NestorAjax, neutral male ghast Pokemon ----- ...@| |.r.| |..$ ----- [NestorAja the CROC] St17 Dx12 Co12 In7 Wi5 Ch4 PokGhaMalNeu Dlvl:1 $0 HP20(20) Pw5(5) AC8 Exp1 T1 Brd Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello NestorAjax, welcome to SlashEMExtended! You are a neutral male ghast Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Your movements are slowed slightly because of your load. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) Unknown direction: '[' (aborted). Done. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) r a rodent (tame eevee called HUSI) (base level 2) Accessing Pokedex entry for eevee... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 7, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 35. No resistances. No conveyed resistances. Big, genocidable, carnivorous, herbivorous. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 1d3, claw (punch, hit, etc.) - ordinary physical 1d3, bite - ordinary physical 1d8, bite - ordinary physical Pick an object. Really quit [yes/no]? (2x) Your inventory Comestibles a - 2 uncursed food rations {0} b - an uncursed tin of field mouse meat {0} c - an uncursed tin of kobold meat {0} d - an uncursed tripe ration {0} f - 2 uncursed pack rabbit corpses {40} g - an uncursed thick jackal corpse {300} h - an uncursed breton corpse {1450} i - an uncursed normal frog corpse {10} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Wands e - an uncursed wand of enlightenment (0:11) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: cold resistance You could not have this property intrinsically: warning Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 55% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 84% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: divination spells (turn 11) The following skill became untrainable if you tried to train it too early: shield (turn 171) The following skill became untrainable after a while: bare-handed combat (turn 31788) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 46775) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53352 Monster spawn increase reached its maximum at turn 394872 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5537925 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: major demon (freq bonus 6) The monster species that spawned more often: insane lich (freq bonus 28) The monster species that spawned more often: jubilation brailled (freq bonus 28) The monster species that spawned more often: mexico recounting (freq bonus 14) The monster species that spawned more often: doom marine (freq bonus 24) The monster species that spawned more often: eliminate stereotyped (freq bonus 36) The monster species that spawned more often: asian pedagogically (freq bonus 28) The monster species that spawned more often: bloodthirster (freq bonus 21) The monster species that spawned more often: hungry spore (freq bonus 8) The monster species that spawned more often: giant purple jellyfish (freq bonus 16) The monster species that spawned more often: sporkhack horror (freq bonus 32) The monster species that spawned more often: horadrim ancestor (freq bonus 18) The monster species that spawned more often: persian girl (freq bonus 81) The monster species that spawned more often: stygian fury (freq bonus 24) The monster species that spawned more often: spellslinger horse (freq bonus 33) The monster species that spawned more often: inconsequentially impassable (freq bonus 40) The monster species that spawned more often: murderer (freq bonus 27) The monster species that spawned more often: giant wasp (freq bonus 16) The monster species that spawned more often: gawkiest chlorophyll pompadour reclassify sunning (freq bonus 32) The monster species that spawned more often: jamaica parenthood (freq bonus 42) The monster species that spawned more often: vampire lich (freq bonus 32) The monster trait that was more common: monsters that spawn in small groups (freq bonus 7) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 3) The monster species that never randomly spawned: magnetic fungus The monster species that never randomly spawned: refitting egypt minuet The monster species that never randomly spawned: special fungus The monster species that never randomly spawned: goreraven The monster species that never randomly spawned: decon The monster species that never randomly spawned: porcupine The monster species that never randomly spawned: quill rat The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: clinging blob The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 55) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 15) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 24) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 20) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 23) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 20) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 4) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 54) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 80) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 10) Next attribute increase check would have come at turn 2310 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1757) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ELF FIND HONEY SOMEWHERE) scroll of mana (NV4 DISP DLL BSOD) scroll of phase door (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of standard id (MORAL IS RISED WITH PRAS) scroll of cure (T A C H) * scroll of extra healing (COVERED VILE DISAPPER) * scroll of greater mana restoration (FRINDS ELF ATTACK) Wands wand of enlightenment (rusting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 field voles (4 created) 0 eevees (1 created) 0 twens (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye NestorAjax the Pokemon... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.