Jc_ Player: MrBoozer Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-09-17.19:21:46.ttyrec Time: (1600370506) Thu Sep 17 19:21:46 2020 Jc_GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Kc_RWShall I pick a character's race, role, gender and alignment for you? [ynq] Qc_ yRc_Ŀ*@f$Rc_[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC1 Exp1 T1  It is written in the Book of Moradin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Moradin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Little Midget, have been heralded from birth as the instrument of Moradin. You are destined to recover the Amulet for your deity, or dieRc_ in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Moradin!--More--Tc_c{ Ŀ*@f$Tc_ uHello MrBoozer, welcome to SlashEMExtended! You are a lawful male sylph Midget.--More--\c_cC ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]c_{  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--^c_G Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--_c_߬  _c_8 [MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T1 Be careful! New moon tonight.`c_ [MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T2 <@ac_gHN[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T3 @fac_r4[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T3 [MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T4 @fac_l@ac_ pA[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T4 The kitten picks up 5 gold pieces {0}.[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T5 fcc_9What do you want to ready? [- or ?*] jc_yjc_{Never mind.[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T5 jc_+ 1Unknown command '^?'.--More--kc_ƌ bYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) mc_inTurn the number pad on? [yn] (n) pc_ n[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T5 qc_$ [MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T5 rc_ D[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T5 @frc_ HThe kitten drops 5 gold pieces.[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T6 $frc_AB[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T6 [MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T7 @fsc_QH[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T7 [MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T8 @fsc_O @sc_ND[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T8 The kitten picks up 5 gold pieces {0}.[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T9 fuc_Q[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T9 [MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T10 @fuc_?[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T10 [MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw  18(18)  Pw 4(4)  AC1 Exp1 T11 @f{c_# |c_Zquit|c_uit|c_e: it}c_b t~c_^~[Really quit? WARNING: this will erase your game permanently! [yes/no]? c_U yc_B ec_tsc_T> [MrBoozer the Little Midget  18(18)  Pw 4(4) c_w Ŀ*<@fc_ 3[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC1 Exp1 T11 Do you want your possessions identified? DYWYPI? [ynq] (n) c_Mn Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions d - an uncursed finalized potion of gain energy {0} e - a blessed potion of healing {0}(end) c_MĿ*<@Do you want to see your attributes? [ynq] (n) c_EnFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: infravision. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 22. Gem identification only worked 100 times out of 181. Monsters only dropped their equipment with 83% chance. Ring drop chance was reduced to 99%. Amulet drop chance was reduced to 98%. Potion drop chance was reduced to 91%. Armor drop chance was reduced to 90%. Tool drop chance was reduced to 65%. Food drop chance was reduced to 95%. The following skill could not be trained at all: protection spells. The following skill was trained at half the usual rate: techniques. The following skill was limited to basic proficiency: healing spells. The following skill was limited to expert proficiency: saber. _FHThe following skill became untrainable if you tried to train it too early: mace (turn 23). The following skill became untrainable after a while: attack spells (turn 22049). The following skill became harder to train at higher skill levels: devices. Sticky curses were more common by 16%. Heavy curses were more common by 51%. Number of artifacts generated was 1. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 61021. Monster spawn increase had reached its maximum at turn 133838. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 495099. The monster class that cannot be genocided was flying fish. The monster class that was spawned more often: trapper or lurker above (freq bonus 3). The monster species that was spawned more often: drrdrrdrr vampire (freq bonus 8). The monster spec_Gcies that was spawned more often: shock wolf (freq bonus 15). The monster species that was spawned more often: hidden mold (freq bonus 20). The monster species that was spawned more often: vacuumer (freq bonus 20). The monster species that was spawned more often: Ctuhlhu (freq bonus 80). The monster species that was spawned more often: porter Olog-hai (freq bonus 20). The monster species that was spawned more often: Boris (freq bonus 10). The monster species that was spawned more often: non-wimpy mummy (freq bonus 8). The monster species that was spawned more often: lime killer tomato (freq bonus 30). The monster species that was spawned more often: crosstown microsurgery waned tribally (freq bonus 24). The monster species that was spawned more often: colorful mushroom (freq bonus 4). The monster species that was spawned more often: standup mummy (freq bonus 7). The monster species that was spawned more often: Lars the Schizophrenic c_G(freq bonus 8). The monster species that was spawned more often: hot dog (freq bonus 12). The monster species that was spawned more often: wonnen (freq bonus 24). The monster species that was spawned more often: eternium golem (freq bonus 36). The monster species that was spawned more often: black dirtbag (freq bonus 10). The monster species that was spawned more often: angoyle (freq bonus 12). The monster species that was spawned more often: lucky trove (freq bonus 6). The monster species that was spawned more often: steaded elocution (freq bonus 5). The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2). The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 18). c_JThe monster species that was never randomly spawned: frendian. The monster species that was never randomly spawned: postoc_RJperatively moi consumer jerseyite. The monster species that was never randomly spawned: sconce kenya plausibly. The monster species that was never randomly spawned: golden warp fungus. The monster species that was never randomly spawned: polyfeshnee. The monster species that was never randomly spawned: captain. The monster species that was never randomly spawned: carnivorous gel. The monster species that was never randomly spawned: shadow gazer. The monster species that was never randomly spawned: friend nymph. The monster species that was never randomly spawned: jollifying glasswork. The RNG hath decreed that this item was never generated: map stone (gray). The RNG hath decreed that this item was never generated: bar chain mail ((null)). The RNG hath decreed that this item was never generated: reroll artifact (marvelous). The RNG hath decreed that this item was never generated: grassland (GOOD THING YOU WERENT THERE). c_JThe RNG hath decreed that this item was never generated: feminism dragon scale shield (feminism dragonhide shield). The RNG hath decreed that this item was never generated: statcrease stone (gray). The RNG hath decreed that this item was never generated: wimpiness (poofy). The RNG hath decreed that this item was never generated: antimagic (KARSUS). The RNG hath decreed that this item was never generated: cure wounded legs (fleeting). The RNG hath decreed that this item was never generated: power failure (perverted). The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 12). The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 34). The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 4). The RNG hath decreed that this item c_Nwas generated more often: cloak of gravation (fourchan cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq --More--c_ bonus 3). The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 19). The RNG hath decreed that this item was generated more often: silk scourge ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10). The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 11). The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonc_ us 18). The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 8). The RNG hath decreed that this item was generated more often: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD, freq bonus 11). The RNG hath decreed that this item was generated more often: cancel dragon scales ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 22). The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 5). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 68). The RNG hath decreed that thic_# s item was always generated cursed: droven greatsword (large obsidian sword). The RNG hath decreed that this item was always generated cursed: mutation (fleecy). The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings). The RNG hath decreed that this item was always generated cursed: spear ((null)). The RNG hath decreed that this item was always generated cursed: arm blaster ((null)). The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray). The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN). The RNG hath decreed that this item was always generated cursed: good night (wish parser). The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange). The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker). The RNG hath decreed that this trap was alc_.$ ways invisible: fear trap. The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 2). Trap randomization happened for 1 in 221 traps. Next attribute increase check would have come at turn 918. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You hungered rapidly. You saw invisible. You had automatic searching. You had 1487 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (674). You survived. --More--c_Ŀ*<@f[MrBoozer the Little Midget ] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC1 Exp1 T11 Do you want to see your discoveries? [ynq] (n) c_= n Discoveries  Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (YKEN PACK) scroll of phase door (MAMPIFANDRAY SELA) scroll of standard id (FYGING THROUGH THE CROWD) scroll of cure (BASA MAINASA 1 MINETA MA AUCHA) * scroll of extra healing (MONST DOT C AINT BIG ENOUGH) * scroll of greater mana restoration (XERTH Q3) Potions potion of gain energy (flammable) potion of healing (flowing) Venoms * blinding venom (splash of venom) * tail spikes (splash of vc_ enom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) c_ Ŀ*<@fDo you want an account of creatures vanquished? [ynq] (n) c_<qc_R>$ c_7 Since you quit, the score list will not be checked. c_ٌ