Nirol, neutral male doppelganger Anachronist | |) | # ## #I@` ,,#, ## . . . # [Nirol the Survivor] St10 Dx11 Co12 In11 Wi6 Ch9 AnaDopMalNeu+Z S157 Dlvl:1 $61 HP-1(19) Pw17(17) AC-8 Xp2/24 Wt916/1360 T321 Bli Latest messages You feel like an evil rogue. An alarm sounds! The Keystone Kops are after you! Voulgezac wields a shotgun {15}! Voulgezac wields a dagger {4}! Voulgezac wields a shotgun {15}! What do you want to wield? [- a-cA-D or ?*] c - an uncursed +0 rifle (weapon in hands) {12}. The Kop Kommissioner throws a cream pie! You are hit by a cream pie. [-1 -> 6] Yecch! You've been creamed. In what direction? [hykulnjb><] The bullet misses. Your plasteel armor blocks its attack. In what direction? [hykulnjb><] The bullet misses. In what direction? [hykulnjb><] It hits you! You die... Your inventory Weapons a - the uncursed +0 pistol named Sky Scorcher {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle (weapon in hands) {12} A - 62 blessed +2 silver bullets {1} B - 56 uncursed +0 bullets (in quiver) {1} C - 34 cursed -1 silver bullets {1} D - 58 uncursed +1 bullets {1} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 4 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} x - a blessed scroll of confuse monster {0} Potions y - an uncursed potion of see invisible {0} Wands z - the uncursed wand of undead turning named Un-Death (0:7) {0} Tools t - a blessed skeleton key {0} u - an uncursed chest {750} The chest is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: polymorph control You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 33% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 10% Wand drop chance was reduced to 94% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 71% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: divination spells (turn 116) The following skill became untrainable if you tried to train it too early: general combat (turn 35) The following skill became untrainable after a while: occult spells (turn 18878) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 30021) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 82356 Monster spawn increase reached its maximum at turn 105767 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6750360 The monster class that cannot be genocided was xorn The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: magic flute king (freq bonus 5) The monster species that spawned more often: void mushroom (freq bonus 14) The monster species that spawned more often: ash clannfear (freq bonus 6) The monster species that spawned more often: red growth (freq bonus 40) The monster species that spawned more often: large centipede (freq bonus 18) The monster species that spawned more often: space monster (freq bonus 6) The monster species that spawned more often: petro spore (freq bonus 12) The monster species that spawned more often: serpent man (freq bonus 10) The monster species that spawned more often: super saiyan (freq bonus 5) The monster species that spawned more often: covetous great orc (freq bonus 18) The monster species that spawned more often: epidote colony (freq bonus 4) The monster species that spawned more often: soft mold (freq bonus 28) The monster species that spawned more often: coal miner (freq bonus 80) The monster species that spawned more often: Olog-hai ambusher (freq bonus 20) The monster species that spawned more often: minor iceblock troll (freq bonus 18) The monster species that spawned more often: real fungus (freq bonus 36) The monster species that spawned more often: sky whale (freq bonus 36) The monster species that spawned more often: oxidizer (freq bonus 18) The monster species that spawned more often: eight of hearts (freq bonus 12) The monster species that spawned more often: nether worm mass (freq bonus 7) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster species that never randomly spawned: dim laser The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: taker stalk The monster species that never randomly spawned: melee bug The monster species that never randomly spawned: Miriam's cone-heel boot The monster species that never randomly spawned: Nicole's block-heeled combat boot The monster species that never randomly spawned: Eve The monster species that never randomly spawned: blade of slaughter The monster species that never randomly spawned: Baenni The monster species that never randomly spawned: icer turret The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 31) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 24) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 3) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 3) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 16) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 11) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 14) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 18) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 2) Next attribute increase check would have come at turn 1411 Strength training was 1 Dexterity training was 3 Wisdom training was 4 Constitution training was 7 You were magic-protected You were blinded (1) You had not decided on your sexuality yet You were being chased by the kops. (1887) You were prevented from having polymorph control (0) You were prevented from being a stoned chiller (0) You had 1335 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Johanna from Orleans, Queen Katharina and Al-Mutasim Your deity was Queen Katharina The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 2X Reloading(387) decontaminate 2X Prepared(0) liquid leap 2 R Not Ready(1288) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons force pike (long gray spear) orcish dagger (crude dagger) orcish short sword (crude short sword) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (polyform cloak) Scrolls scroll of healing (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of mana (PANEMORFA TRAVMATA) scroll of phase door (DDOS ATTACK) scroll of standard id (KATNISS SHOT PEETA IN THE HEAD) scroll of cure (ENEMATZU MEMALEZU) * scroll of extra healing (MAKE SLEX GREAT AGAIN) * scroll of greater mana restoration (SIR I HAVE TO TAKE A SHIT) scroll of confuse monster (HAS README) Potions potion of see invisible (laurel) Wands wand of undead turning (deformed) Tools skeleton key (key) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a kobold 2 pack kobolds a rabbit a grid bug 0 group bugs (2 created) 0 lichens (2 created) 0 New Kops (2 created) 0 Keystone Kops (5 created) 0 Kop Sergeants (4 created) 0 Kop Kaptains (1 created) 0 Kop Kommissioners (1 created) a grid xorn a karakasa 0 jedis (1 created) 0 shopkeepers (1 created) 0 angry watchmen (1 created) 0 angry watch captains (1 created) a twen a shrieker mushroom patch 30 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (28 of 160) firearms [Basic] (max Legendary) (22 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Anachronist... You died in The Dungeons of Doom on dungeon level 1 with 96 points, and 0 pieces of gold, after 321 moves. Killer: a monster (Kop Kommissioner) You were level 2 with a maximum of 19 hit points when you died. You reached the 68th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 66 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10] 67 110 Gearwhore-Gun-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 12 [13] *68 96 Nirol-Ana-Dop-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Kop Kommissioner). - [19] 69 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 70 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16]