Nirol, chaotic female ghast Saiyan ----------- |.........| |.......... |.....o.Zf| |.........| |.........| - ------.-- [Nirol the Little Wannabe Fighter] St17 Dx10 Co9 In9 Wi17 Ch5 SaiGhaFemCha Dlvl:2 $0 HP-1(19) Pw10(10) AC8 MC0 Sn0 Xp1/6 Wt1886/1690 T54 Burdened Latest messages Android Nr. 17 eats a mould corpse {20}. You displaced Android Nr. 17. You see here an egg {0}. You have a little trouble lifting l - an egg {0}. There is a wall in the way! You fall down the stairs. [-3 -> 16] This stair is currently blocked and will reopen in 8 turns. The housecat bites you! [-5 -> 11] You hit the housecat. The housecat bites you! [-4 -> 7] You just miss the housecat. The housecat bites you! [-4 -> 3] Warning: HP low! You hit the housecat! The housecat bites you! You die... Your inventory Armor a - an uncursed +1 robe (being worn) {16} Comestibles b - an uncursed New Kop corpse {1450} c - an uncursed hare corpse {20} e - an uncursed disintegration trove corpse {0} f - an uncursed hidden kobold corpse {400} l - an uncursed egg {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: warning You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 83% Ring drop chance was reduced to 94% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 89% Implant drop chance was reduced to 84% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 89% Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: dagger (turn 3) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2016) The following skill became untrainable after a while: body armor (turn 75955) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 35327) Heavy curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87366 Monster spawn increase reached its maximum at turn 304506 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1557360 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: elemental (freq bonus 16) The monster species that spawned more often: overbold wean (freq bonus 18) The monster species that spawned more often: thieving type (freq bonus 54) The monster species that spawned more often: violet prostitute (freq bonus 72) The monster species that spawned more often: hentai octopus (freq bonus 72) The monster species that spawned more often: player dolgsman (freq bonus 38) The monster species that spawned more often: kitten (freq bonus 88) The monster species that spawned more often: Greylevel Kop (freq bonus 80) The monster species that spawned more often: central subplot groined asymptomatic (freq bonus 108) The monster species that spawned more often: experimentation untranslated (freq bonus 21) The monster species that spawned more often: advocate (freq bonus 72) The monster species that spawned more often: night-drake (freq bonus 20) The monster species that spawned more often: plasma force patch (freq bonus 54) The monster species that spawned more often: undead midget (freq bonus 36) The monster species that spawned more often: abnormal force fungus (freq bonus 76) The monster species that spawned more often: death mewlip (freq bonus 108) The monster species that spawned more often: aggravated hurricane (freq bonus 68) The monster species that spawned more often: furious colony (freq bonus 72) The monster species that spawned more often: gatling automata (freq bonus 34) The monster species that spawned more often: raging blaze (freq bonus 54) The monster species that spawned more often: Armed Kop Kleever (freq bonus 68) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster species that never randomly spawned: occulting churchlier The monster species that never randomly spawned: gnome lord The monster species that never randomly spawned: giant white rat The monster species that never randomly spawned: Gai Mite The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: brownie dusty The monster species that never randomly spawned: raven The monster species that never randomly spawned: robre The monster species that never randomly spawned: ftp daemon The monster species that never randomly spawned: queevolt The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 21) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 23) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 8) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 9) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 4) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 11) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 92) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 4) Trap randomization happened for 1 in 219 traps Next attribute increase check would have come at turn 649 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having invisibility (0) You had 1442 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Vegeta The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (286) You are dead You didn't know any spells. Techniques known in the end Name Level Status pummel 1X LIMIT(0) air dash 1X LIMIT(0) chained blitz 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (blue robe) Scrolls scroll of healing (FASCICULUS PROPRIUS) scroll of mana (TOIL AND TROUBLE) scroll of phase door (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of standard id (AQUE BRAGH) scroll of cure (HEALHEALHEALHEAL) * scroll of extra healing (LLIYLLATNEMTONMAI) * scroll of greater mana restoration (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 housecats (1 created) 0 goblins (1 created) 0 lichens (2 created) a mould (0 created) 0 mean growths (1 created) 0 two-footed snakes (1 created) 0 dragonball kids (1 created) 0 shopkeepers (1 created) 0 hata-hatas (1 created) 0 jellyfish (1 created) 10 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Saiyan... You died in The Dungeons of Doom on dungeon level 2 with 74 points, and 0 pieces of gold, after 54 moves. Killer: a monster (housecat) You were level 1 with a maximum of 19 hit points when you died. You reached the 128th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 126 75 Leeroy-Tha-Anc-Mal-Law quit in The Dungeons of Doom on level 1. 13 [18] 127 74 Leeroy-Sco-Lol-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16] *128 74 Nirol-Sai-Gha-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (housecat). - [19] 129 71 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [25] 130 67 Andy-Mon-Hem-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted unicorn golem). - [17]