Nirol, neutral male loli Nobleman ---------- |........| |......... |{..<....| -------.-- #,# #,# ----------|----- |...#..........| |...%....%@u@... .........%.@@D.| ---------------- % [Nirol the Ban] St12 Dx10 Co10 In8 Wi7 Ch14 NobLolMalNeu Spa:3 $49 HP-3(61) Pw31(42) AC2 MC1 Sn0 Exp6 Wt581/3530 T1428 Lev Latest messages Warning: HP low! The farting girl kicks you! You hear the howling of the CwnAnnwn... [-4 -> 5] Warning: HP low! The novice warrior picks up a ring mail {100}. The novice warrior puts on a ring mail {100}. The novice warrior picks up a wand of summon sexy girl {0}. The novice warrior zaps a wand of summon sexy girl! The novice warrior's ring mail blocks the saddled pony. The saddled pony just misses the novice warrior. The novice warrior's orcish helm blocks the saddled pony. The saddled pony misses the novice warrior. What do you want to zap? [pST or ?*] The farting girl produces beautiful farting noises with her sexy butt. You lose Mana You feel your magical energy drain away! The farting girl swings her wedged little-girl sandal. The farting girl hits you! You die... Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} v - a blessed +0 battle-axe {48} A - 31 blessed +0 darts {1} F - 3 uncursed +1 orcish spears {36} G - a cursed -1 orcish short sword {12} I - an uncursed +0 morning star {48} L - an uncursed +0 long sword {16} M - a blessed +0 scimitar {16} P - an uncursed +0 orcish dagger {4} Q - an uncursed +6 hugging boot {5} Armor b - a cursed +0 ruffled shirt (being worn) {5} c - a cursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} t - an uncursed +0 orcish helm {12} u - an uncursed +0 elven toga {1} w - an uncursed +1 dented pot (being worn) {4} x - an uncursed +0 mummy wrapping {2} y - an uncursed +0 leather armor (being worn) {60} B - an uncursed +1 gnomish helm {1} N - an uncursed +0 orcish helm {12} R - an uncursed +0 orcish helm {12} Comestibles f - 37 uncursed apples {1} g - 3 uncursed food rations {0} m - an uncursed lichen corpse {20} n - 5 cursed lemons {0} Scrolls h - 6 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of cure {0} O - a blessed finalized scroll of girliness {0} Rings e - an uncursed ring of sleeping {0} H - a cursed ring of teleport control (on right hand) {0} Wands p - an uncursed wand of opening (0:1) {0} S - an uncursed wand of summon sexy girl (0:19) {0} T - an uncursed wand of summon sexy girl (0:0) {0} Gems s - an uncursed +0 worthless piece of violet glass {1} z - a blessed +3 rose quartz stone {1} Chains C - a blessed +1 rotating chain {240} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 23 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: the Force You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 73% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 86% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: enchantment spells (turn 9) The following skill became untrainable if you tried to train it too early: crossbow (turn 616) The following skill became untrainable after a while: scimitar (turn 40692) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 35868) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27151 Monster spawn increase reached its maximum at turn 132193 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1780758 The monster class that cannot be genocided was lich Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 10) The monster species that spawned more often: spike warp fungus (freq bonus 8) The monster species that spawned more often: epidote warp patch (freq bonus 18) The monster species that spawned more often: airliner maltese (freq bonus 16) The monster species that spawned more often: dim stalk (freq bonus 30) The monster species that spawned more often: watch turret (freq bonus 18) The monster species that spawned more often: splash hound (freq bonus 36) The monster species that spawned more often: pious dad (freq bonus 40) The monster species that spawned more often: dark colony (freq bonus 18) The monster species that spawned more often: purple patch (freq bonus 10) The monster species that spawned more often: energy stalk (freq bonus 16) The monster species that spawned more often: homocentric relaxing (freq bonus 16) The monster species that spawned more often: row:percentd col:percentd (freq bonus 36) The monster species that spawned more often: braad spider (freq bonus 12) The monster species that spawned more often: entailed roustabout (freq bonus 6) The monster species that spawned more often: staler flakier resistor (freq bonus 26) The monster species that spawned more often: wooden colony (freq bonus 28) The monster species that spawned more often: black and white warp fungus (freq bonus 24) The monster species that spawned more often: dwarf thief (freq bonus 8) The monster species that spawned more often: infinitesimal difference (freq bonus 32) The monster species that spawned more often: chemical growth (freq bonus 6) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 3) The monster species that never randomly spawned: null stalk The monster species that never randomly spawned: deadly eye The monster species that never randomly spawned: tenthly disservice The monster species that never randomly spawned: warped shaman The monster species that never randomly spawned: pirate The monster species that never randomly spawned: thankful deprived washcloth The monster species that never randomly spawned: dragon awgwa The monster species that never randomly spawned: foolish sphere The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: sulfur mushroom The monster class that more likely to generate with musable stuff: wall monster The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 28) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 19) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 25) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 18) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 18) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 8) Trap randomization happened for 1 in 759 traps Trap difficulty was increased by 61 Next attribute increase check would have come at turn 2386 Strength training was 22 Dexterity training was 26 Wisdom training was 24 Constitution training was 50 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1189 points of nutrition remaining You had teleport control You were levitating (30) Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was Mother Earth The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons orcish short sword (crude short sword) battle-axe (double-headed axe) orcish spear (crude spear) scimitar (curved sword) orcish dagger (crude dagger) Armor * leather gloves (spanish gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (poor helmet) * skullcap (spinning helmet) * flack helmet (black helmet) * crystal helm (visored helmet) * mining helm (meso helmet) * field helm (organic helmet) * helm of safeguard (cloudy helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (black gloves) * field gloves (cuddly gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (spider boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (ARGA NECROMUTATION GDA) scroll of mana (THE MIDDLE FINGER OF ELBERETH) scroll of phase door (STRC PRST SKRZ KRK) scroll of standard id (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of cure (HIN LIE GEN UND SCHLA FEN) * scroll of extra healing (HIT SHIFTLY AND GHOS WHEN USED) * scroll of greater mana restoration (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of teleportation (LETS FAIL AND ROLL) scroll of inventory id (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of food detection (PLEBHACK NOW WITH SAVESTATES) scroll of girliness (THE AMY HER ROOMMATE IS VERY WING TUFTED) Potions potion of object detection (nettle) Rings ring of sleeping (cameo) ring of teleport control (numbing) Wands wand of summon sexy girl (burnable) wand of opening (tin) Gems rose quartz stone (pink) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 3: <- You are here Vanquished creatures a firefly 0 baby brood wasps (1 created) 0 blobs (2 created) 0 acid blobs (2 created) 0 acid boobs (1 created) 0 red blobs (1 created) 0 fuel barrels (3 created) 0 combo fuel barrels (2 created) 0 slugs (1 created) 0 smart bombs (2 created) a scrawny cat 2 jermlaines a terrible hobbit 0 camo dwarves (1 created) 0 porter flying dwarves (1 created) 0 gondolindrims (1 created) 0 hobbit wizards (1 created) 0 striped jellies (1 created) a kobold a large kobold 0 kobold lords (1 created) 0 mini mimics (1 created) a goblin 4 smut orcs 0 sewer rats (1 created) 2 evasive sewer rats 0 packer rats (1 created) 0 tender jesses (1 created) a little spider (2 created) 0 baby metroids (1 created) 0 man eating plants (1 created) 0 green killer tomatoes (1 created) 0 ponies (1 created) 0 bore worms (2 created) 0 specific bugs (1 created) 0 bats (1 created) a housebat 0 nightingales (1 created) 0 large bats (1 created) 0 duck warriors (1 created) 0 mid centaurs (1 created) a lichen a shaded lichen a porter lichen (0 created) a spore lichen 0 passivity lichens (1 created) 0 blink force patches (1 created) a luminescent spore a golden mold a cyan growth (0 created) 0 pale molds (1 created) a kestrel 0 mummies (1 created) a newt mummy 0 undead naga hatchlings (1 created) 0 sizzle naga hatchlings (1 created) 0 baby ogres (1 created) 0 tapioca puddings (1 created) 0 gray oozes (1 created) 0 babbles (1 created) a bum beggar 0 white snakes (1 created) 0 roombas (1 created) 0 tapioca snakes (2 created) a tiny troll 0 stumbling horrors (1 created) 0 grid xorns (1 created) a kobold zombie a newt zombie a goblin zombie 0 gnome zombies (1 created) an orc zombie (3 created) 3 drunkards 0 boil-covered wretches (1 created) 0 sanctimonious-looking preachers (1 created) a bumbling priest a normal human (2 created) a yokuda a curser a peasant 0 smirking sneak thieves (1 created) 0 novice warriors (1 created) 0 farting girls (1 created) a tender asian girl (2 created) 0 shopkeepers (2 created) an infernal 0 newts (2 created) a twen a gecko 0 bloody killer tomatoes (1 created) 0 energy troves (1 created) 111 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 49 times You killed 37 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (9 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (69 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) Goodbye Nirol the Nobleman... You died in Space Base on dungeon level 3 with 1491 points, and 49 pieces of gold, after 1428 moves. Killer: a monster (farting girl) You were level 6 with a maximum of 61 hit points when you died. You reached the 75th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 73 1530 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (freezing mucus). - [66] 74 1499 weirdvic-Rog-Ang-Fem-Cha died in The Gnomish Mines on level 5. Killed by a monster (cat mummy), while dragging an iron ball. - [59] *75 1491 Nirol-Nob-Lol-Mal-Neu died in Space Base on level 3. Killed by a monster (farting girl). - [61] 76 1485 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 1. 64 [64] 77 1368 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (security droid). - [87]