Newt, chaotic female yuki-onnic Jedi ------ ------- ### |....| |.....| ----------## #,# ##------------ ----....----##|.....| |.........,#---.--######,...........| |...........,,|<....| |........|,#|....-,,,#,,,|.....}....| ----....----#,......| |........|,#|....|##,#,##|}....|....| |....| ##|.....| |........-@@-%...| #,#,# ------------ -.---- ------- ------|---#,-|---- #,#,# #,,# ,,, #,,,# ##,# ##,,# #,# ### -.-----#,## #,# #,# ##,, ......|#,,## -------|--------,## - ----- ##,,########|.....|,`,,# |..............-,,#--.$....--),,,,,,,,,,......|,##,# |..............|,,#|.......).`##########|.....|,##,# |...............,,#|$..(....|,# |......,##,# ----------------#,,|....>...|,# -------###,## ##,--......--,# #,,# #,,-------#,,# #### ##,,,,,,,,,,## [Newt the Padawan] St8 Dx4 Co6 In6 Wi7 Ch5 JedYukFemCha Dlvl:2 $33 HP-1(40) Pw22(22) AC7 Exp3 T707 Latest messages You just miss Leeroy. (2x) Leeroy swings her axe. Leeroy hits you! [-12 -> 28] You miss Leeroy. You touch Leeroy. You claw Leeroy. Leeroy swings her axe. Leeroy hits you! [-8 -> 20] Leeroy swings her axe. Leeroy hits you! [-11 -> 9] Leeroy picks up a dagger. You hit Leeroy! You touch Leeroy. You claw Leeroy. Leeroy swings her axe. Leeroy hits you! You die... Your inventory Weapons n - 14 uncursed +0 arrows named Narsil Armor a - an uncursed +1 robe (being worn) b - an uncursed +0 pair of leather gloves (being worn) Comestibles l - an uncursed tripe ration Scrolls d - 2 uncursed scrolls of healing e - 4 uncursed scrolls of mana f - 3 uncursed scrolls of phase door g - 3 uncursed scrolls of standard id h - an uncursed scroll of cure j - an uncursed scroll of scare monster Spellbooks i - an uncursed finalized spellbook of cure stun (5:5) Potions k - an uncursed potion of gain energy Wands m - an uncursed wand of light (3:10) Tools c - an uncursed +1 green lightsaber (988) (lit) (weapon in hand) Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 29% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 85% Wand drop chance was reduced to 92% Implant drop chance was reduced to 80% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 34% Tool drop chance was reduced to 70% Food drop chance was reduced to 98% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: elemental spells (turn 9) The following skill became untrainable if you tried to train it too early: devices (turn 3952) You had blown your chance of training the devices skill The following skill became untrainable after a while: polymorphing (turn 15767) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 48430) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 39883 Monster spawn increase reached its maximum at turn 167202 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1884460 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster species that spawned more often: bad warp fungus (freq bonus 20) The monster species that spawned more often: automatic little dog (freq bonus 30) The monster species that spawned more often: giant white rat (freq bonus 18) The monster species that spawned more often: amiable soul (freq bonus 20) The monster species that spawned more often: time jelly (freq bonus 15) The monster species that spawned more often: Mother Hydra (freq bonus 30) The monster species that spawned more often: level 42 (freq bonus 40) The monster species that spawned more often: fat farting girl (freq bonus 10) The monster species that spawned more often: wizard (freq bonus 24) The monster species that spawned more often: mylings (freq bonus 12) The monster species that spawned more often: spirit drinker (freq bonus 36) The monster species that spawned more often: multicolor boomer (freq bonus 10) The monster species that spawned more often: full-skinny beauty (freq bonus 24) The monster species that spawned more often: dire lich (freq bonus 40) The monster species that spawned more often: platinum warp patch (freq bonus 24) The monster species that spawned more often: dark creature (freq bonus 20) The monster species that spawned more often: charcoal force fungus (freq bonus 7) The monster species that spawned more often: young blood dragon (freq bonus 12) The monster species that spawned more often: papaya context (freq bonus 10) The monster species that spawned more often: great evil dragon (freq bonus 16) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 5) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 8) The monster species that never randomly spawned: ambassador gappier The monster species that never randomly spawned: leocentaur shaman The monster species that never randomly spawned: Hanno The monster species that never randomly spawned: Oblivion The monster species that never randomly spawned: maligner drawdown The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: BOFH The monster species that never randomly spawned: charizard The monster species that never randomly spawned: Ose The monster species that never randomly spawned: movanic deva The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 18) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 40) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 401) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 37) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 15) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 11) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 15) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 2) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 2) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 94) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 60) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Trap randomization happened for 1 in 585 traps Next attribute increase check would have come at turn 957 Strength training was 18 Dexterity training was 16 Wisdom training was 7 Constitution training was 50 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from using the force like a real jedi (0) You were telepathic You had infravision You had 1200 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 90% 94% Techniques known in the end Name Level Status jedi jump 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (dusty gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (fish bowl) * skullcap (cone-shaped helmet) * flack helmet (engraved helmet) * crystal helm (etheric helmet) * mining helm (spired helmet) * field helm (crested helmet) * helm of safeguard (dream helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (covered pair of gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (blue sneakers) * boots of safeguard (battle boots) Scrolls scroll of healing (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of mana (HEEL STEALING) scroll of phase door (BELLA RAGAZZA FASCIU) scroll of standard id (MKMNFST) scroll of cure (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of extra healing (PHAUXAI IOA MEILICH IABAI EIA KARSE) * scroll of greater mana restoration (STAT STUNT IS MORE IMPORTANT) scroll called poly? (YOU DIED ON THE ASTRAL PLANE) scroll of scare monster (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) Spellbooks spellbook of cure stun (candy) Potions potion of gain energy (gaseous) Wands wand of magic missile (hickory) wand of light (vertical) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 2 jackals 0 little dogs (1 created) 0 gas spores (1 created) 0 kobolds (1 created) a small kobold a baby river hog 0 rabbits (1 created) 2 sand rats 0 giant rats (1 created) 2 grid bugs 2 group bugs a spore lichen 0 gnomes (1 created) 0 carollian monsters (1 created) a gnome zombie an elderly gentleman a drunk jet guy an imperial an incantifier 0 undead gang scholars (1 created) 0 shopkeepers (1 created) a newt 2 twens 0 novice medium walls (1 created) 29 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 16 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (23 of 160) form II (Makashi) [Basic] (max Grand Master) (24 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (40 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Newt the Jedi... You died in The Dungeons of Doom on dungeon level 2 with 380 points, and 33 pieces of gold, after 707 moves. Killer: a monster (undead gang scholar called Leeroy) You were level 3 with a maximum of 40 hit points when you died. You reached the 113th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 111 436 weirdvic-Nec-Ang-Fem-Neu quit in The Dungeons of Doom on level 2. 42 [55] 112 383 35-Wan-Mim-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [40] *113 380 Newt-Jed-Yuk-Fem-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (undead gang scholar called Leeroy). - [40] 114 369 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (imperial). - [30] 115 358 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (guard). - [64]