Mozilla, lawful male argonian Archeologist ##----------- ----------### ------------ #,-.....[...| ---------------- |.........,,# |..........| ####,|.........|### |..:f..........| |.>......|#,# |..........| #,,,`|..........,,`##|..........Z...| |..}.....|#,##|..........| --------###,###-----------##,,,...............| |.#.#....|#,,,...........| |...^...,,,,# ####---|----.------- |........|####-----.------ |......|##### #,,,,,,,#### |...}....| #,# |......-,,,,# #######,,,,#######--|---#.--####### #,### |......|##### #####,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,# -------- #,,,,,,,,,,,,##,,,#############-|-+-|-|---- ########,,,,#,#,### |..........| -----------.-.-|--------- ...........| |.......................| |..........| |.#.....................| |..........| |.......................+ ------------ |.......................| ------------------------- [Mozilla the Digger] St9 Dx12 Co11 In14 Wi8 Ch5 ArcArgMalLaw Dlvl:1 $14 HP26(26) Pw16(16) AC9 Xp2/24 T400 Latest messages You return to level 1 in The Dungeons of Doom. Hello Mozilla, the argonian Archeologist, welcome back to SlashEMExtended! The moon is waxing tonight. Where do you want to travel to? (For instructions type a ?) Where do you want to travel to? (For instructions type a ?) You begin bashing monsters with your pick-axe. You hit the energy trove. You miss the energy trove. You hit the energy trove. You miss the energy trove. You destroy the energy trove! Welcome to experience level 2. Unknown command ' '. You see here an energy trove corpse {0}. What do you want to eat? [dqrt or ?*,] This energy trove corpse tastes terrible! You feel a mild buzz. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} v - an uncursed +0 pair of low boots {4} Comestibles d - 3 uncursed food rations {3} q - 2 uncursed fried tofus {1} r - an uncursed tripe ration {1} t - an uncursed fortune cookie {1} Scrolls g - an uncursed scroll of enchant armor {1} i - an uncursed scroll of punishment {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} u - an uncursed scroll of teleportation {1} Spellbooks k - a blessed spellbook of detect monsters (0:5) {1} Tools e - an uncursed +0 pick-axe (weapon in hand) {32} f - an uncursed tinning kit (0:82) {1} h - an uncursed sack {5} s - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You have sinned Your alignment was -7 Your max alignment was 11 You carried 2 sins You could not have this property at all: half physical damage You could nothave this property extrinsically: numbopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: searching (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37015 Monster spawn increase reached its maximum at turn 77815 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 720784 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: weremindflayer (freq bonus 6) The monster species that spawned more often: amazonic beast (freq bonus 10) The monster species that spawned more often: unhandled exception (freq bonus 6) The monster species that spawned more often: Wendy O. Koopa (freq bonus 20) The monster species that spawned more often: street thug (freq bonus 32) The monster species that spawned more often: decayed force patch (freq bonus 10) The monster species that spawned more often: babau (freq bonus 16) The monster species that spawned more often: tree force patch (freq bonus 20) The monster species that spawned more often: poison virus (freq bonus 6) The monster species that spawned more often: huge flaming sphere (freq bonus 7) The monster species that spawned more often: giant polar bear (freq bonus 12) The monster species that spawned more often: Kristin's hugging boot (freq bonus 6) The monster species that spawned more often: skeletal dragon (freq bonus 12) The monster species that spawned more often: scarab beetle (freq bonus 6) The monster species that spawned more often: rabid dog (freq bonus 12) The monster species that spawned more often: animated golden statue (freq bonus 10) The monster species that spawned more often: clairvoyant (freq bonus 9) The monster species that spawned more often: balor (freq bonus 5) The monster species that spawned more often: howling spirit (freq bonus 14) The monster species that spawned more often: Spill Kop (freq bonus 8) The monster species that never randomly spawned: death drake The monster species that never randomly spawned: cutpurse The monster species that never randomly spawned: undead graduate The monster species that never randomly spawned: rattata The monster species that never randomly spawned: petty scarecrow The monster species that never randomly spawned: six-footed snake The monster species that never randomly spawned: antimagic warp patch The monster species that never randomly spawned: epidote spore The monster species that never randomly spawned: shard warp patch The monster species that never randomly spawned: lava force fungus The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 21) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 13) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 19) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 13) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 8) Next attribute increase check would have come at turn 1870 Strength training was 14 Dexterity training was 3 Wisdom training was 1 Constitution training was 20 You were prevented from having half physical damage (0) You were prevented from having numbopathy (0) You had 1082 points of nutrition remaining You were stealthy You could swim You could survive without air You were lucky (1) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (288) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 62% 297% Techniques known in the end Name Level Status research 2X Prepared(0) healing hands 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of punishment (SLASHEM EXTENDED WANTS YOU DEAD) scroll of enchant armor (BREAKPOINT) scroll of healing (KERNOD WEL) scroll of mana (OYII) scroll of phase door (PERFORATORUP AS SKY) scroll of standard id (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of cure (WA DO SHITAI NODESU KA) scroll of teleportation (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) Spellbooks spellbook of detect monsters (leveled) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (28 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (22 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Mozilla the Archeologist... Youescaped from the dungeon with 110 points,