Nirol, lawful female lycanthropic Slave Master ############# #`,,,,,,,,,,# --------#,-------##,### |.<....|#,|>....|##,,,-------------------- |......|#,|**..%.,###,..-..|..|..-....-..| |......|#,|.....|,# ##|.|..|..|..|....|..| |......|#,|.....|,## |.----|-----....----|--+----- | |......-,,|.....|,%# |.........d%...................?| ---.-.--##--|-.--#,## |.-|-----.--.....FM- ---- --- | #,#,####,,,,,###[,# |.|..| |..|.....h@| #,#,##,,,####,,,,,##|.|..| |..|......p| #*#,#-.-%---,,###,,#|.---- -----.......| ##,,,,..%...+,## ##,#|.............{....| #),,#,|.....|## #,,|.------+--------.-- #-.-|-,|.....| ##,|.| [..| |.| #....|,------- #[.[-...[| Z+ #.....,# ##|.|..[[| |.| ##.....## |.------ -.- #,....., |.. . ##--..-# ---- --- #### [Nirol the Human Abducter] St14 Dx16 Co18 In8 Wi11 Ch7 SlaLycFemLaw S16135 Min:7 $681 HP-1(130) Pw96(96) AC0 Xp9/3656 Wt543/2180 T5007 Wea Latest messages That is a silly thing to read. What do you want to read? [#k-mHKL or ?*] As you read the scroll, it disappears. You feel like someone is helping you. Call a scroll labeled IUSTIO QUE PIS: The spike warp patch misses. The camo dwarf hits you! Your hooded cloak blocks the camo dwarf's attack. Your hooded cloak deflects the human mummy's attack. The human mummy claws you! What do you want to read? [#k-mHK or ?*] (2x) Never mind. What do you want to drink? [#Y or ?*.] Never mind. What do you want to throw? [$##djqrtx-zAN or ?*] In what direction? [hykulnjb><] The vial crashes on the camo dwarf's head and breaks into shards. The potion called vile evaporates. The human mummy claws you! (2x) You die... Your inventory Weapons # - an uncursed +0 chemistry space axe {48} # - an uncursed +1 dwarvish short sword {12} # - an uncursed thoroughly greased +0 crossbow {20} # - a blessed +0 crossbow bolt {0} # - 13 uncursed +0 crossbow bolts {0} # - an uncursed +0 orcish short sword {12} d - 54 blessed +0 bullets {1} j - an uncursed +0 spirit thrower {8} q - a blessed +1 axe {24} r - an uncursed +0 bow {12} t - 12 uncursed +0 silver arrows {0} x - 61 uncursed +0 bullets {1} y - a cursed +0 short sword {12} z - an uncursed +2 hand blaster {12} A - an uncursed +0 short sword (weapon in hand) {12} N - the cursed -1 spetum named Fumata Yari {20} Armor # - an uncursed +0 cloak of curse catching {4} # - an uncursed +0 dwarvish iron helm {16} # - an uncursed +0 dwarvish cloak {4} # - an uncursed +0 gnomish helm {1} # - a blessed +1 gnomish helm {1} o - an uncursed +1 pair of leather gloves (being worn) {4} p - an uncursed -1 pair of iron shoes (being worn) {20} E - a blessed +0 pair of iron shoes {20} T - an uncursed +3 dwarvish cloak (being worn) {4} V - an uncursed +0 mummy wrapping {2} W - the uncursed -1 gnomish suit named The Challenging Fence (being worn) {20} Z - an uncursed +0 plate mail {200} Comestibles # - the uncursed holy wafer named Gruum Gruum {0} # - an uncursed lump of royal jelly {0} a - 6 uncursed tripe rations {0} b - 5 uncursed apples {0} c - an uncursed orange {0} e - an uncursed tin of spinach {0} Scrolls # - an uncursed scroll of scare monster {0} k - 7 uncursed scrolls of healing {0} l - 6 uncursed scrolls of mana {0} m - 4 uncursed scrolls of phase door {0} Potions # - an uncursed finalized potion of hallucination {0} Rings H - an uncursed ring of slow digestion {0} K - an uncursed ring of protection from shape changers {0} Wands # - an uncursed wand of teleportation (0:1) {0} u - a * uncursed wand of digging (0:3) {0} v - an uncursed wand of locking (0:3) {0} Tools f - an uncursed leather leash {0} g - an uncursed leather saddle {0} h - an uncursed magic whistle {0} i - an uncursed corroded oil lamp (150) (lit) {0} F - an uncursed wooden harp {0} I - an uncursed figurine of a frogman boss {0} O - a blessed charger {0} P - an uncursed lock pick {0} U - an uncursed +0 pick-axe {32} Gems # - 2 uncursed +0 halite stones {2} n - an uncursed -3 luckstone s - 2 uncursed +0 garnet stones {2} w - 9 uncursed +0 rocks named Trolled by the RNG {0} B - an uncursed +0 agate stone {1} C - an uncursed +0 worthless piece of white glass {1} D - an uncursed +0 flint stone G - 2 uncursed +0 worthless pieces of orange glass {2} J - an uncursed +0 amethyst stone {1} M - an uncursed +0 worthless piece of radiant glass {1} Q - an uncursed +0 worthless piece of yellow glass {1} R - 2 uncursed +0 worthless pieces of pink glass {2} S - 6 uncursed +0 jasper stones {6} X - 2 cursed -3 worthless pieces of radiant glass {2} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 25 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 84 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 80% chance Wand drop chance was reduced to 85% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 92% Tool drop chance was reduced to 56% Food drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 127) The following skill became untrainable if you tried to train it too early: pick-axe (turn 1044) The following skill became untrainable after a while: hammer (turn 14321) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 16435) Number of artifacts generated was 5 Number of fake artifacts generated was 14 Monster spawn increase started at turn 68450 Monster spawn increase reached its maximum at turn 132784 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1157632 The monster class that cannot be genocided was centaur The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: waiver sateen (freq bonus 10) The monster species that spawned more often: squirt gargoyle (freq bonus 60) The monster species that spawned more often: smirking sneak thief (freq bonus 21) The monster species that spawned more often: churner decemvir (freq bonus 10) The monster species that spawned more often: porter python (freq bonus 21) The monster species that spawned more often: woman who can't spell her own name (freq bonus 12) The monster species that spawned more often: amnesia fungus (freq bonus 18) The monster species that spawned more often: hoodwink sagamore telexing specimen millimetric (freq bonus 36) The monster species that spawned more often: tank warrior (freq bonus 21) The monster species that spawned more often: dolled impolite (freq bonus 24) The monster species that spawned more often: cyan fungus (freq bonus 5) The monster species that spawned more often: pokemon (freq bonus 20) The monster species that spawned more often: golden heart (freq bonus 14) The monster species that spawned more often: kogepan (freq bonus 21) The monster species that spawned more often: hidden stalk (freq bonus 18) The monster species that spawned more often: wallpapering cooky (freq bonus 15) The monster species that spawned more often: chaotic mutant (freq bonus 36) The monster species that spawned more often: military golem (freq bonus 5) The monster species that spawned more often: giant speckled tree frog (freq bonus 20) The monster species that spawned more often: forest cattle (freq bonus 28) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster species that never randomly spawned: engorged eyebrow The monster species that never randomly spawned: giant gold frog The monster species that never randomly spawned: giant grasshopper The monster species that never randomly spawned: gravity force fungus The monster species that never randomly spawned: kobold spellswinger The monster species that never randomly spawned: baby umber hulk The monster species that never randomly spawned: broad lich The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: smoke hound The monster species that never randomly spawned: yellow devil The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 58) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 35) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 16) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 29) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 9) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 42) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 94) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 2) Trap randomization happened for 1 in 202 traps Next attribute increase check would have come at turn 5281 Strength training was 50 Dexterity training was 32 Wisdom training was 17 Constitution training was 15 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having confusion resistance (0) You had 90 points of nutrition remaining You were stealthy You aggravated monsters You regenerated You were a werewolf You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status summon pet 9X Prepared(0) eviscerate 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish short sword (crude short sword) elven arrow (runed arrow) dwarvish short sword (broad short sword) spetum (forked polearm) Armor dwarvish iron helm (hard hat) iron shoes (hard shoes) leather gloves (awesome gloves) cloak of curse catching (opera cloak) dwarvish cloak (hooded cloak) gnomish helm (little red hat) gnomish suit (little blue vest) Scrolls scroll of taming (GHAST OF SP00KTA) scroll of healing (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of mana (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of phase door (INS CUBITOR) scroll of standard id (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of cure (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) * scroll of extra healing (THIS MOD IS EXEMPLARY) * scroll of greater mana restoration (RATSANOPU) scroll of stinking cloud (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of destroy armor (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll called help (IUSTIO QUE PIS) scroll of scare monster (NUMB ENEMY BY LICKING CIRCLE) Potions potion of oil (iffy) potion of confusion (smoky) potion called peachy! (orange tea) potion called vile (blood-red) potion of extra healing (reddish) potion of healing (cherry-blossom) potion called burns (purple-red) potion called GOOD (fluorescent) potion of hallucination (murky) Rings ring of slow digestion (dozed) ring of protection from shape changers (moonstone) Wands wand of digging (soviet) wand of teleportation (star-tipped) wand of locking (bulging) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) wooden harp (harp) Gems halite stone (white) luckstone (gray) garnet stone (red) agate stone (orange) worthless piece of white glass (white) flint stone (gray) worthless piece of orange glass (orange) amethyst stone (violet) worthless piece of radiant glass (radiant) worthless piece of yellow glass (yellow) worthless piece of pink glass (pink) jasper stone (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 8 Level 7: <- You are here Vanquished creatures an ant a normal ant a giant ant 0 giant fleas (1 created) a large beetle 0 acid blobs (1 created) a jackal a stoat a coyote 0 dogs (1 created) 0 big dogs (1 created) a porter floating eye 0 wimps (2 created) a hobbit 0 hobbit slingerers (1 created) 0 ringing hobbits (1 created) 5 dwarves (6 created) 0 dufflepuds (1 created) 0 camo dwarves (1 created) 0 group dwarves (1 created) 0 army dwarves (1 created) 0 cucumgappas (2 created) a pick dwarf (2 created) a lower-level stinker 0 dental brace guys (1 created) a dwarf thief (2 created) 0 hurkles (1 created) 0 small dog-men (1 created) a brain eater a hobbit lord (2 created) 0 hobbit wizards (1 created) a dwarven wizard (2 created) a dwarven artillery wizard 0 zaptroopers (1 created) a duergar warrior 0 dwarf lasses (1 created) 0 large mind flayers (1 created) a hard blue jelly (0 created) a scarlet jelly a kobold (2 created) a pack kobold 3 small kobolds 0 kobold polluters (1 created) a little leprechaun 0 baby mimics (1 created) a mynock (2 created) 0 mini mimics (2 created) 0 petit mimics (1 created) a mimic 0 small permamimics (1 created) a large mimic (2 created) 0 large permamimics (1 created) 0 neevils (1 created) a goblin (2 created) a clubbelgoblin a b-type an orc shaman (2 created) 0 deep orcs (1 created) 0 iron piercers (1 created) 0 young cows (1 created) a baby camel 0 giant anteaters (1 created) 2 sewer rats a drains rat 0 pack rats (1 created) 2 rabbits a rattata 0 electric rats (1 created) a cave spider 2 hole spiders (3 created) 2 healthy cave spiders a poison millipede a daddy longlegs a centipede a large spider (2 created) a stalactoid a big spider a venom spider a barking spider a domestic spider a scorpion a violet vortices (2 created) 2 larvae 0 evasive maggots (1 created) a blue worm mass a bat 2 flapbats a hidden bat a kirinki a giant bat 0 low centaurs (1 created) a baby mantidragon a lichen a porter lichen 2 spore lichens a passivity lichen (2 created) a digestolichen 2 brown patches (1 created) 3 orange spores (1 created) a golden mushroom (0 created) 2 golden spores (1 created) 2 cyan molds (1 created) 0 slow growths (1 created) a slow spore a sucker mold a spore shrieker (0 created) a gray mold (0 created) a stalking journeyman lichen (0 created) 0 fake growths (1 created) 0 spike warp patches (1 created) a green mold warrior (0 created) a sub-gnome a clockwork dood 4 gnomes (5 created) 4 gnome stalkers 2 gnome thieves 2 little grey aliens a panotty 2 intermediate gnomes an intercrome 7 gnome lords (8 created) a gnome friendloader 3 gnomish wizards (4 created) an angsty gnome a deep targetter a burrower gnome a deep gnome digger an inscribed gnome an armor gnome a porn gnome (2 created) a better clockwork soldier a gnome warrior a New Kop a mummy 0 newt mummies (1 created) a kobold mummy a hobbit mummy 0 human mummies (1 created) an acolyte mummy an ettin mummy an ogre mummy 0 ogre axmen (1 created) a hole ogre 0 low oozes (1 created) a gray ooze a vat slime a green slime an armadillo 0 garter snakes (2 created) a chasing garter snake a yellow snake 2 tiny trolls (4 created) a lesser umber hulk 0 ugods (1 created) 0 mini vampires (1 created) 0 kobold zombies (1 created) a gnome zombie 2 elf zombies 0 creeping 42's (1 created) 2 human zombies a zombie 3 draugrs (4 created) a ratling zombie a ghoul a fly golem 0 wood golems (1 created) 0 flower girls (1 created) a boil-covered wretch a battle-scarred veteran an innkeeper a woodsman a mugger a smirking sneak thief an alien warrior 0 shopkeepers (19 created) 0 aligned priests (1 created) a watchman (8 created) 0 watch captains (3 created) a baby boo a phantom ghost 3 tortoises a slithy tortoise a hata-hata a hata-mata a giant eel an electric eel a newt a twen a rock lizard an iguana a baby crocodile 0 ice toads (1 created) 0 poison creepers (1 created) a floor grue a mini rub monster a blubbering icky thing a small turret a gem trove a hallu trove a stun trove (2 created) 0 tool troves (1 created) 285 creatures born. 189 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 25 times You eaten food with animal by-products 14 times You eaten meat 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 265 times You killed 133 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (15 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Expert) (33 of 160) polymorphing [Unskilled] (max Expert) (12 of 20) devices [Unskilled] (max Expert) (16 of 20) petkeeping [Basic] (max Grand Master) (110 of 160) sexy flats [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (2 of 20) short sword [Skilled] (max Expert) (263 of 540) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Nirol the Slave Master... You died in The Gnomish Mines on dungeon level 7 with 16067 points, and 681 pieces of gold, after 5007 moves. Killer: a monster (human mummy) You were level 9 with a maximum of 130 hit points when you died. You reached the 28th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 26 17715 Capisso-Art-Roo-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [100] 27 16417 Leeroy-Tha-Clk-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priestess of Lorien), while fainted from lack of food. - [89] *28 16067 Nirol-Sla-Lyc-Fem-Law died in The Gnomish Mines on level 7 [max 8]. Killed by a monster (human mummy). - [130] 29 14871 Andy-Mon-Hem-Mal-Cha died in The Gnomish Mines on level 8. Killed by a monster (heavy girl). - [111] 30 14810 Andy-Mon-Hem-Fem-Law was poisoned in The Gnomish Mines on level 5. Poisoned by a real growth. 75 [93]