MrBoozer, lawful male sylph Midget ---------------------- |....................| |..........*.......... |....................| |.<.........@........| |..........f.........| |....................| |....................| ---------------------- [MrBoozer the Little Midget] St13 Dx8 Co13 In6 Wi5 Ch6 MidSylMalLaw Dlvl:1 $0 HP18(18) Pw4(4) AC1 Exp1 T11 Latest messages Hello MrBoozer, welcome to SlashEMExtended! You are a lawful male sylph Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. The kitten picks up 5 gold pieces {0}. What do you want to ready? [- or ?*] Never mind. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) The kitten drops 5 gold pieces. The kitten picks up 5 gold pieces {0}. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions d - an uncursed finalized potion of gain energy {0} e - a blessed potion of healing {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 22 Gem identification only worked 100 times out of 181 Monsters only dropped their equipment with 83% chance Ring drop chance was reduced to 99% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 91% Armor drop chance was reduced to 90% Tool drop chance was reduced to 65% Food drop chance was reduced to 95% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: techniques The following skill was limited to basic proficiency: healing spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: mace (turn 23) The following skill became untrainable after a while: attack spells (turn 22049) The following skill became harder to train at higher skill levels: devices Sticky curses were more common by 16% Heavy curses were more common by 51% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 61021 Monster spawn increase reached its maximum at turn 133838 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 495099 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster species that spawned more often: drrdrrdrr vampire (freq bonus 8) The monster species that spawned more often: shock wolf (freq bonus 15) The monster species that spawned more often: hidden mold (freq bonus 20) The monster species that spawned more often: vacuumer (freq bonus 20) The monster species that spawned more often: Ctuhlhu (freq bonus 80) The monster species that spawned more often: porter Olog-hai (freq bonus 20) The monster species that spawned more often: Boris (freq bonus 10) The monster species that spawned more often: non-wimpy mummy (freq bonus 8) The monster species that spawned more often: lime killer tomato (freq bonus 30) The monster species that spawned more often: crosstown microsurgery waned tribally (freq bonus 24) The monster species that spawned more often: colorful mushroom (freq bonus 4) The monster species that spawned more often: standup mummy (freq bonus 7) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 8) The monster species that spawned more often: hot dog (freq bonus 12) The monster species that spawned more often: wonnen (freq bonus 24) The monster species that spawned more often: eternium golem (freq bonus 36) The monster species that spawned more often: black dirtbag (freq bonus 10) The monster species that spawned more often: angoyle (freq bonus 12) The monster species that spawned more often: lucky trove (freq bonus 6) The monster species that spawned more often: steaded elocution (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 18) The monster species that never randomly spawned: frendian The monster species that never randomly spawned: postoperatively moi consumer jerseyite The monster species that never randomly spawned: sconce kenya plausibly The monster species that never randomly spawned: golden warp fungus The monster species that never randomly spawned: polyfeshnee The monster species that never randomly spawned: captain The monster species that never randomly spawned: carnivorous gel The monster species that never randomly spawned: shadow gazer The monster species that never randomly spawned: friend nymph The monster species that never randomly spawned: jollifying glasswork The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: grassland (GOOD THING YOU WERENT THERE) The RNG hath decreed that this item was never generated: feminism dragon scale shield (feminism dragonhide shield) The RNG hath decreed that this item was never generated: statcrease stone (gray) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 12) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 19) The RNG hath decreed that this item was generated more often: silk scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 11) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 18) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 8) The RNG hath decreed that this item was generated more often: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD, freq bonus 11) The RNG hath decreed that this item was generated more often: cancel dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 22) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 68) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 2) Trap randomization happened for 1 in 221 traps Next attribute increase check would have come at turn 918 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You hungered rapidly You saw invisible You had automatic searching You had 1487 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (674) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (YKEN PACK) scroll of phase door (MAMPIFANDRAY SELA) scroll of standard id (FYGING THROUGH THE CROWD) scroll of cure (BASA MAINASA 1 MINETA MA AUCHA) * scroll of extra healing (MONST DOT C AINT BIG ENOUGH) * scroll of greater mana restoration (XERTH Q3) Potions potion of gain energy (flammable) potion of healing (flowing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye MrBoozer the Midget... Since you quit, the score list will not be checked.