Nirol, chaotic male nordish Fencer ------------ --------------- |..........| |.............+ | |..........|##|.............|#, ....>..| |.........<|#,..............-,, .............+ ---|------|-#,---------------,# .......| ,,,,,,,,,,,,,,,# #,# -------- #,,,,####,#,#,,, #,# #,,#----------- ,,#### #,,,##%# #,# ####,,.-@%%%.%.%%| ##,,# #,# #,# ####,,,,##|I%%%%%%%%| #,`, ##,# ,,###,####,,,,,##,# |.%.%%%%%%| . #,, ##,,# ,,,,,,,,,,,##### |.%%%%!!%%| | #,###,`## #,#,,,###### |.!%%%%%%!| ,,,##,# ### ----------- -.-.--,# |....|,# |....-,# |....|## ------ [Nirol the Dubhe] St8 Dx11 Co13 In6 Wi8 Ch3 FenNorMalCha Dlvl:2 $17 HP-8(66) Pw42(42) AC6 MC0 Sn0 Xp5/210 Wt225/1410 T680 Latest messages It hits you! [-13 -> 41] Unknown command ' '. # Talk to whom? (in what direction) Tjibarusa mentions how much she dislikes rude customers. It hits you! [-4 -> 37] It hits you! [-9 -> 28] You hear a flinging sound. You are hit by a shotgun shell! [-19 -> 9] Warning: HP low! It hits you! You hear the wailing of the Banshee... [-8 -> 1] Warning: HP low! It hits you! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} m - 5 blessed +2 orcish spears {60} n - a blessed +2 orcish dagger {4} p - the uncursed +0 lucern hammer named It's A Polearm {60} q - an uncursed +0 dart {0} Armor c - a blessed +1 leather armor (being worn) {60} t - an uncursed +0 cloak of invisibility {4} Comestibles e - 16 uncursed oranges {0} f - 19 uncursed pears {0} l - an uncursed tripe ration {0} r - 5 uncursed melons {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} s - a blessed scroll of tele level {0} u - a blessed finalized scroll of stinking cloud {0} Spellbooks v - an uncursed finalized spellbook of cure sickness (0:2) {0} Potions w - an uncursed potion of ESP {0} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {0} Tools o - a blessed bag of tricks (0:4) {5} Final attributes You have strayed Your alignment was -1 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: jumping You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 98% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 89% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: divination spells (turn 6) The following skill became untrainable if you tried to train it too early: matter spells (turn 44) The following skill became untrainable after a while: bare-handed combat (turn 35867) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 32035) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 133190 Monster spawn increase reached its maximum at turn 244961 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2486967 The monster class that cannot be genocided was piercer The monster class that was spawned more often: troll (freq bonus 5) The monster species that spawned more often: annoying idiot (freq bonus 22) The monster species that spawned more often: The Queen of Hearts (freq bonus 24) The monster species that spawned more often: behooving unbeknown (freq bonus 33) The monster species that spawned more often: Nyarlathotep, the Crawling Chaos (freq bonus 7) The monster species that spawned more often: freeloader objection (freq bonus 24) The monster species that spawned more often: bright blue mold (freq bonus 7) The monster species that spawned more often: glass crasher (freq bonus 84) The monster species that spawned more often: tightrope garden (freq bonus 78) The monster species that spawned more often: shadow fly (freq bonus 24) The monster species that spawned more often: blue goblin (freq bonus 8) The monster species that spawned more often: ramapithecus (freq bonus 18) The monster species that spawned more often: sophisticated mind flayer (freq bonus 14) The monster species that spawned more often: maestoso reinvolve (freq bonus 14) The monster species that spawned more often: aureolin warp fungus (freq bonus 21) The monster species that spawned more often: giant group mimic (freq bonus 6) The monster species that spawned more often: petty stained jelly (freq bonus 9) The monster species that spawned more often: fortify dogmatism rocklike (freq bonus 18) The monster species that spawned more often: lusty hacksawed cindered (freq bonus 18) The monster species that spawned more often: armored larva (freq bonus 26) The monster species that spawned more often: lateen hunk (freq bonus 12) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: vampire The monster species that never randomly spawned: winged pseudodragon The monster species that never randomly spawned: Nut Mother The monster species that never randomly spawned: bright blue warp fungus The monster species that never randomly spawned: criminology outmoded The monster species that never randomly spawned: formality gourde The monster species that never randomly spawned: Larissa's soft sneaker The monster species that never randomly spawned: tidewater transliterated The monster species that never randomly spawned: illimitably intravenously balsam The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 8) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 11) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 222) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 13) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 32) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 75) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 16) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 37) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 2) Trap randomization happened for 1 in 32 traps Next attribute increase check would have come at turn 3732 Strength training was 15 Dexterity training was 11 Wisdom training was 3 Constitution training was 21 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having polymorph control (0) You had 743 points of nutrition remaining You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X Prepared(0) eddy wind 5X Prepared(0) berserk 5 R Reloading(741) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat stone (rubynus helmet) * skullcap (poor helmet) * flack helmet (visored helmet) * crystal helm (padded helmet) * mining helm (gray helmet) * field helm (red helmet) * helm of safeguard (cloudy helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (comfortable gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (imaginary heels) * boots of safeguard (buckled boots) cloak of invisibility (dirty rag) Scrolls scroll of healing (NHINRIL) scroll of mana (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of phase door (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of standard id (WIZZY LABOR CO) scroll of cure (GHAST OF SP00KTA) * scroll of extra healing (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) * scroll of greater mana restoration (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of tele level (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of stinking cloud (VET POTE TONBE) Spellbooks spellbook of cure sickness (withered) Potions potion of ESP (viscous) Rings ring of increase accuracy (turkish) Tools bag of tricks (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 jackals (1 created) 2 pack kobolds a kobold lord a millipede 0 egg-laying mammals (1 created) 0 killer ducks (2 created) a lichen 0 water lichens (1 created) 5 river moccasins 2 dwarf zombies 0 ordinators (1 created) 0 shopkeepers (1 created) 0 novice medium walls (1 created) 0 small turrets (1 created) a fire trove 22 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 10 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (40 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Fencer... You died in The Dungeons of Doom on dungeon level 2 with 890 points, and 0 pieces of gold, after 680 moves. Killer: a monster (invisible Ms. Tjibarusa, the shopkeeper) You were level 5 with a maximum of 66 hit points when you died. You reached the 100th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 98 1000 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [78] 99 921 Nirol-Fla-Hob-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (giant undead shoggoth). - [63] *100 890 Nirol-Fen-Nor-Mal-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (invisible Ms. Tjibarusa, the shopkeeper). - [66] 101 814 Winter-Che-Ang-Mal-Law quit in The Dungeons of Doom on level 3. 72 [72] 102 800 weirdvic-Rog-Ang-Fem-Neu quit in The Dungeons of Doom on level 3. 33 [79]