Malena, lawful male loli Transvestite ---- ---%.--- ---- --..%...-- |...--- |....<...| --- |.....| |............| ....| --- --...........- -..----- ----.--- |-^---.......| ---- |......---- ---.|....| |)[| -......| |..----- --%.---....| |........---..|--..--.--- --......---...| ----.| |.........%...|... -- ----|.....-%.|[...------.----- ---.----........- |..|--.....|%...(...|........--- --- ---....`-- |..---....-|.............--..d@| ----..| |.......%----.--......>.--|....| --.| ----|.......-- ---|.-......| ---..- -----.| --..||-......| |........- --.. |.....| --...--....)..| --........- ---- |.----- |..^......)...| |`...---..| |..----------.--.....----- -..-- --- |.).........%...%|.--- ..-- -------------------- --- [Malena the Staggerer] St12 Dx7 Co10 In8 Wi7 Ch8 TraLolMalLaw S1283 Mines:3 $35 HP-1(19) Pw5(5) AC12 MC0 Mov10 Xp3/79 Wt30/1380 T1012 Hungry Latest messages The elemental girl kicks you! You're on fire! You're covered in frost! You get zapped! [-4 -> 17] The elemental girl claws you! [-8 -> 9] The elemental girl bites you! [-2 -> 7] What do you want to read? [d-jm-ouv or ?*] As you read the scroll, it disappears. You feel healthier! The elemental girl kicks you! You're on fire! You're covered in frost! You get zapped! Goodbye level 4. [-2 -> 4] The elemental girl claws you! You die... Your inventory Weapons a - a ` uncursed +0 wedged little-girl sandal (weapon in hand) {1} p - a w-uncursed +0 crossbow {20} q - 42 i-uncursed +0 crossbow bolts (in quiver) {1} s - 2 i-uncursed +1 crossbow bolts named Parkersor's Calm {0} Armor b - a ` uncursed +0 pair of wedge sandals (being worn) {2} r - a m-uncursed +0 pair of gauntlets {4} Scrolls d - 2 ? uncursed scrolls of healing {0} e - 4 ? uncursed scrolls of mana {0} f - 3 ? uncursed scrolls of phase door {0} g - 3 ? uncursed scrolls of standard id {0} h - a ? uncursed scroll of cure {0} i - a ? uncursed scroll of remove curse {0} j - a ? uncursed scroll of inventory id {0} m - a B-uncursed scroll of enchant armor {0} n - a ? uncursed finalized scroll of identify {0} o - a ? uncursed finalized scroll of scare monster {0} v - a ? uncursed scroll of identify {0} Potions l - a * uncursed finalized potion of oil (400) {0} Rings u - a ` cursed -1 ring of gain constitution {0} Tools c - a l-uncursed leather saddle {0} Gems k - a * uncursed +0 worthless piece of cyan glass {1} t - a * uncursed +0 worthless piece of black glass {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 351 Monsters only dropped their musable items with 97% chance Musable item generation frequency had a negative bias of 77% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 54% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 81% Tool drop chance was reduced to 81% Food drop chance was reduced to 94% Monster death drops spawned with only 93% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: trident (turn 14) The following skill became untrainable if you tried to train it too early: body spells (turn 462) The following skill became untrainable after a while: matter spells (turn 16145) The following skill couldn't be trained before a certain turn number is reached: shield (turn 23390) Heavy curses were more common by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64124 Monster spawn increase reached its maximum at turn 115239 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 626304 The monster class that cannot be genocided was mummy The monster class that was spawned more often: rodent (freq bonus 6) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: changing bulb (freq bonus 8) The monster species that spawned more often: centipede (freq bonus 16) The monster species that spawned more often: poison arising own (freq bonus 48) The monster species that spawned more often: quakily buttoning (freq bonus 8) The monster species that spawned more often: blue ooze (freq bonus 14) The monster species that spawned more often: Marenka (freq bonus 9) The monster species that spawned more often: lion cub (freq bonus 36) The monster species that spawned more often: selenite reflecter (freq bonus 21) The monster species that spawned more often: turkish bandit (freq bonus 9) The monster species that spawned more often: junkmen succubi bacteria snooze aorta (freq bonus 7) The monster species that spawned more often: Prostetnik Vogon Jeltz (freq bonus 16) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 39) The monster species that spawned more often: giant black frog (freq bonus 96) The monster species that spawned more often: secluded wort (freq bonus 21) The monster species that spawned more often: black and white growth (freq bonus 26) The monster species that spawned more often: special growth (freq bonus 24) The monster species that spawned more often: War (freq bonus 104) The monster species that spawned more often: sparkling wort (freq bonus 7) The monster species that spawned more often: lower team starwolf member (freq bonus 60) The monster species that spawned more often: flayed one (freq bonus 14) The monster trait that was more common: monsters that have explosion attacks (freq bonus 8) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster species that never randomly spawned: mordent unpleasantly ozonise The monster species that never randomly spawned: shaped force fungus The monster species that never randomly spawned: underpants gnome The monster species that never randomly spawned: planet messing The monster species that never randomly spawned: barb fungus The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: chloroform ripper The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: aureolin colony The monster species that never randomly spawned: small turret The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 6) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 3) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 3) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this trap was always invisible: platinum spell trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 12) Trap randomization happened for 1 in 690 traps Next attribute increase check would have come at turn 2341 Strength training was 3 Dexterity training was 3 Wisdom training was 10 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sickopathy (0) You saw invisible You had infravision You had 418 points of nutrition remaining You were very fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Olivia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X Not Ready(1871) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Reloading(458) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of change (mobius) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (secret helmet) * skullcap (wide metal helm) * flack helmet (radiant helmet) * crystal helm (plumed helmet) * mining helm (dim colored helmet) * field helm (great helmet) * helm of safeguard (meso helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (riding gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (riding boots) * boots of safeguard (plof heels) gauntlets (slaying gloves) Scrolls scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (THE TYPE OF ICE BLOCK HATES YOU) scroll of phase door (ITS ALL MINE) scroll of standard id (OM NOM NOM) scroll of cure (FEAKONALEASH CRAWLINGINMYSKIN EMOS) * scroll of extra healing (POWER DAMAGE BY HEALTH POINT) * scroll of greater mana restoration (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of remove curse (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of inventory id (LDL 750 MG SLASH DL) scroll of enchant armor (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of identify (OTDR CRASHES AND ERASES YOUR SAVEGAME) scroll of scare monster (CONVICT PATCH) Potions potion of sleeping (green) potion of oil (mineral) Rings ring of gain constitution (fluorspar) Tools leather saddle (saddle) Gems worthless piece of cyan glass (cyan) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures a mimic ant 0 white blobs (1 created) 0 exploding jackals (2 created) 3 stalking coyotes (6 created) 0 dingo puppies (1 created) 0 gas spores (1 created) 0 floating eyes (1 created) 0 hobbit gentlemen (1 created) 0 duergar thieves (1 created) a small dog-man 0 dwarven wizards (1 created) 0 mutated rothes (2 created) 5 drains rats a giant rat a rock mole a land spider 0 small tricksters (1 created) 0 athols (3 created) 4 golden molds (1 created) a green growth (0 created) a sub-gnome 2 gnomes (3 created) 2 intermediate gnomes 2 intercromes 0 gnome lords (1 created) a crosslord 0 low minators (1 created) a mummy an adom mummy 0 garter snakes (1 created) a newt zombie a kappa zombie a human zombie 0 wax golems (1 created) 0 human adventurers (1 created) 0 zero gunnhilds (1 created) 0 blabbering otakus (1 created) a yakuza member 0 albaes (1 created) an alien 0 little girls (1 created) 3 twens 0 lime killer tomatoes (2 created) a low gurgler a health trove 64 creatures born. 38 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 49 times You killed 35 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (40 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (69 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Malena the Transvestite... You died in The Gnomish Mines on dungeon level 3 with 1280 points, and 35 pieces of gold, after 1012 moves. Killer: a monster (elemental girl) You were level 3 with a maximum of 19 hit points when you died. You reached the 144th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 4 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 5 284169 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (leprechotta). - [115] 6 268560 Antje-Yeo-Mou-Fem-Law died in Space Base on level 29. Killed by a monster (grunt nightmare). - [161] 7 198701 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 13 [max 15]. Killed by being stuck in an anoxic pit. - [156] 8 187592 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 28 [max 50]. Killed by a monster (pretty asian woman). - [150] 9 165876 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 11 [max 12]. Killed by a shotgun shell. - [129] 10 94236 Walter-Sci-Gre-Mal-Cha died in Town on level 9 [max 12]. Killed by a monster (Utahraptor). - [99] 45 13124 Malena-Fla-Hum-Fem-Law died in The Dungeons of Doom on level 5. Killed by a monster (susuwatari), while tickled by a monster. - [106] 142 1335 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a bullet. - [50] 143 1302 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by sitting on lava. - [30] *144 1280 Malena-Tra-Lol-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (elemental girl). - [19] 145 1266 1488-Kur-Ang-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gnome lord). - [65] 146 1217 Heliokopis-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3. Petrified by a mutated undead cockatrice. 19 [47] 155 957 Malena-Tra-Hum-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (elderly gentleman). - [18]