Nirol, lawful female gigantic Ranger ---------------## |.............-,####|)% ----------- ##--+---- |.............|,,,,,..( |.........| #,..._..|#####|.............+,,,,,/br ##|.........|#####,|......,,,,,|.............| ###,+HD #,-.........|#,,,,,|.....|####,|.............| ##--+ #,|.........|#,####--.---- #,-.............| #,-----.-----#,# #,,,# ##--------------- #,,# #`,,,,,,,# #,### ##,## ##,----+-#---.------- #,,# #,|.>..+,|.........| #,`##,,|....|,+.........| ##,##,#|.....,|.........| #,,,,#|....|,.....<....| #,,## |....-,----------- -----,## |....|## |...|,# ------ |...-%# -----## [Nirol the Trailblazer] St17 Dx16 Co12 In7 Wi12 Ch9 RanGigFemLaw S5195 Dlvl:4 $143 HP-3(96) Pw55(55) AC-5 Xp7/1188 Wt385/1920 T2017 Par Hal Latest messages The thunderlord kicks you! [-2 -> 11] Warning: HP low! The tower statue swings his runed arrow. The snark hits you! [-1 -> 10] Warning: HP low! The ski hammertoe kicks you! [-6 -> 4] Warning: HP low! The remanufactured engaging swings his club. The mind mushroom hits you! [-2 -> 3] Warning: HP low! The solid spore kicks you! [-2 -> 1] Warning: HP low! The young evil dragon swings his double-headed axe. The shaped spore hits you! You die... Your inventory Amulets T - the blessed amulet of ESP named Pins Without Soul (being worn) {0} Weapons # - a cursed +0 dagger {4} a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 42 blessed +2 arrows (in quiver) {1} d - 40 uncursed +0 arrows {1} q - 21 uncursed +3 dark elven arrows named Additional Learning Achievement {0} r - a cursed -1 spear {12} s - an uncursed +0 metal sling {2} w - an uncursed +0 hand blaster {12} y - an uncursed +0 two-handed sword {60} z - the uncursed +1 spirit thrower named Leo's secret hiding place {8} O - an uncursed +0 battle-axe {48} S - an uncursed +0 sling {2} X - an uncursed +0 dwarvish short sword {12} Y - an uncursed +1 axe {24} Armor e - an uncursed +2 cloak of displacement (being worn) {4} l - an uncursed +0 dwarvish roundshield {40} m - an uncursed +1 pair of kicking boots {8} F - an uncursed -1 helm of hunger (being worn) {20} G - an uncursed +0 enchanted (of warning) pair of soft sneakers (being worn) {2} H - an uncursed -3 scale mail (being worn) {100} J - an uncursed +0 mummy wrapping {2} P - an uncursed +0 mummy wrapping {2} Z - an uncursed +0 dwarvish cloak {4} Comestibles # - 15 uncursed peaches {0} # - an uncursed tripe ration {0} f - 3 uncursed cram rations {0} n - 2 uncursed slime molds {0} p - 3 uncursed bananas {0} A - an uncursed fortune cookie {0} I - a blessed peach {0} N - an uncursed sprig of wolfsbane {0} Q - 3 uncursed carrots {0} W - 2 blessed oranges {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 3 uncursed scrolls of standard id {0} x - an uncursed scroll of mana {0} U - an uncursed scroll of identify {0} Spellbooks M - an uncursed spellbook of godmode (0:1) {0} V - an uncursed spellbook of detect unseen (6:0) {0} Rings # - a cursed ring of sleeping {0} B - an uncursed ring of poison resistance (on right hand) {0} E - an uncursed ring of see invisible (on left hand) {0} K - an uncursed ring of protection from shape changers {0} Wands # - an uncursed wand of striking (1:11) {0} # - an uncursed wand of extra healing (0:11) {0} t - an uncursed wand of darkness (0:5) {0} Tools # - an uncursed unaffected candle {0} u - an uncursed blindfold {0} L - an uncursed magic whistle {0} Gems C - an uncursed +0 worthless piece of green glass called soft green {1} Boulders/Statues g - an uncursed boulder o - an uncursed boulder D - an uncursed boulder Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 20 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 55% Wand drop chance was reduced to 76% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: shield (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 6 Monster spawn increase started at turn 39495 Monster spawn increase reached its maximum at turn 102533 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2091408 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: vortex (freq bonus 8) The monster species that spawned more often: blue firebird (freq bonus 36) The monster species that spawned more often: shady soul (freq bonus 18) The monster species that spawned more often: shod churl (freq bonus 9) The monster species that spawned more often: crystal patch (freq bonus 44) The monster species that spawned more often: shaped spore (freq bonus 156) The monster species that spawned more often: dark familiar (freq bonus 30) The monster species that spawned more often: centaur lord (freq bonus 44) The monster species that spawned more often: novel force fungus (freq bonus 33) The monster species that spawned more often: stylar hereditary (freq bonus 60) The monster species that spawned more often: Barachiel (freq bonus 20) The monster species that spawned more often: whew portalled (freq bonus 27) The monster species that spawned more often: emperor newt (freq bonus 27) The monster species that spawned more often: skeletal rat (freq bonus 120) The monster species that spawned more often: big wand trove (freq bonus 60) The monster species that spawned more often: great black wyrm (freq bonus 18) The monster species that spawned more often: unearthly entered (freq bonus 54) The monster species that spawned more often: foredate recruiter (freq bonus 80) The monster species that spawned more often: calomp (freq bonus 18) The monster species that spawned more often: recompenser basket flak (freq bonus 20) The monster species that spawned more often: bong colic demimondaine (freq bonus 20) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster species that never randomly spawned: speedotrice The monster species that never randomly spawned: glare force patch The monster species that never randomly spawned: cowlick overconfident The monster species that never randomly spawned: Judge Fire The monster species that never randomly spawned: predicted irregularity The monster species that never randomly spawned: Minator Kaptain The monster species that never randomly spawned: mana force patch The monster species that never randomly spawned: adroit maschera The monster species that never randomly spawned: unscarred sterilely The monster species that never randomly spawned: BDSM girl The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 32) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 77) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 66) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 17) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 11) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 5) Next attribute increase check would have come at turn 4787 Strength training was 12 Dexterity training was 15 Wisdom training was 12 Constitution training was 50 You were shock resistant You were poison resistant You were paralyzed (-24) You were hallucinating (20) You were prevented from having regeneration (0) You were prevented from having freezopathy (0) You hungered rapidly You saw invisible You were telepathic You were warned You had automatic searching You had infravision You had 807 points of nutrition remaining You were displaced You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lord Stahngnir, Lolth and Moloch Your deity was Gates The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(1481) Discoveries Amulets amulet of ESP (radiant) Weapons dark elven arrow (black runed arrow) battle-axe (double-headed axe) dwarvish short sword (broad short sword) Armor cloak of displacement (black cloak) dwarvish roundshield (large round shield) kicking boots (velcro boots) helm of hunger (plumed helmet) soft sneakers (light footwear) dwarvish cloak (hooded cloak) Scrolls scroll of healing (SOO BAWLZ) scroll of mana (CURASED COFFIN IS NOT A MISSPELLING) scroll of phase door (PRIME DOT ZIP) scroll of standard id (ORKAEL) scroll of cure (IEO BELPHENO) * scroll of extra healing (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of greater mana restoration (SPIRITUAL PROMOTION) scroll of gold detection (MORKE GRUVER) scroll called maniac (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll called remove curse? (EMULSION DARNEDER) scroll of identify (KEJU HIRWI) scroll of undo genocide (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of magic mapping (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) Spellbooks spellbook of godmode (silly) spellbook of detect unseen (battered) Potions potion of confusion (bright) potion of gain energy (soapy) potion of full healing (amber) Rings ring of sleeping (wooden) ring of poison resistance (pourpoor) ring of see invisible (cryptolocker) ring of protection from shape changers (jacinth) Wands wand of darkness (stretchy) wand of striking (short) wand of extra healing (noticeable) Tools magic whistle (whistle) unaffected candle (candle) Gems worthless piece of green glass called soft green (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a blue blob a grating blob a parrot chick a racoon dog 0 weasels (1 created) 0 little dogs (1 created) a floating eye a gobhoblin 2 wimps 0 hobbits (2 created) 0 group hobbits (1 created) 2 dwarves (3 created) 0 black dirtbags (1 created) 0 mutant humans (1 created) 0 brain eaters (1 created) a hobbit lord a normal jelly a silver jelly 0 blue jellies (1 created) a stone jelly 0 gray jellies (1 created) a reston a leprechaun (2 created) 0 force leprechauns (1 created) 0 baby mimics (1 created) a rothe a sewer rat 0 evasive sewer rats (2 created) a giant white mouse 21 GRs 2 enormous rats a spiderling 0 mud spiders (1 created) 0 Scotland Yard special agents (1 created) 3 baby metroids 4 black metroids (5 created) a grain vortex (2 created) 0 fog clouds (1 created) a force mist cloud 0 crawling worm masses (1 created) 0 contaminated bugs (2 created) 0 bats (1 created) an emu a lichen a spore lichen 2 ungenomolds an aggressive lichen 0 digestolichens (1 created) a blue fungus a green spore a red mushroom 0 pale mushrooms (1 created) a reddish fungus a reddish mushroom 0 slow force fungi (1 created) 0 sucker growths (1 created) 2 mind patches (1 created) 2 violet fungi (1 created) a journeyman spore lichen 0 sub-gnomes (1 created) 0 gnomes (1 created) 0 satanic gnomes (1 created) 0 gnome lords (3 created) 0 group gnome lords (1 created) 0 gnomish brigand thieves (1 created) 0 grabbers (1 created) 0 angsty gnomes (1 created) 0 burrower gnomes (1 created) a mummy a newt mummy 0 gnome mummies (1 created) 0 dwarf mummies (1 created) a water naga hatchling a multi-hued naga hatchling 2 gray oozes (3 created) a garter snake 2 chasing garter snakes 0 brown snakes (1 created) a baby umber hulk a barrow wight a swarm monkey a wood bear cub an ice bear cub a blacker bear a baboon a monkey head a Kati's striped sneaker 0 dwarf zombies (1 created) 0 zombies (1 created) a coal miner 2 incantifiers 0 miners (1 created) 0 farting girls (1 created) 0 farting boys (2 created) 0 item masters (1 created) 0 shopkeepers (2 created) a newt 0 twens (1 created) a gecko (2 created) 0 shrieker mushroom patches (1 created) a tool trove 2 shock troves 148 creatures born. 94 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 136 times You killed 72 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (17 of 20) devices [Unskilled] (max Expert) (17 of 20) searching [Basic] (max Master) (38 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (41 of 20) missile weapons [Basic] (max Master) (21 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (145 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (66 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Ranger... You died in The Dungeons of Doom on dungeon level 4 with 5181 points, and 143 pieces of gold, after 2017 moves. Killer: a monster (hallucinogen-distorted farting boy), while frozen by a potion You were level 7 with a maximum of 96 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] * 8 5181 Nirol-Ran-Gig-Fem-Law died in The Dungeons of Doom on * level 4 [max 5]. Killed by a monster * (hallucinogen-distorted farting boy), while frozen by a potion. - [96] 9 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 10 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52]