128 The monster class that cannot be genocided was lich The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: consoler vulgate destined (freq bonus 12) The monster species that spawned more often: undead patch (freq bonus 8) The monster species that spawned more often: Sarina (freq bonus 12) The monster species that spawned more often: sludge force patch (freq bonus 14) The monster species that spawned more often: steel zombie (freq bonus 8) The monster species that spawned more often: bland star (freq bonus 2) The monster species that spawned more often: inkiest nittier (freq bonus 3) The monster species that spawned more often: land roamer (freq bonus 12) The monster species that spawned more often: dado inflexibility (freq bonus 4) The monster species that spawned more often: morphinic flenching dentition buckshot (freq bonus 6) The monster species that spawned more often: Father Frost (freq bonus 6) The monster species that spawned more often: colbran (freq bonus 48) The monster species that spawned more often: lava golem (freq bonus 8) The monster species that spawned more often: Blight Disease (freq bonus 5) The monster species that spawned more often: nether force fungus (freq bonus 4) The monster species that spawned more often: amorphous spore (freq bonus 20) The monster species that spawned more often: egocentric kamadan (freq bonus 15) The monster species that spawned more often: bleeding boomer (freq bonus 6) The monster species that spawned more often: Stupid Name Angel (freq bonus 9) The monster species that spawned more often: sucker gremlin (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster species that never randomly spawned: reemerged hearth The monster species that never randomly spawned: K^KSSC5ilk`,_iwFg&E#aDv. The monster species that never randomly spawned: abyss ripper The monster species that never randomly spawned: deanship annular The monster species that never randomly spawned: white dragon worm The monster species that never randomly spawned: osteal abstracting interlarded haploid The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: newsboy bowering The monster species that never randomly spawned: hexon The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 12) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 7) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 19) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 95) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 2) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: farting web The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 4) Trap randomization happened for 1 in 784 traps Next attribute increase check would have come at turn 3316 Strength training was 34 Dexterity training was 21 Wisdom training was 20 Constitution training was 15 Your sanity was 0 You were stricken with fear (40) You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having glib combat (0) You had automatic searching You had 1164 points of nutrition remaining You had teleport control You could fly You were held by an eel-lizard Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) orcish dagger (crude dagger) elven arrow (runed arrow) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) unfair stilettos (riding boots) Scrolls scroll of healing (EZGAMEEZLIFE) scroll of mana (BODY KNOCK ON EARTH WILL HURT) scroll of phase door (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of standard id (FATAL ADVENTURE TO ADULT LECHERY) scroll of cure (AS IF FEEL SOMETHING) * scroll of extra healing (FOO BAR) * scroll of greater mana restoration (ONE RESULT IS MORE POWER) scroll of enchant weapon (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of charging (HAHAHAHAHAHAHA) Potions potion of enlightenment (anise seed) Rings ring of teleport control (silk) Wands wand of striking (vajra ring) Gems worthless piece of red glass (red) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures an ant a phasing acid blob a red blob 0 blue blobs (1 created) a jackal 4 thick jackals a xof a racoon dog a large dog a floating eye a cubic eye a porter floating eye 0 kittens (1 created) a dwarf a small group kobold a mud kobold 0 clubbelgoblins (1 created) a group goblin (2 created) a cave goblin a hobgoblin a gas cloud a porter rock piercer a rabbit 0 white centipedes (1 created) 2 baby metroids an evasive maggot a housebat an athol 2 lichens 0 orange fungi (1 created) a pale spore 0 gnomes (1 created) a kestrel 2 Detective Sergeants a mininaga an aggravating wallwalker a gnome zombie 0 dwarf zombies (2 created) a fly golem a friendly adventurer 0 white friars (1 created) 0 tortoises (3 created) a hata-hata 3 jellyfish (6 created) 0 illithid larvae (1 created) a tuna 0 thick jellyfish (2 created) a goldfish a winged eel 2 piranhas 0 eel-lizards (1 created) a twen 0 geckos (2 created) 2 lime killer tomatoes 0 bloody killer tomatoes (1 created) a floor grue a novice light wall a two of hearts 0 mini rub monsters (1 created) 0 dart turrets (1 created) a health trove 80 creatures born. 55 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 11 times You prayed to the gods 1 time You hit with a wielded weapon 58 times You killed 46 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (18 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Basic] (max Grand Master) (30 of 160) petkeeping [Unskilled] (max Expert) (19 of 20) implants [Unskilled] (max Basic) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (75 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Midget... You drowned in The Dungeons of Doom on dungeon level 4 with 4173 points, and 910 pieces of gold, after 2258 moves. Killer: moat by an eel-lizard You were level 7 with a maximum of 81 hit points when you drowned. You reached the 64th place on the top 10000 list. No Points Name Hp [max] 1 687230 Lars-Wan-Sok-Mal-Cha died in The Dungeons of Doom on level 40. Killed by a tail spikes. - [149] 2 443412 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6 [max 26]. Killed by a monster (angry watch leader). - [143] 3 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 62 4577 Leeroy-Tha-Red-Mal-Law was poisoned in The Dungeons of Doom on level 5. Poisoned by a rotted bloody killer tomato corpse. 78 [97] 63 4272 Leeroy-Tha-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted bloody killer tomato), while paralyzed by a monster's passive attack. - [79] *64 4173 Nirol-Mid-Chi-Mal-Law died in The Dungeons of Doom on level 4. Drowned in a moat by an eel-lizard. 71 [81] 65 3880 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (sand archer). - [92] 66 3878 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 5. Drowned in a moat by an eel-lizard. 32 [85]