Mischling, lawful female ancient Failed Existence --------------------------------- |...%.....................@.....| |.....................@.........| |...........<.........$.........| |...............................| --------------------------------- [Mischling the Looser] St13 Dx11 Co6 In17 Wi6 Ch14 FaiAncFemLaw Dlvl:1 $0 HP15(15) Pw10(10) AC-12 Exp1 T70 Hun Latest messages There is a wall in the way! (2x) You hit the fire trove. You miss the fire trove. You miss the fire trove by a league. (2x) You hit the fire trove. You miss the fire trove by a league. You miss the fire trove. (2x) You are prevented from having drain resistance! You hit the fire trove. You miss the fire trove by a league. You hit the fire trove. You miss the fire trove by a league. (2x) You destroy the fire trove! You see here a fire trove murda {0}. (2x) You are beginning to feel hungry. Jasajeen picks up an oltin qism {0}. Jasajeen drops 1 gold piece. You see here a yostig'i {53}. # Really quit [yes/no]? Your inventory Weapons a - a cursed -6 pichoq (weapon in hand) {2} b - 7 uncursed -4 o'qs (in quiver) {0} Armor c - a cursed +12 pair of ongli yuqori poshnalar (being worn) {8} Scrolls d - 5 uncursed scrolls of davolash {0} e - 4 uncursed scrolls of sirli kuch {0} f - 3 uncursed scrolls of bosqich eshik {0} g - 2 uncursed scrolls of yagona identifikatsiya {0} h - an uncursed scroll of qattiqlashishi {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 59% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 96% Monster death drops spawned with only 92% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: sling (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52460 Monster spawn increase reached its maximum at turn 67684 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 168272 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: flying troll (freq bonus 18) The monster species that spawned more often: novice rogue (freq bonus 8) The monster species that spawned more often: mithril golem (freq bonus 10) The monster species that spawned more often: argentum golem (freq bonus 24) The monster species that spawned more often: Tastytraking (freq bonus 10) The monster species that spawned more often: fire snake (freq bonus 8) The monster species that spawned more often: magenta draconian (freq bonus 12) The monster species that spawned more often: impossible dream turret (freq bonus 8) The monster species that spawned more often: Yasaman (freq bonus 3) The monster species that spawned more often: giant toad (freq bonus 3) The monster species that spawned more often: falling stalk (freq bonus 9) The monster species that spawned more often: Rivierna (freq bonus 12) The monster species that spawned more often: githyanki pirate (freq bonus 8) The monster species that spawned more often: blister fungus (freq bonus 12) The monster species that spawned more often: secluded fungus (freq bonus 54) The monster species that spawned more often: luminescent patch (freq bonus 4) The monster species that spawned more often: copperhead snake (freq bonus 52) The monster species that spawned more often: ice elemental (freq bonus 6) The monster species that spawned more often: cockatrice (freq bonus 10) The monster species that spawned more often: dumb man (freq bonus 24) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 16) The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: nightly warp fungus The monster species that never randomly spawned: gray blob The monster species that never randomly spawned: wrap golem The monster species that never randomly spawned: herbalist The monster species that never randomly spawned: giant silver jellyfish The monster species that never randomly spawned: tribble The monster species that never randomly spawned: Danielle's combat boot The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: wax bee The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: ayyorlik (pageless) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: camouflaged clothes (kamuflyaj naqshli kiyim) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: stormy cloak (bo'ron palto) The RNG hath decreed that this item was never generated: momaqaldiroq (sparking) The RNG hath decreed that this item was never generated: combat stilettos (to'pi chizilmasin) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: orcish shield (qizil ko'zli qalqon) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: sweet mocassins (ayollar poyafzal, freq bonus 17) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 25) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 20) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: taxt qimor (historic, freq bonus 7) The RNG hath decreed that this item was generated more often: tasodifiy elementi qarshi (hot-cold, freq bonus 5) The RNG hath decreed that this item was generated more often: voulge (kutuplu yoruvchi, freq bonus 4) The RNG hath decreed that this item was generated more often: medical kit (teri xalta, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: vaqt o'zgarish (green eyed, freq bonus 4) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (dahshatli qo'lqop, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair attack cloak (uchuvchi plash, freq bonus 11) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (quyon chizilmasin) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: ishga solmay soha (hardcover) The RNG hath decreed that this item was always generated cursed: prehistoric boots (qal'a vania chizilmasin) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (yon bir zip chizilmasin) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (tosh muhim qalqon) The RNG hath decreed that this item was always generated cursed: buc randomizasyon (lupine) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 999 Strength training was 4 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having drain resistance (331) You were prevented from having infravision (0) You were prevented from having mana regeneration (0) You had 485 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tobias, Aphrodite and Master Zookeeper Your deity was Tobias The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1e52c62b) - last build Sat Nov 18 13:30:31 2017. You could not have safely prayed (398) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) telekinesis 1 O Prepared(0) Discoveries Armor ongli yuqori poshnalar (blok-o'tish chizilmasin) Scrolls scroll of davolash (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of sirli kuch (DUAM XNAHT) scroll of bosqich eshik (YET ANOTHER SCROLL LABEL) scroll of yagona identifikatsiya (RGB ZNFUVAALL CRERIBQ) scroll of qattiqlashishi (SEE YA CUNT) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Mischling the Failed Existence... Since you quit, the score list will not be checked.