Nightjerle, lawful female human Priestess ############### ------------ #,,,$,,,(,,,,,,#### |........... ,#,############,,,,### ------------- |...--$-...| #,## ####,,,####|............ |...| |...|###,# ###,,,,,...{........| |...----....,,,,# ######|....%......+ |..........|#### |.........d.| -----.------ ----.----.--- #,,# ##,# #,# #,# #,# -.------- |.......| |...$.... |....<..| |.......+ --------- [Nightjerl the Wolverine] St9 Dx7 Co18 In8 Wi15 Ch5 PriHumFemLaw Dlvl:2 $11 HP127(127) Pw72(72) AC4 HD9 Exp4 T519 Latest messages What do you want to drink? [de or ?*.] You take a sip of very cold water. What do you want to drink? [de or ?*.] You take a sip of warm water. What do you want to drink? [de or ?*.] This water contains toxic wastes! You undergo a freakish metamorphosis! You turn into a wolverine! You can no longer hold your shield! Your helmet falls to the floor! You find you must drop your weapon! Unknown command ' '. What do you want to ready? [- pqt or ?*] Never mind. What do you want to ready? [- pqt or ?*] Never mind. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: the Force You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 20 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 90% Potion drop chance was reduced to 58% Monster death drops spawned with only 68% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: firearms (turn 82) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14283 Monster spawn increase reached its maximum at turn 27853 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 202705 The monster class that cannot be genocided was dragon The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: elona snail (freq bonus 8) The monster species that spawned more often: bright blue mold (freq bonus 10) The monster species that spawned more often: anime lady (freq bonus 3) The monster species that spawned more often: ill fungus (freq bonus 5) The monster species that spawned more often: blink force patch (freq bonus 3) The monster species that spawned more often: giant orange frog (freq bonus 6) The monster species that spawned more often: hellish jellyfish (freq bonus 8) The monster species that spawned more often: ultraviolet light (freq bonus 24) The monster species that spawned more often: manga lady (freq bonus 6) The monster species that spawned more often: randomisator lich (freq bonus 4) The monster species that spawned more often: cook (freq bonus 5) The monster species that spawned more often: tap mimic (freq bonus 6) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 8) The monster species that spawned more often: ice golem (freq bonus 12) The monster species that spawned more often: cave crawler (freq bonus 8) The monster species that spawned more often: energy fungus (freq bonus 5) The monster species that spawned more often: Sing's japanese geta (freq bonus 8) The monster species that spawned more often: mysterious girl (freq bonus 10) The monster species that spawned more often: snap-dragon-fly (freq bonus 3) The monster species that spawned more often: beige fungus (freq bonus 18) The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: zouthy The monster species that never randomly spawned: bow wolf The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: undead amazon The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: skeleton troll The monster species that never randomly spawned: slime stalk The monster species that never randomly spawned: clockwork dwarf The monster species that never randomly spawned: greater demonic dimensional portal The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 54) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 32) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 12) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 4) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 2) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 4) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 16) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 16) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 3) Next attribute increase check would have come at turn 1007 Strength training was 19 Dexterity training was 10 Wisdom training was 0 Constitution training was 4 You were prevented from having reflection (0) You were prevented from using the force like a real jedi (0) You had 1142 points of nutrition remaining You were polymorphed into a wolverine You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 95% b - light 1 divine 0% 105% Techniques known in the end Name Level Status turn undead 4X Prepared(0) blessing 4X Prepared(0) spirituality check 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of teleportation (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of healing (TRAETOR HORIGO) scroll of mana (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of phase door (POWER PERFORATO AS BARET) scroll of standard id (STIFFEN BODY TO ADD POWER) scroll of cure (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) Spellbooks spellbook of healing (jetting) spellbook of light (orange) Potions * potion of water (clear) Gems luckstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 10 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Master) (23 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (4 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (41 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (21 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nightjerle the Priestess...