Malena, lawful female human Flame Mage #,,,,(,# --------######--------------------------------------------------,# |.......,,,,,,|[...............................................|,# |......|#####,|.--------------------.--------..-----.---------.|,# -------- |....>.| ##|.|......|.@....|....|.|*..]./|..|.!.|.|...))).|.|,# |...%..| |.)....| |.|......|......|....|.|..[)%)|.)-.!)|.|....[) |.|,##,+......| |......| |.|......|.e....|... |.|."....|..|!).|.|..].. |.|,,,,|......| |......| |.|......|@e....|-|---.-|------..-----.|... |.|,,,,.......| |......|## |.-|------e------......................--|------.|,###---.---- |......-,####,|.......)I.[.........{.........].......))).......|,## #,# |...<..|,,,,,,..----I-----|----......--|---------...............%,# ###,# --------#####,|%|[.I?..|......|-----.|..........|...-----|---..|,,###,,,# |.|.I.[.I|.++.+?|....-.|./../.[../|...| ... |..|,,,,,,,,# |.|[.[II.|+%.+++|....|.|...///[[/.|...| $$$$$$|..|,##,#+-.-- |.|[[[[..|?+++++|....|.|.././///./|...|$$$. $$|..|,##,.....| |.--------------------.------------...---------...####|....| |..........................[.....................|,# |....| --------------------------------------------------## |....| |.*..| ------ [Malena the Broiler] St9 Dx14 Co13 In10 Wi3 Ch9 FlaHumFemLaw S13209 Dlvl:5 $859 HP0(106) Pw62(85) AC5 MC1 Mov12 Xp9/2687 Wt141/1700 T4640 Paralyzed Latest messages Warning: HP low! The susuwatari touches you! [-1 -> 8] Warning: HP low! [-2 -> 6] Warning: HP low! The susuwatari touches you! [-1 -> 5] Warning: HP low! [-1 -> 4] Warning: HP low! The susuwatari touches you! [-1 -> 4] Warning: HP low! [-2 -> 2] Warning: HP low! The susuwatari touches you! [-1 -> 1] Warning: HP low! You die... Your inventory Implants p - a s-uncursed implant of nirvana {0} A - a p-cursed implant of remorse {0} Weapons s - an i-uncursed +0 dagger {4} y - 12 w-uncursed +0 elven arrows {0} B - a w-uncursed +0 power crossbow {20} C - 32 i-heavily cursed +0 crossbow bolts (wielded) {1} Armor b - an invisible l-cursed +0 enchanted (of Team Nastytrap) studded leather armor (being worn) {80} c - a w-uncursed +0 elven shield {20} m - a V-sticky cursed -4 pair of fumble boots {8} q - a D-cursed +0 pair of jumping boots (being worn) {8} Scrolls d - 2 ? uncursed scrolls of magic mapping {0} j - 2 ? sticky cursed scrolls of healing {0} k - 4 ? uncursed scrolls of mana {0} l - a ? uncursed scroll of phase door {0} n - a ? uncursed scroll of cure {0} z - a ? blessed scroll of mana {0} Spellbooks g - a ? blessed spellbook of flame sphere (0:2) {0} h - a ? blessed spellbook of fireball (0:1) {0} i - a ? blessed finalized fireproof spellbook of detect monsters (0:1) {0} Y - a ? uncursed spellbook of healing (2:2) {0} Rings f - a * uncursed mood ring {0} o - a P-cursed ring of polymorph control {0} Wands e - a m-cursed wand of fire (6:0) {0} x - a m-uncursed wand of undead turning (0:10) {0} F - a m-uncursed wand of undead turning (0:5) {0} H - a B-uncursed wand of magic missile (0:0) {0} I - a m-uncursed wand of extra healing (0:0) {0} J - a m-uncursed wand of slow monster (0:10) {0} K - a C-uncursed wand of healing (0:7) {0} L - a m-uncursed wand of extra healing (0:7) {0} M - a m-uncursed wand of dream eater (0:5) {0} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 28 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 91% chance Potion drop chance was reduced to 45% Armor drop chance was reduced to 82% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 51) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 561) The following skill became untrainable after a while: chaos spells (turn 50164) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 28625) Sticky curses were more common by 30% Heavy curses were more common by 28% Items were more likely to be generated cursed by 1% Number of artifacts generated was 5 Number of fake artifacts generated was 7 Monster spawn increase started at turn 38495 Monster spawn increase reached its maximum at turn 91407 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3143448 The monster class that cannot be genocided was jelly The monster class that was spawned more often: rust monster or disenchanter (freq bonus 6) The monster species that spawned more often: baby sky dragon (freq bonus 52) The monster species that spawned more often: fathien elite (freq bonus 66) The monster species that spawned more often: giant brown mouse (freq bonus 18) The monster species that spawned more often: kraken sushi (freq bonus 48) The monster species that spawned more often: The Red Death (freq bonus 18) The monster species that spawned more often: acid vampire (freq bonus 21) The monster species that spawned more often: mi-go operator (freq bonus 48) The monster species that spawned more often: stealatrice (freq bonus 16) The monster species that spawned more often: wooden spore (freq bonus 22) The monster species that spawned more often: taliban militia (freq bonus 27) The monster species that spawned more often: attractant snottily (freq bonus 32) The monster species that spawned more often: drone colony (freq bonus 32) The monster species that spawned more often: palpate growing droved (freq bonus 18) The monster species that spawned more often: ur-vile (freq bonus 7) The monster species that spawned more often: armor golem (freq bonus 36) The monster species that spawned more often: faerie master (freq bonus 18) The monster species that spawned more often: giant weapon trove (freq bonus 7) The monster species that spawned more often: picture thief (freq bonus 9) The monster species that spawned more often: Succubus Kop (freq bonus 16) The monster species that spawned more often: Unveiled Grigori (freq bonus 48) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 8) The monster species that never randomly spawned: bad Olog-hai The monster species that never randomly spawned: clairvoyant trove The monster species that never randomly spawned: giant clam The monster species that never randomly spawned: volcanic elemental The monster species that never randomly spawned: baby umber hulk The monster species that never randomly spawned: undead otaku The monster species that never randomly spawned: giant mastodon The monster species that never randomly spawned: guard drake The monster species that never randomly spawned: ancient psychic dragon The monster species that never randomly spawned: egalitarianism receipting The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 12) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 20) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 5) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 9) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 16) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 85) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 63) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this trap was always invisible: elm street trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 2) Trap randomization happened for 1 in 178 traps Next attribute increase check would have come at turn 4968 Strength training was 44 Dexterity training was 36 Wisdom training was 28 Constitution training was 5 Your sanity was 21 You were fire resistant You were paralyzed (-6) You had the following problem: Blacky and his NG walls were closing in. (409) You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1150 points of nutrition remaining You could jump You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. Earth was angry with you (1) You could not have safely prayed (600) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 254% b - fireball 4 matter 0% 279% c - detect monsters 4 divine 0% 254% d - confuse monster 2 enchant 0% 108% e - healing 1 healing 0% 123% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Not Ready(1465) invoke deity 9 R Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) Discoveries Implants implant of nirvana (acrobatic) implant of remorse (empowering) Weapons quarterstaff (staff) elven arrow (runed arrow) Armor elven shield (blue and green shield) fumble boots (radiant heels) jumping boots (winter stilettos) Scrolls scroll of magic mapping (FELLOW ELF STUNT IS MORE HITTING) scroll of healing (S VEKTORI R TENSORI) scroll of mana (VERR YED HORRE) scroll of phase door (SABRA BRIATHA BRISARA) scroll of standard id (SHOW THE FUCKING STATUS ALREADY) scroll of cure (PHAM NUWEN) * scroll of extra healing (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) * scroll of greater mana restoration (KEJU HIRWI) Spellbooks spellbook of flame sphere (perishable) spellbook of fireball (heartwarming) spellbook of detect monsters (wrinkled) spellbook of confuse monster (wide) spellbook of healing (possessive) Potions potion of healing (squirting) potion of blindness (reddish) potion of full healing (violet) Rings mood ring (class) ring of polymorph control (transparent) Wands wand of fire (molybdenum) wand of fear (leather) wand of striking (runed) wand of light (distorted) wand of create monster (straight) wand of speed monster (spandex) wand of undead turning (deformed) wand of magic missile (avada kedavra) wand of extra healing (orichalcum) wand of slow monster (adamantium) wand of healing (brass) wand of dream eater (fuchsia) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures a tsetse fly 5 giant lice (3 created) a blue blob a jackal a badger a wild dog a hell hound pup 0 unfair eyes (1 created) 0 susuwataris (4 created) a land urchin 29 flaming spheres (30 created) a kitten a hobbit slingerer a group hobbit a dwarven child a dwarf 0 dwarven brigand thieves (1 created) a dretch a hard blue jelly 3 pack kobolds a whnas 0 forest moogles (1 created) an enraged shaman 2 baby leprechauns a newtechaun a mini leprechaun 3 gizards a baby crocechaun a little leprechaun an annoying leprechaun a gheleon a mynock 0 mini mimics (1 created) 3 mini permamimics 2 petit mimics a dryad a goblin a marine goblin 0 submarine goblins (1 created) a yeek 2 sewer rats a rabbit a ferret kit 2 eevees 3 giant brown mice (1 created) 2 giant blue mice (1 created) a land spider 3 lame horses a wild horse a pony a rot worm a white worm mass 2 death maggots 0 weregridbugs (1 created) a porter yellow light a baby white dragon 0 baby psychic dragons (1 created) 0 baby sky dragons (1 created) a baby magic dragon 0 emus (1 created) 0 girl who looks like her name was Fannies (1 created) a flank player a sicklichen a porter lichen a spore lichen 2 ungenomolds (1 created) a lich lichen (0 created) 0 ivy lichens (1 created) a fast lichen a blue spore 0 blink mushrooms (1 created) a blink spore 0 red mushrooms (1 created) an apprentice lichen 0 sucker mushrooms (1 created) 2 cheese spores (1 created) a cheese force patch 0 shriekers (1 created) an aokabi a venom spore lichen (0 created) a satanic gnome 0 Keystone Kops (1 created) 0 Warder Sergeants (1 created) a mummy 0 tanglederp mummies (1 created) a dork mummy an orc mummy a slimebesu 0 uhoh slimes (1 created) a putit 2 red putits (1 created) 0 garter snakes (1 created) 0 tapioca snakes (1 created) a goblin zombie a tasloi zombie 6 crawling claws a monkey zombie 0 secretion golems (1 created) a busy-looking merchant 0 drunk jet guys (1 created) a woodsman a weregridbug (0 created) 4 muggers 5 blackies (6 created) 0 item masters (10 created) 0 shopkeepers (10 created) 0 watchmen (4 created) 0 watch captains (3 created) a minighost a goldfish 0 giant crabs (1 created) 2 newts an archaeopteryx 0 demitwens (1 created) a lizard 0 grey mushroom patches (1 created) 0 danger vapors (1 created) a kaam wall a low gurgler a light blue icky thing a small turret 0 energy troves (2 created) 0 tool troves (1 created) a weapon trove 206 creatures born. 154 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 4 times You prayed to the gods 4 times You hit with a wielded weapon 263 times You killed 125 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (11 of 20) general combat [Unskilled] (max Expert) (26 of 20) body armor [Basic] (max Expert) (26 of 160) devices [Basic] (max Expert) (46 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (272 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (6 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (4 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (104 of 160) Goodbye Malena the Flame Mage... You died in The Dungeons of Doom on dungeon level 5 with 13124 points, and 859 pieces of gold, after 4640 moves. Killer: a monster (susuwatari), while tickled by a monster You were level 9 with a maximum of 106 hit points when you died. You reached the 39th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 4 284169 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (leprechotta). - [115] 5 268560 Antje-Yeo-Mou-Fem-Law died in Space Base on level 29. Killed by a monster (grunt nightmare). - [161] 6 187592 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 28 [max 50]. Killed by a monster (pretty asian woman). - [150] 7 165876 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 11 [max 12]. Killed by a shotgun shell. - [129] 8 94236 Walter-Sci-Gre-Mal-Cha died in Town on level 9 [max 12]. Killed by a monster (Utahraptor). - [99] 9 79697 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 6 [max 12]. Killed by a monster (mysterious girl). - [148] 10 61532 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 8. Killed by a solar beam. - [103] 37 13238 Heliokopis-Occ-Yok-Fem-Law died in The Dungeons of Doom on level 3 [max 7]. Killed by a monster (hallucinogen-distorted dwarf). - [60] 38 13131 aaml-Che-Esp-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (ancient blood dragon). - [83] *39 13124 Malena-Fla-Hum-Fem-Law died in The Dungeons of Doom * on level 5. Killed by a monster (susuwatari), while tickled by a monster. - [106] 40 12804 Nirol-Jes-Agb-Fem-Cha died in The Gnomish Mines on level 4 [max 6]. Killed by a monster (galltrit). - [98] 41 12500 Leeroy-Art-Nym-Fem-Neu escaped the dungeon [max level 1]. 18 [18] 126 957 Malena-Tra-Hum-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (elderly gentleman). - [18]