McQuack, lawful male scurrier Zyborg ----------- |.........| |.........| |....<....| |...@f....+ --+---.-- - [McQuack the Tin Can] St15 Dx11 Co10 In11 Wi12 Ch10 ZybScuMalLaw Dlvl:1 $0 HP21(21) Pw7(7) AC-2 Exp1 T3 Latest messages Hello McQuack, welcome to SlashEMExtended! You are a lawful male scurrier Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. a - an uncursed +1 plate mail (being worn) {200}. You start chewing a hole in the rock. a - an uncursed +1 plate mail (being worn) {200}. You continue chewing on the rock. a - an uncursed +1 plate mail (being worn) {200}. (2x) (For instructions type a ?) Unknown direction: 'a' (aborted). Done. You start chewing a hole in the rock. You don't have anything to drink. Really quit [yes/no]? (2x) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (1418) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 39% Implant drop chance was reduced to 74% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 37% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: morning star (turn 165) The following skill became untrainable if you tried to train it too early: matter spells (turn 350) The following skill became untrainable after a while: body spells (turn 41065) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 8529) Heavy curses were more common by 49% Prime curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 138900 Monster spawn increase reached its maximum at turn 199466 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11182392 The monster class that cannot be genocided was golem The monster class that was spawned more often: blob (freq bonus 5) The monster species that spawned more often: Fenja (freq bonus 7) The monster species that spawned more often: umbra patch (freq bonus 28) The monster species that spawned more often: star drake (freq bonus 20) The monster species that spawned more often: doom guard (freq bonus 42) The monster species that spawned more often: iceblock grue (freq bonus 8) The monster species that spawned more often: piper vivifier (freq bonus 36) The monster species that spawned more often: iron weed (freq bonus 96) The monster species that spawned more often: damage vortex (freq bonus 32) The monster species that spawned more often: chattering flowerpot (freq bonus 14) The monster species that spawned more often: baptist (freq bonus 42) The monster species that spawned more often: mirror monster (freq bonus 96) The monster species that spawned more often: refunding pathetic (freq bonus 72) The monster species that spawned more often: two-headed ogre (freq bonus 18) The monster species that spawned more often: baals minion (freq bonus 20) The monster species that spawned more often: accelerating waistcoat cassowary funkier (freq bonus 42) The monster species that spawned more often: spike smasher (freq bonus 14) The monster species that spawned more often: devoted terrier (freq bonus 72) The monster species that spawned more often: gray jelly (freq bonus 42) The monster species that spawned more often: death elemental (freq bonus 64) The monster species that spawned more often: solid spore (freq bonus 30) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 16) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 15) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster species that never randomly spawned: werehuggingboot The monster species that never randomly spawned: Glaaki The monster species that never randomly spawned: sportal wombat The monster species that never randomly spawned: normal elemental The monster species that never randomly spawned: karmic fly The monster species that never randomly spawned: gnome rogue leader The monster species that never randomly spawned: slimebeth The monster species that never randomly spawned: gull The monster species that never randomly spawned: windiest repose nailhead The monster species that never randomly spawned: spat rubber The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 13) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 48) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 10) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 9) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 9) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 99) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 4) Trap randomization happened for 1 in 205 traps Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having telepathy (0) You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (176) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of mana (THAT DEV AND HIS WEIRD CAT FETISH) scroll of phase door (NHQDB IS ACTUALLY KERIOQDB) scroll of standard id (SUS COMNITUS) scroll of cure (NETHACK FORC) * scroll of extra healing (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) * scroll of greater mana restoration (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) Wands wand of solar beam (mineral) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye McQuack the Zyborg... Since you quit, the score list will not be checked.