Nirol, chaotic male levelscaler Spacewars Fighter -----------### |.........-,,####### |....<....|#,,,,,,,### |.........| ######`,,##### -------+-- |.........| ##`,,,,########################## ##|......&d| ----------- ####,,,,,,,,,,,,,,,,,,,,,,,,,,##########,........@| ##########################,,,,,,,,,,,,---------- ############## [Nirol the Roguelike Beginner] St9 Dx8 Co6 In9 Wi6 Ch6 SpaLvlMalCha Dlvl:1 $1500 HP0(21) Pw12(12) AC9 MC0 Xp1/0 Wt9/940 T107 Fear Latest messages You read: "If you get the superscroller, and Amy watches your game and tells you to look everywhere so you can disarm it and stop the effects, disregard her false advice and just get off the level. Amy has no clue about her own game anyway and only tries to sound like a fucking smartass!". You hear a distant squeak. Something is engraved here on the ground. Use "r." to read it. You hit the minighost. The little dog bites the minighost. The minighost is destroyed! You displaced your little dog. (2x) What do you want to drink? [* or .] An angry demon climbs out of the fountain... What do you want to zap? [h or ?*] In what direction? [hykulnjb><] The King in Yellow casts a spell at you! You are scared! The King in Yellow's tentacles suck you! [-5 -> 16] [-4 -> 12] The King in Yellow's tentacles suck you! [-5 -> 7] You die... Your inventory Weapons a - an uncursed +0 dagger (weapon in hand) {4} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Wands h - the uncursed wand of undead turning named Un-Death (0:1) {0} Tools b - an uncursed sack {5} The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: double attacks You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 227 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 113 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 86% chance Ring drop chance was reduced to 52% Wand drop chance was reduced to 33% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 79% Tool drop chance was reduced to 70% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1344) The following skill became untrainable after a while: short sword (turn 15032) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 24666) Heavy curses were more common by 11% Prime curses were more common by 7% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73118 Monster spawn increase reached its maximum at turn 535565 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2931390 The monster class that cannot be genocided was naga The monster class that was spawned more often: mimic (freq bonus 12) The monster species that spawned more often: orphaned skean (freq bonus 64) The monster species that spawned more often: elven turret (freq bonus 15) The monster species that spawned more often: ferral cat (freq bonus 56) The monster species that spawned more often: umber pony (freq bonus 102) The monster species that spawned more often: water sphere (freq bonus 52) The monster species that spawned more often: Graz'zt (freq bonus 64) The monster species that spawned more often: clear icky thing (freq bonus 16) The monster species that spawned more often: siege beast (freq bonus 30) The monster species that spawned more often: time tempest (freq bonus 152) The monster species that spawned more often: golden naga (freq bonus 28) The monster species that spawned more often: virtuosity disfranchising (freq bonus 51) The monster species that spawned more often: sap jelly (freq bonus 32) The monster species that spawned more often: giant mind flayer (freq bonus 78) The monster species that spawned more often: ECM nerve head (freq bonus 102) The monster species that spawned more often: antibody boulevard misjudgment (freq bonus 30) The monster species that spawned more often: cupholder dogfight (freq bonus 42) The monster species that spawned more often: undead murderer (freq bonus 108) The monster species that spawned more often: gemini beast (freq bonus 96) The monster species that spawned more often: undead mushroom (freq bonus 84) The monster species that spawned more often: primed endured quatrain torpidity (freq bonus 45) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster species that never randomly spawned: mere plucked superhighway airworthiest The monster species that never randomly spawned: invisible warp fungus The monster species that never randomly spawned: stronghold technique soldier preglacial The monster species that never randomly spawned: hellbound spirit The monster species that never randomly spawned: drolem The monster species that never randomly spawned: frogman The monster species that never randomly spawned: lancehorn marine The monster species that never randomly spawned: man-bat The monster species that never randomly spawned: savvy polydactyly northwest prairie The monster species that never randomly spawned: inflictable systematizing The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 17) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 28) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 11) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 11) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 37) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 4) Trap randomization happened for 1 in 681 traps Next attribute increase check would have come at turn 464 Strength training was 2 Dexterity training was 1 Wisdom training was 3 Constitution training was 4 Your sanity was 0 You were stricken with fear (171) You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You had 1390 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Sven Fanara The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (613) You are dead You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of mana (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of phase door (FWQWGADZ) scroll of standard id (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of cure (HOLLANDS ANTJE) * scroll of extra healing (AMYBSOD DOES NOT KNOW C) * scroll of greater mana restoration (I WANT TO SEE URANUS TOO) Wands wand of undead turning (tungsten) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 pack jackals (2 created) 0 little dogs (1 created) 0 sewer rats (3 created) 0 arcade scrubs (1 created) a minighost The King in Yellow (0 times) 0 newts (1 created) 0 energy troves (1 created) 11 creatures born. 1 creature vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Spacewars Fighter... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 1500 pieces of gold, after 107 moves. Killer: a monster (the King in Yellow) You were level 1 with a maximum of 21 hit points when you died. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 177 4 Leeroy-Ord-Anc-Mal-Law escaped the dungeon [max level 1]. 13 [13] 178 1 Leeroy-Tha-Red-Mal-Law escaped the dungeon [max level 1]. 25 [25] * 0 Nirol-Spa-Lvl-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (the King in Yellow). - [21]