Memeheim, chaotic female indraenian Binder ,###,##### ,,,,,,Y@Z, #,#,,##### -------- -.-- #,# |.....<| ---..---,# |......| |\.....-,# |......| |......|## .......+ |......| -------- |......| ---..--- ---- [Memeheim the Heratic] St9 Dx10 Co7 In16 Wi10 Ch10 BinIndFemCha Dlvl:3 $61 HP0(48) Pw30(30) AC4 Exp4 T1644 Hun Latest messages Warning: HP low! The monkey stole an uncursed +0 two-handed sword {60}. The monkey tries to run away with your two-handed sword. The monkey misses. (2x) Your chain mail deflects the crawling claw's attack. The monkey smiles at you seductively. The monkey claws you! You feel a tug on your knapsack The monkey misses. There is a wall in the way! The monkey bites you! You hear the howling of the CwnAnnwn... [-1 -> 4] Warning: HP low! The crawling claw claws you! [-1 -> 3] Warning: HP low! Your chain mail deflects the monkey's attack. The monkey bites you! You die... Your inventory Weapons a - an uncursed +0 voulge (alternate weapon; not wielded) {48} b - an uncursed +0 knife (weapon in hand) {2} u - a blessed +0 fly swatter {4} Armor t - an uncursed +0 chain mail (being worn) {120} z - an uncursed +0 orcish helm {12} Comestibles f - an uncursed cram ration {0} g - 6 uncursed apples {0} h - 2 uncursed tripe rations {0} s - a blessed tin of kobold meat {0} Scrolls i - 4 uncursed scrolls of healing {0} j - 5 uncursed scrolls of mana {0} m - an uncursed scroll of cure {0} Spellbooks p - an uncursed spellbook of aggravate monster (0:1) {0} w - an uncursed spellbook of chemistry (0:0) {0} Wands y - an uncursed wand of light (0:30) {0} A - an uncursed wand of fleecy terrain (0:1) {0} B - an uncursed wand of punishment (0:1) {0} C - an uncursed wand of sleep (0:4) {0} D - an uncursed wand of cancellation (0:0) {0} E - an uncursed wand of increase max hitpoints (1:0) {0} F - an uncursed wand of digging (1:3) {0} Gems d - an uncursed +0 flint stone o - an uncursed +0 worthless piece of red glass {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 3 You carried 16 sins You could not have this property at all: acid resistance You could not have this property intrinsically: flying Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 167 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 186 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 1% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 86% Armor drop chance was reduced to 64% Tool drop chance was reduced to 89% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: riding The following skill was limited to basic proficiency: sexy flats The following skill became untrainable after a while: healing spells (turn 49674) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79090 Monster spawn increase reached its maximum at turn 154738 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5585004 The monster class that cannot be genocided was trapper or lurker above The monster species that spawned more often: white wort (freq bonus 12) The monster species that spawned more often: time colony (freq bonus 4) The monster species that spawned more often: hell bovine (freq bonus 9) The monster species that spawned more often: leader ant (freq bonus 4) The monster species that spawned more often: football fan (freq bonus 6) The monster species that spawned more often: trans-trickster (freq bonus 1) The monster species that spawned more often: electro charger (freq bonus 12) The monster species that spawned more often: false fungus (freq bonus 4) The monster species that spawned more often: singing loweringly orificial (freq bonus 9) The monster species that spawned more often: seedmen bulletproofed (freq bonus 8) The monster species that spawned more often: async slept (freq bonus 4) The monster species that spawned more often: soph sextile (freq bonus 12) The monster species that spawned more often: petty vamp vortex (freq bonus 12) The monster species that spawned more often: dart turret (freq bonus 24) The monster species that spawned more often: pearl golem (freq bonus 6) The monster species that spawned more often: amino reenlarged fungoid (freq bonus 12) The monster species that spawned more often: yellow icky thing (freq bonus 2) The monster species that spawned more often: exceptional paying (freq bonus 4) The monster species that spawned more often: green spore (freq bonus 8) The monster species that spawned more often: tightwire chivied solenoid raising (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that burble (freq bonus 16) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster species that never randomly spawned: toadyish sounded volatilization aftermost The monster species that never randomly spawned: Ymir the Original Giant The monster species that never randomly spawned: probe patch The monster species that never randomly spawned: Gudrun's wedge sandal The monster species that never randomly spawned: hot dog The monster species that never randomly spawned: Janina The monster species that never randomly spawned: telehobbit The monster species that never randomly spawned: red shyguy The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: space wasp The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 49) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 3) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 32) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 7) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 3) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: line loss (linear, freq bonus 2) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 2) Trap randomization happened for 1 in 316 traps Trap difficulty was increased by 69 Next attribute increase check would have come at turn 3300 Strength training was 50 Dexterity training was 37 Wisdom training was 12 Constitution training was 50 Your sanity was 0 You were punished You had the following problem: Dropping items causes them to autocurse. (33554432) You had not decided on your sexuality yet You were suffering from very slight contamination. (5) You were prevented from having acid resistance (0) You had 233 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - aggravate monster 4 body 90% 89% b - chemistry 1 divine 46% 94% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Armor orcish helm (iron skull cap) Scrolls scroll of healing (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of mana (SO LIEBER FLAUSCHIGER REGEN) scroll of phase door (IBFALABLO) scroll of standard id (DYNA SOKO SUCK) scroll of cure (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of extra healing (ONLY EFFECTIVE STUNT IS HITTING) * scroll of greater mana restoration (PMD LUGIAS MANSION) scroll of teleportation (ZESE PLASHCH) Spellbooks spellbook of aggravate monster (heretical) spellbook of chemistry (copper) Wands wand of increase max hitpoints (vajra blade) wand of create monster (fogwood) wand of psybeam (furred) wand of fleecy terrain (wicker) wand of punishment (barbed) wand of sleep (star-tipped) wand of light (chromatic) wand of cancellation (belled) wand of digging (closed) Gems flint stone (gray) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a memant a tuch blob a blot 0 cluckens (1 created) a jackal a pack fox 0 small gas spores (1 created) a touch spore a gas spore a grep spore a wussy cat a kitten 0 hobbits (1 created) a minidemon 0 pack kobolds (18 created) a baby mimic 2 goblins a marine goblin (2 created) a goblin thief 0 koks (1 created) 0 nooby piercers (1 created) 2 sewer rats (3 created) a drains rat a pack rat 0 rabbits (1 created) 2 sand rats 9 hole spiders 0 steam vortices (1 created) an explode light a lichen 0 moss lichens (3 created) 0 carollian monsters (1 created) 0 mummies (1 created) 0 house snakes (1 created) 0 gud vamps (1 created) 0 monkeys (1 created) 0 kobold zombies (1 created) a goblin zombie a gecko zombie 2 hobbit zombies a crawling claw (2 created) 0 bat zombies (1 created) 0 gravel golems (1 created) a human adventurer a hc preschooler 0 peasants (1 created) 0 shopkeepers (1 created) a blazing fern spore a burning fern spore 0 gray mewlips (1 created) a colorless icky thing 0 color turrets (1 created) 0 fragrance dispensers (1 created) a firefish 88 creatures born. 44 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 5 times You eaten food with animal by-products 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 71 times You killed 21 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (5 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (30 of 20) missile weapons [Unskilled] (max Expert) (2 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (5 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (11 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (60 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Memeheim the Binder... You died in The Dungeons of Doom on dungeon level 3 with 713 points, and 61 pieces of gold, after 1644 moves. Killer: a monster (monkey) You were level 4 with a maximum of 48 hit points when you died. You reached the 108th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 106 769 Winter-Ele-Bre-Mal-Neu quit in The Dungeons of Doom on level 2 [max 3]. 60 [60] 107 759 Ishchenko-Roc-Wis-Fem-Cha quit in The Dungeons of Doom on level 4. 49 [49] *108 713 Memeheim-Bin-Ind-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (monkey). - [48] 109 711 Leeroy-Ast-Jap-Mal-Law quit in Space Base on level 15. 21 [21] 110 706 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 12. Killed by a copperhead snake. - [29]